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Who want's gut's (gutsman in 3dsmax 7)
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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Tue Oct 20, 2009 4:20 pm    Post subject:  Who want's gut's (gutsman in 3dsmax 7)
Subject description: and a load of offtopic
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well...this is my first real attempt for a charcter,i just need more training,but i have given up the animating process of this guy,guts man from mmbn,i need some good advice,and if someone could put give an anim,of course i
might just get the nerve to make it if someone would give a good slam to my head,but if you make it a shp before
that happen's,just know that i dont really ask for credit's,but (as i say usually)it'd be nice.

now then let's go off topic:
1-can the flame thrower system in ra2 + the brute attack be put together?,this guy is supposed to slam the ground
then a shock wave goes forward,so i really need this for it and the metaur,also i am having an IE when using
the fire system,and i'd like to have the flamesys fix code for it(i've seen this somewhere in yrarg,in a flame
tower building maybe?).

2-just this q:wich is better,making your own bone system,or using biped?.

3-does putting a laptop on your body affect you?.

4-would you ban me if you were in hold of the banhammer?.

5-is it possible to use an emp on infantry?.

6-i have some intel about C++,how can i make a patch for YR(just please answer or not,it's not me who's going to do that).

7-can you have 3ds max generate a morph anim from object "a" to object "b"?.(guts mans hammer morph)

8-i need to put my hands on some sound editor/maker,what is the best available for free?(also a small size is better).


EDIT: sorry for no pic,here it is.



Gut'sman.png
 Description:
Harhar that's epic.
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 Viewed:  3534 Time(s)

Gut'sman.png



Gutsman.rar
 Description:
in max.

Download
 Filename:  Gutsman.rar
 Filesize:  75.5 KB
 Downloaded:  194 Time(s)


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if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Wed Oct 21, 2009 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

4-yes
8-Audacity

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Wed Oct 21, 2009 10:36 pm    Post subject: Re: Who want's gut's (gutsman in 3dsmax 7) Reply with quote  Mark this post and the followings unread

SuperMario949 wrote:


now then let's go off topic:
1-can the flame thrower system in ra2 + the brute attack be put together?,this guy is supposed to slam the ground
then a shock wave goes forward,so i really need this for it and the metaur,also i am having an IE when using
the fire system,and i'd like to have the flamesys fix code for it(i've seen this somewhere in yrarg,in a flame
tower building maybe?).

2-just this q:wich is better,making your own bone system,or using biped?.

3-does putting a laptop on your body affect you?.

4-would you ban me if you were in hold of the banhammer?.

5-is it possible to use an emp on infantry?.

6-i have some intel about C++,how can i make a patch for YR(just please answer or not,it's not me who's going to do that).

7-can you have 3ds max generate a morph anim from object "a" to object "b"?.(guts mans hammer morph)

8-i need to put my hands on some sound editor/maker,what is the best available for free?(also a small size is better).


EDIT: sorry for no pic,here it is.


1. Not that I know of, try it and let us know how it goes.

2. I'd say make your own rigging... in fact go read some tutorials on rigging. (I imagine you could modify the original biped as you require its ages since I played with 3DSMax).

3. No, but then again I am mighty so your mileage may vary. Then again it will depend on the laptop, we aren't talking a gaming "laptop" are we here?

4. Paranoid are we?

5. In which game? In TS (and exe hacked YR) it works on infantry with Cyborg=yes.

6. In theory yes, with considerable C++ knowledge, assembly knowledge, syringe or similar application and the information on which ares is based on it is possible to make extensions to YR.

7. Using 3DSMax and possibly some additional compositing tool is will be possible to create such an animation.

8. Audacity as previously mentioned.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Oct 21, 2009 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

just rework Yuri's Psychic Blast and add another animation, both for the deploy and the wave.

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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Thu Oct 22, 2009 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

^^ that work's,yes.

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