Posted: Sat Nov 28, 2009 4:05 pm Post subject:
[TX] Despair (2)
Subject description: Firestorm and terrain expansion required!
After started over half year ago, my first multiplayer map is finished (lol)!
The map is called Despair, and is for two players. There're few abandoned cities, lots of tiberium, tiberium infestation, ion storms and, of
course, alphalightposts in the map.
I made a small story as background information of the map
Document found at the Area DA-24, sector seven, by GDI hover MLRS patrol:
"After the first meteors hit the ground between our hometown, Hilltop city and Pinewood city, we knew everything would change. And we were
right. Soon those gloomy crystals started to sprout from the meteor-torn ground. *sigh* When the first mutated liforms appeared, our town and
others nearby fell in chaos. Nevertheless, we managed to hold them off... for a while. Those were lucky who lived in Pinewood city. Beign the largest
city in the area, GDI installed some sort of energy barrier to protect the city. Fighting against time, we started to collect money for defencive
system. And we got enought to build an laser-shooting obelisk. Everything was fine for few weeks after obelisk's completion. Then we heard the news
that Hilltop city had been destroyed by a meteor storm. And all the time the crystals were spreading...
It was really dark when I woke up in a loud noice. I looked at window and saw the world flashing rapidly. Little I knew that this first ion storm had
sealed our fate. At the morning we all found out, in our horror, that a lightning bolt had totally destroyed the obelisk's power generator, and
the horrific creatures were closing once again. We have nothing left to do to protect ourselfs. We have nothing... nothing but despair."
I donn't like the colorless (white) tiled light so much so I have used alphalights in cities. I have used negative lightpost on veinholes, but
they doesn't seem to do much, so I'll test orange ones on them. There are
also green lightposts next to the southern cliffs in the vein pic, but for
some reason they doesn't seem to work - I'll look at them soon.
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Nov 28, 2009 9:21 pm Post subject:
did you put capturable=yes on that obelisk? btw, that's an AA obelisk so it wouldn't do any major damage without some ini modifications. It's wont hit ground units.
Otherwise, it's not bad at all. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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