Complete and Total win. It shows just how much Blizzard understands that the games are their for the modders.
No programming knowledge, no compilers, no mercy.
The only question left unanswered? Can you change from RTS to FPS mode through GUI or scripts? _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Sep 01, 2009 2:24 am Post subject:
Well first part wasn't a surprise. The second part not that much, as I thought that the actual game, was separated from the "briefings", I expected something like that, but not with actual fighting. But the third part, the third part was ztyping AWESOME , and the name just made it even better.
It seems that the engine is much more customizable than I thought, which is great, Blizzard just got more awesome . QUICK_EDIT
EA "We don't have the time to make a powerful SDK for our games."
Blizzard "We're gonna make sure our Modding tools can help deliver your pregnant wife's child. That's how awesome it is."
The FPS aspects, coupled with the Founding Durotar campaign logic from Warcraft III would make for some pretty interesting modifications in their own right. The ability to fire units out of buildings and things of that nature could be used to mimic several types of logic found in Red Alert 3. I hope their will be a way to make an underbelly carry logic for air transports. Then my dream modding platform will be complete. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Jeez Starcraft 2 just keeps getting more and more kick ass, and now with such an awesome set of tools coming with it, C&C modding might just have to take a back seat for me. (Forgive the blasphemy) QUICK_EDIT
C&C4 without buildings,harvester and only a handful of units looks so ridiculous simple compared to this.
Blizzard obviously put more work in the editor than EA in the whole C&C4 game. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Yea, just like the Source Engine mods, A good example is Garry's mod. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
If the system specs aren't to high, I'll definitely buy it.
It's Blizzard, they make something just as good as their competitors graphics wise for half (or less!) the resources.
Look at the last Blizzard RTS compared to say Generals. War3 was both better looking, faster running and required fewer resources. Was it no surprise War3 was a commercial success? QUICK_EDIT
"So when will your newly announced game be released?"
Blizzard: When it's done
EA: Next year!!!!!!!!
3D Realms: When it's done + court case + 60 years from now!
Valve: .... .... ....
Petroglyph: Uhmm....next year probably if it's "playable".
Bohemia Interactive: When it's "playable", you better wait for a few patches....
Microsoft: When I feel for it.
Nintendo: When we have sufficiently copied everything from Mario Bros!
My mouth is already watering at the thought of using SCII as a platform for modding.
Team Someguy's right too. Blizzard can pull off WAY more with less. I bought Generals and WCIII around the same time, and I could barely play Generals on my old pos and WCIII ran like I was using a Nasa Supercomputer. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Well Blizzard doesnt have to answer to anyone, since it's it's own company last time I checked, whereas EALA has to answer to EA as a whole. So EALA naturally wont have as many resources. Also seems probable that Blizzard simply has more talented coders and designers than EALA.
The whole C&C developing team is very talented too and when they were their own bosses (back in WW time) they made great C&C games.
But i think the pressure under EA really forces them to ditch features for low costs or they simply spend the money for the wrong thing (good movies, bad gameplay). _________________ SHP Artist of Twisted Insurrection: Nod buildings
i don't think starcraft 2 and c&c is really compareable, stacraft is literally in another league and i find it very ttractive, they changed so much yet they remained groundstanding and true to the name of the game.
i'd look forward to ppm supporting stacraft also, it would also attract a wider audience and possibilities. _________________ Hydraw Art on Facebook QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Sep 01, 2009 6:53 pm Post subject:
Dutchygamer wrote:
Am I the only one who thinks this game is way too overhyped and will fail epicly? Also Banshee, I don't get you. That is all I say.
I think Starcraft II in its essence will fail, but custom mod maps will be full of a win there, just like what happened with Warcraft III. It has an epic campaign, but the game itself sucks. However, custom mod maps make it a quite fun online experience.
And what do you do not understand about covering Starcraft II news, hosting projects for it and having a mapping forum for it? QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Sep 01, 2009 7:16 pm Post subject:
@OmegaBolt:
Activision Blizzard has to answer to Vivendi Games, though it seems that Vivendi lets them do whatever they might want.
@Banshee:
I guess I'm of the same opinion. Starcraft itself was a nice game to play with friends, and just that. It really shone with it's custom content. In the case of Warcraft 3 this was worse, I haven't played a Warcraft 3 game online in years, yet, the last time I played a custom map (not DOTA), was a month ago.
Starcraft 2's campaign(s) probably won't catch my attention for too long, just after I finish them. Multiplayer, I doubt I'll play it. If the game was just that, I would forget it in a couple of months, just like TW, KW, Earth 2160, Age of Empires 3, and a long list of games.
But in a second thought Starcraft 2's campaigns seem to be quite replayable, even if only for just a completing feel, with it's achievements, diverging paths, and different army configurations.
i love the lightning and the colouring in starcraft II, it looks dark and gritty and on the opposite it isn't afraid of colours _________________ Hydraw Art on Facebook QUICK_EDIT
Yeah, but they have freaking great bulletproof shields, at leat they aren't on their backs, by their heads so 1 sniper behind them can go *bang* *bang* *bang* and engulf the heads of a trio of marines in flamming powersuit fuel. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Sep 02, 2009 12:30 am Post subject:
It's just Tychus Findlay that has those weird looking things in the chest plate, the rest of the marines have 4 lights, just like the original design also had 4 frontal lights, just with 2 mounted on the shoulderpads. (Anyways those things on Findlay's armor are likely just lights, probably turned off).
Also the suits don't run on fuel, they use fusion reactors AFAIK, and are mounted on the back. Also the fuel used by military hardware is usually quite resistant to heat, it won't ignite by being shot, not even gasoline would. QUICK_EDIT
Aside from that the 2 are pretty similar. The water specularity, the unnaturally smooth flat cliff ramps, the blocky cliff object pieces, etc.
Tore wrote:
"So when will your newly announced game be released?"
Blizzard: When it's done
EA: Next year!!!!!!!!
3D Realms: When it's done + court case + 60 years from now!
Valve: .... .... ....
Petroglyph: Uhmm....next year probably if it's "playable".
Bohemia Interactive: When it's "playable", you better wait for a few patches....
Microsoft: When I feel for it.
Nintendo: When we have sufficiently copied everything from Mario Bros!
The general answer is actually "when the publisher says so". Most game devs are sad bunches of people at the sheer mercy of the ones publishing the title. The publishers set the deadlines and when they arrive, the game'll be usually out even if it's not in a 100% OK-state. usually they'd just say 75% ok is more than enough... we'll er like patch in the fixes later of something... _________________
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Sep 02, 2009 7:47 am Post subject:
Banshee wrote:
Dutchygamer wrote:
Am I the only one who thinks this game is way too overhyped and will fail epicly? Also Banshee, I don't get you. That is all I say.
I think Starcraft II in its essence will fail, but custom mod maps will be full of a win there, just like what happened with Warcraft III. It has an epic campaign, but the game itself sucks. However, custom mod maps make it a quite fun online experience.
And what do you do not understand about covering Starcraft II news, hosting projects for it and having a mapping forum for it?
Because we we already have a SC 1 forum, not used, and three C&C modding forums (Gen, TW and RA3) not used, nor supported by this community. Why do you think all of a sudden we will support SC II modding? Ain't it better to have some more activity in the unused modding forums instead of creating another (most likely) unused forum?
Also, from what I know this is a C&C modding forum. Why should we support the number 1 concurrent of C&C? QUICK_EDIT
Why should we support the number 1 concurrent of C&C?
because we are open-minded
In addition would all the 3d-models created for SCII be usable for C&C too (and vice versa). Thus the amount of high quality stuff could raise immensely what would prove advantageous for both games.
If the engine is really that powerful, there could be also some C&C TC's on SCII. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Well I agree with you about having to liven up the unused sections, but I don't see how you can when the games themselves are old and not really selling and on top of that the members of PPM seem to have no interest in them. You'd have to merge with another forum or something to get enough attention. QUICK_EDIT
If the engine is really that powerful, there could be also some C&C TC's on SCII.
lol so true. It would have base building, and you can totally assemble a Terra-Tron out of the 3 Crawlers at your disposal. Can you see the awesomeness happening already? _________________
Freecraft was halted by Blizzard by a desist/cease letter, so I'm much prejudiced against Blizzard work anyway.
Gonna put aside some cash for Assassin's Creed 2 and Anno 1404 from Ubisoft stable. AFAIK, Ubisoft's soft is dirt cheap.
After all I could buy C&C4 too, but not SC2 (which very probably will have a doubled price, compared to others )... I don't have plans to buy it for at least a couple of following years.
Nevertheless, I appreciate Blizzard and Starcraft(2?). Only their politics make me avoid them as far as one can. _________________ QUICK_EDIT
Really,if this thing could be transformed to a better RA3,it could be awesome.
What exactly in your eyes would constitute a 'better' RA3?
Let me guess; one that's dark, scary and serious? Of course, because that would make for a great sequel to RA2, which was heavy on all three accounts _________________
There is as much effort put into SC2 as there is in converting TS' units to RA2 and not adding anything new. Activision doesn't care because Madden, eh...Call of Duty, makes a profit each year along with all the WoWnerds. _________________ Victory! QUICK_EDIT
So you love the fact it appears to have been textured using a child's set of crayons? That in the tutorial tanks talk to each other and say "ouch!" when shot? That the plot is so meh it's not even B grade? And thet hired that stupid bitch Jemma Atkinson who put on an accent EVEN THOUGH SHE'S ALREADY ztyping BRITISH!
You obviously hate realistic games (Icyson quote, contempt for anyone who dares dislike RA3 etcetera) but why not less STUPID? I mean come on Japan instantly becoming a superpower with enough resources of men and material to take on the Western allies and Soviet Union at THE SAME TIME, and there wasn't any sort of technological handwavium, like Yuri beingf around since RA1 and blasting everybody's brains into "do what yuri says!" mode. It was shoddy, but that's no excuse for the sequel to see the pile of crap filling part of the room and yell "WAHEYYYY!!!" Whilst jumping in! _________________ Yes, work on MV continues. It is not forgotten. Last edited by Lt Albrecht on Thu Sep 03, 2009 12:14 pm; edited 1 time in total QUICK_EDIT
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