Posted: Wed Nov 04, 2009 9:59 pm Post subject:
Logic ideas
Subject description: Please put in 1.4
I have some logical ideas
>> The corrupter weapon leaves a puddle of Liquid Tiberium
>> The ground catches fire from the black hand/flame tank weapon
>> Nod can scavenge vehicles for junk to make their war machines
>> Scrins refineries are similar to tib Spikes
>> GDI has quicker build times for each Production Structure of a type
Please add them to 1.4 _________________ When something must be blown up:
Count on Aussie Bomber
\'/''''\'/
.|___|
..\__/
....\/
Now throw agrenade out the window & see What happens QUICK_EDIT
Well all these ideas is too hard to implement (or even impossible like nod scavenger army) or too hard to balance properly. I have to say no to all for now, sorry. QUICK_EDIT
Posted: Fri Nov 06, 2009 11:14 pm Post subject:
tib spikes
Carnius wrote:
Well all these ideas is too hard to implement (or even impossible like nod scavenger army) or too hard to balance properly. I have to say no to all for now, sorry.
Well you may add tiberium spikes to be buildable for nod and gdi. Make it deployable in the middle of tiberium field. But limit it only to for example 4 at a time. Scrin has growth accelerator, so why dont they have tib. spikes. QUICK_EDIT
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