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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Sat Nov 14, 2009 2:11 pm    Post subject:  Hello Reply with quote  Mark this post and the followings unread

Hello,

first of all im new here xD
and i really like essence its a nice mod for tw.

i want ask if you need some new maps for the mod... im not a pro mapper but i think my first 3 maps a good for 2vs2 fights.


mfg CHAOS

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sat Nov 14, 2009 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

what are your maps,lets playtest them Very Happy

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Sat Nov 14, 2009 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

My first Map is DeadGenerationX its a Remake from a C&C Generals ZH Map.



DeadGenerationX_v105_TW.zip
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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sat Nov 14, 2009 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry,there are problems:
1-The 2 Bunkers at gates block the way for mass assault and outbreaks,gates are already so small with invulnerable bunkers blocking them they become even smaller.
2-The bunkers on walls,at the gates,EMP control centers,Tiberium Spikes at map corners,Mutant Hovels,bunkers protecting blue tiberium fields in the middle are left invulnerable,Mutant Hovels count for victory so i couldnt achieve victory :@.
3-There already too much bunkers at the walls,any airstrike is suicide.Cut their numbers in half.
Your good things:
1-Giving 1 EMP per player
Things to improve:
1-The 2 green tiberium fields deplete too early,make them bigger at beginning
2-Move the Tiberium Spike outside the door to inside,on the other corner with Green Tiberium

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Sat Nov 14, 2009 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

hm... the bunkers block the way out? i had no problem with that.
the civil buildings in your base should be undestructible *Smile*
em the mutant hovel can be captured xD
hehehh airstrikes are even deadly for each faction.

em the bunkers at the blue tiberium field are not indestructible
you muss early try to expand your base to win the match.

ps. sorry for my bad english

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Sun Nov 15, 2009 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Then its not worth,sorry #Tongue
Lets see your 2. map then

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Mon Nov 16, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The second map is a remake of a Red Alert 2 Map called "bay of pigs" (in german Schweinebucht)



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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Nov 18, 2009 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats not bay of pigs!,its shape is inspired to an small degree by the original map but thats all. :S
- - - -
Lets see 3.

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Thu Nov 19, 2009 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

i cant make it bigger xD mape size is 700x700 *max. 750x750*
Creeping Death is me third map... im working on it.
ive got a little problem with the water i dont know how to fix it.

em so... its again a 2 vs 2 Team Map... with many tiberium.
for heave mass fights xD



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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Thu Nov 19, 2009 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

3rd one is too empty(full of tiberium yeah) and good but not flawless:

1-Make the ramp as one big dont divide it to 2 small
2-Remove the 2 green tiberium fields in the middle,clear ground from ramp to ramp would be better
3-Correct the waters edge,squared,smooth it just
4-Add destructible bunkers,defense cannons at ramp on highground,inner side,seperate bunkers&cannons at each edge of ramp
5-Add one Tiberium Spike per player near the starting green tiberium fields

If you do this all it haves potential to become an classic.

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Thu Nov 19, 2009 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eagle 11 wrote:
3-Correct the waters edge,squared,smooth it just


eeeh how? xD

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Sun Nov 22, 2009 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

So i hope you like the new version^^



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Creeping Death 22.11.09.png



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Aussie Bomber
Rocket Infantry


Joined: 15 Sep 2009
Location: Childers,Qld,AU

PostPosted: Sun Nov 22, 2009 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey -=CHAOS=-
Question How do you create an image like that as a preview?

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Mon Nov 23, 2009 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

via world builder and a graphic programm.

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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Tue Nov 24, 2009 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

New version is good,fine Wink

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-=CHAOS=-
Medic


Joined: 14 Nov 2009

PostPosted: Wed Nov 25, 2009 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx xD

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Smallchange
Civilian


Joined: 05 Dec 2009

PostPosted: Sat Dec 05, 2009 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 piece of advice from now on when you post a Preview image of a map Put circles or something to ininuate where the start zones are...

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Republic_Commando_401
Disk Thrower


Joined: 05 Mar 2009
Location: GDI Bunker K-12 A Bosnia

PostPosted: Mon Feb 15, 2010 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's very obvious. start zones are left and right, and i play tested the first map and nothing worked. Took me 2 hours to win, although i dont know how i did it.

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