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Blizzard Wins
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Sep 01, 2009 2:08 am    Post subject:  Blizzard Wins
Subject description: EA = SUCK (WATCH THE VIDEO)
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Sep 01, 2009 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I completely agree Neutral Blizzard is just simply awesome

The Sidescroller is also excellent! Razz

Last edited by ConMan on Tue Sep 01, 2009 2:27 am; edited 1 time in total

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Sep 01, 2009 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Well first part wasn't a surprise. The second part not that much, as I thought that the actual game, was separated from the "briefings", I expected something like that, but not with actual fighting. But the third part, the third part was ztyping AWESOME Very Happy, and the name just made it even better.
It seems that the engine is much more customizable than I thought, which is great, Blizzard just got more awesome Shocked.

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Sep 01, 2009 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

EA "We don't have the time to make a powerful SDK for our games."

Blizzard "We're gonna make sure our Modding tools can help deliver your pregnant wife's child. That's how awesome it is."

The FPS aspects, coupled with the Founding Durotar campaign logic from Warcraft III would make for some pretty interesting modifications in their own right. The ability to fire units out of buildings and things of that nature could be used to mimic several types of logic found in Red Alert 3. I hope their will be a way to make an underbelly carry logic for air transports. Then my dream modding platform will be complete.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 01, 2009 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, they better put some good modding tools in it.

Because StarCraft vanilla is ztyping boring and ztyping old.


And I don't like the clicking games anymore.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Tue Sep 01, 2009 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Jeez Starcraft 2 just keeps getting more and more kick ass, and now with such an awesome set of tools coming with it, C&C modding might just have to take a back seat for me. (Forgive the blasphemy) Wink

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Sep 01, 2009 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

D:

I HAVE TO GET SC2 NOW

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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Sep 01, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

EA, OWN3D #Tongue

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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Sep 01, 2009 7:42 am    Post subject: Reply with quote  Mark this post and the followings unread

uh the decision is easy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 01, 2009 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised I'm so absofuckinglutely buy that game.

C&C4 without buildings,harvester and only a handful of units looks so ridiculous simple compared to this.
Blizzard obviously put more work in the editor than EA in the whole C&C4 game.

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Sep 01, 2009 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

If the system specs aren't to high, I'll definitely buy it.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Tue Sep 01, 2009 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

Blizzard obviously put more work in the editor than EA in the whole C&C4 game.


Careful, Blizzard might feel their editor is so win that they'd package it and sell it. As a trilogy. Laughing


(you know the whole recent news about them and letting people sell mods... it's all becoming commercialised I tell ya...)

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inzane krazy
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Joined: 07 Nov 2006
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PostPosted: Tue Sep 01, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, just like the Source Engine mods, A good example is Garry's mod.

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MT
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Joined: 23 Jun 2008
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PostPosted: Tue Sep 01, 2009 2:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, it is just win.

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Tue Sep 01, 2009 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

0warfighter0 wrote:
If the system specs aren't to high, I'll definitely buy it.


It's Blizzard, they make something just as good as their competitors graphics wise for half (or less!) the resources.

Look at the last Blizzard RTS compared to say Generals. War3 was both better looking, faster running and required fewer resources. Was it no surprise War3 was a commercial success?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Sep 01, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep.The Frozen Throne was awesome Very Happy

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Tue Sep 01, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

"So when will your newly announced game be released?"

Blizzard: When it's done
EA: Next year!!!!!!!!
3D Realms: When it's done + court case + 60 years from now!
Valve: .... .... ....
Petroglyph: Uhmm....next year probably if it's "playable".
Bohemia Interactive: When it's "playable", you better wait for a few patches....
Microsoft: When I feel for it.
Nintendo: When we have sufficiently copied everything from Mario Bros!

#Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 01, 2009 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tore wrote:
EA: Next year!!!!!!!! regardless if it's done or not. If not we simply cut out important features

fixed Razz

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 01, 2009 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm seriously thinking about supporting Starcraft II in these forums #Tongue.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 01, 2009 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

By 2012, the World has changed completely. PPM is no longer Project Perfect (C&C) Mod, but Perfect Project of Modcraft.

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Regulus
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Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Sep 01, 2009 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

My mouth is already watering at the thought of using SCII as a platform for modding.

Team Someguy's right too. Blizzard can pull off WAY more with less. I bought Generals and WCIII around the same time, and I could barely play Generals on my old pos and WCIII ran like I was using a Nasa Supercomputer.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 01, 2009 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Am I the only one who thinks this game is way too overhyped and will fail epicly? Also Banshee, I don't get you. That is all I say.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Sep 01, 2009 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well Blizzard doesnt have to answer to anyone, since it's it's own company last time I checked, whereas EALA has to answer to EA as a whole. So EALA naturally wont have as many resources. Also seems probable that Blizzard simply has more talented coders and designers than EALA.

Obviously thats no excuse.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 01, 2009 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

The whole C&C developing team is very talented too and when they were their own bosses (back in WW time) they made great C&C games.
But i think the pressure under EA really forces them to ditch features for low costs or they simply spend the money for the wrong thing (good movies, bad gameplay).

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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Sep 01, 2009 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't think starcraft 2 and c&c is really compareable, stacraft is literally in another league and i find it very ttractive, they changed so much yet they remained groundstanding and true to the name of the game.

i'd look forward to ppm supporting stacraft also, it would also attract a wider audience and possibilities.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 01, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Am I the only one who thinks this game is way too overhyped and will fail epicly? Also Banshee, I don't get you. That is all I say.


I think Starcraft II in its essence will fail, but custom mod maps will be full of a win there, just like what happened with Warcraft III. It has an epic campaign, but the game itself sucks. However, custom mod maps make it a quite fun online experience.

And what do you do not understand about covering Starcraft II news, hosting projects for it and having a mapping forum for it?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Sep 01, 2009 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

@OmegaBolt:
Activision Blizzard has to answer to Vivendi Games, though it seems that Vivendi lets them do whatever they might want.

@Banshee:
I guess I'm of the same opinion. Starcraft itself was a nice game to play with friends, and just that. It really shone with it's custom content. In the case of Warcraft 3 this was worse, I haven't played a Warcraft 3 game online in years, yet, the last time I played a custom map (not DOTA), was a month ago.

Starcraft 2's campaign(s) probably won't catch my attention for too long, just after I finish them. Multiplayer, I doubt I'll play it. If the game was just that, I would forget it in a couple of months, just like TW, KW, Earth 2160, Age of Empires 3, and a long list of games.

But in a second thought Starcraft 2's campaigns seem to be quite replayable, even if only for just a completing feel, with it's achievements, diverging paths, and different army configurations.




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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Sep 01, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blame it all on EA! #Mad

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Tue Sep 01, 2009 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least EA doesn't put some candy-colours on their old models, throw it in a 3d engine and call it a day... #Tongue

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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Sep 01, 2009 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

red alert?

i love the lightning and the colouring in starcraft II, it looks dark and gritty and on the opposite it isn't afraid of colours

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Wed Sep 02, 2009 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
it looks dark and gritty and on the opposite it isn't afraid of colours


I only see RA3, with sillier designs... #Tongue Like Terran Marines with fueltanks right in the chestplate.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Sep 02, 2009 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but they have freaking great bulletproof shields, at leat they aren't on their backs, by their heads so 1 sniper behind them can go *bang* *bang* *bang* and engulf the heads of a trio of marines in flamming powersuit fuel.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Sep 02, 2009 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

It's just Tychus Findlay that has those weird looking things in the chest plate, the rest of the marines have 4 lights, just like the original design also had 4 frontal lights, just with 2 mounted on the shoulderpads. (Anyways those things on Findlay's armor are likely just lights, probably turned off).



Also the suits don't run on fuel, they use fusion reactors AFAIK, and are mounted on the back. Also the fuel used by military hardware is usually quite resistant to heat, it won't ignite by being shot, not even gasoline would.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Sep 02, 2009 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Am I the only one who thinks this game is way too overhyped and will fail epicly?


It'll very likely fail to meet expectations. Because everyone expects so highly that it's near impossible to meet those expectations.



blubb wrote:
red alert?

i love the lightning and the colouring in starcraft II, it looks dark and gritty and on the opposite it isn't afraid of colours


Frankly SCII graphics = RA3 graphics - overbloom - overbright - oversaturation + better particles + better texturing.

Aside from that the 2 are pretty similar. The water specularity, the unnaturally smooth flat cliff ramps, the blocky cliff object pieces, etc.


Tore wrote:
"So when will your newly announced game be released?"

Blizzard: When it's done
EA: Next year!!!!!!!!
3D Realms: When it's done + court case + 60 years from now!
Valve: .... .... ....
Petroglyph: Uhmm....next year probably if it's "playable".
Bohemia Interactive: When it's "playable", you better wait for a few patches....
Microsoft: When I feel for it.
Nintendo: When we have sufficiently copied everything from Mario Bros!

#Tongue


The general answer is actually "when the publisher says so". Most game devs are sad bunches of people at the sheer mercy of the ones publishing the title. The publishers set the deadlines and when they arrive, the game'll be usually out even if it's not in a 100% OK-state. usually they'd just say 75% ok is more than enough... we'll er like patch in the fixes later of something...

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AltomareXD
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Joined: 22 May 2008

PostPosted: Wed Sep 02, 2009 5:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
However, custom mod maps make it a quite fun online experience.


Defence of the Ancients FTW!!

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Sep 02, 2009 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

uberlisk! Nice C&P job on that one. #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 02, 2009 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Dutchygamer wrote:
Am I the only one who thinks this game is way too overhyped and will fail epicly? Also Banshee, I don't get you. That is all I say.


I think Starcraft II in its essence will fail, but custom mod maps will be full of a win there, just like what happened with Warcraft III. It has an epic campaign, but the game itself sucks. However, custom mod maps make it a quite fun online experience.

And what do you do not understand about covering Starcraft II news, hosting projects for it and having a mapping forum for it?

Because we we already have a SC 1 forum, not used, and three C&C modding forums (Gen, TW and RA3) not used, nor supported by this community. Why do you think all of a sudden we will support SC II modding? Ain't it better to have some more activity in the unused modding forums instead of creating another (most likely) unused forum?
Also, from what I know this is a C&C modding forum. Why should we support the number 1 concurrent of C&C?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 02, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Why should we support the number 1 concurrent of C&C?

because we are open-minded #Tongue
In addition would all the 3d-models created for SCII be usable for C&C too (and vice versa). Thus the amount of high quality stuff could raise immensely what would prove advantageous for both games.

If the engine is really that powerful, there could be also some C&C TC's on SCII.

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AltomareXD
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Joined: 22 May 2008

PostPosted: Wed Sep 02, 2009 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Also, from what I know this is a C&C modding forum. Why should we support the number 1 concurrent of C&C?


Come to think of it, StarCraft II has more Blue Tiberium than C&C...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 02, 2009 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah well, I already see not many ppl share my opinion... What a surprise Rolling Eyes

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 02, 2009 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I agree with you about having to liven up the unused sections, but I don't see how you can when the games themselves are old and not really selling and on top of that the members of PPM seem to have no interest in them. You'd have to merge with another forum or something to get enough attention.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Sep 02, 2009 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:


If the engine is really that powerful, there could be also some C&C TC's on SCII.


lol so true. It would have base building, and you can totally assemble a Terra-Tron out of the 3 Crawlers at your disposal. Can you see the awesomeness happening already?

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blubb
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PostPosted: Wed Sep 02, 2009 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

renegade like future cnc missions ftw

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Wed Sep 02, 2009 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

By the time Blizzard releases SCII I'll probably be creating concept art for Red Alert 5.

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blubb
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PostPosted: Wed Sep 02, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes...that should tell us the effort that goes into that...

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Feillyne
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Joined: 01 Jul 2008

PostPosted: Wed Sep 02, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Freecraft was halted by Blizzard by a desist/cease letter, so I'm much prejudiced against Blizzard work anyway.

Gonna put aside some cash for Assassin's Creed 2 and Anno 1404 from Ubisoft stable. AFAIK, Ubisoft's soft is dirt cheap. Very Happy

After all I could buy C&C4 too, but not SC2 (which very probably will have a doubled price, compared to others Wink)... I don't have plans to buy it for at least a couple of following years.

Nevertheless, I appreciate Blizzard and Starcraft(2?). Only their politics make me avoid them as far as one can.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Sep 03, 2009 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if we can modify both the GUI and menu stuff,and also add our own units,weapons,etc.

This is just mapping to me #Tongue

Really,if this thing could be transformed to a better RA3,it could be awesome.

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Thu Sep 03, 2009 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
Really,if this thing could be transformed to a better RA3,it could be awesome.

What exactly in your eyes would constitute a 'better' RA3?

Let me guess; one that's dark, scary and serious? Of course, because that would make for a great sequel to RA2, which was heavy on all three accounts Rolling Eyes

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Sep 03, 2009 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

There is as much effort put into SC2 as there is in converting TS' units to RA2 and not adding anything new. Activision doesn't care because Madden, eh...Call of Duty, makes a profit each year along with all the WoWnerds.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Sep 03, 2009 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
that would make for a great sequel to RA2

So you love the fact it appears to have been textured using a child's set of crayons? That in the tutorial tanks talk to each other and say "ouch!" when shot? That the plot is so meh it's not even B grade? And thet hired that stupid bitch Jemma Atkinson who put on an accent EVEN THOUGH SHE'S ALREADY ztyping BRITISH!

You obviously hate realistic games (Icyson quote, contempt for anyone who dares dislike RA3 etcetera) but why not less STUPID? I mean come on Japan instantly becoming a superpower with enough resources of men and material to take on the Western allies and Soviet Union at THE SAME TIME, and there wasn't any sort of technological handwavium, like Yuri beingf around since RA1 and blasting everybody's brains into "do what yuri says!" mode. It was shoddy, but that's no excuse for the sequel to see the pile of crap filling part of the room and yell "WAHEYYYY!!!" Whilst jumping in!

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If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
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