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[TX] Despair (2)
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Nov 28, 2009 4:05 pm    Post subject:  [TX] Despair (2)
Subject description: Firestorm and terrain expansion required!
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After started over half year ago, my first multiplayer map is finished (lol)!
The map is called Despair, and is for two players. There're few abandoned cities, lots of tiberium, tiberium infestation, ion storms and, of
course, alphalightposts in the map.


I made a small story as background information of the map Smile

Document found at the Area DA-24, sector seven, by GDI hover MLRS patrol:
"After the first meteors hit the ground between our hometown, Hilltop city and Pinewood city, we knew everything would change. And we were
right. Soon those gloomy crystals started to sprout from the meteor-torn ground. *sigh* When the first mutated liforms appeared, our town and
others nearby fell in chaos. Nevertheless, we managed to hold them off... for a while. Those were lucky who lived in Pinewood city. Beign the largest
city in the area, GDI installed some sort of energy barrier to protect the city. Fighting against time, we started to collect money for defencive
system. And we got enought to build an laser-shooting obelisk. Everything was fine for few weeks after obelisk's completion. Then we heard the news
that Hilltop city had been destroyed by a meteor storm. And all the time the crystals were spreading...
It was really dark when I woke up in a loud noice. I looked at window and saw the world flashing rapidly. Little I knew that this first ion storm had
sealed our fate. At the morning we all found out, in our horror, that a lightning bolt had totally destroyed the obelisk's power generator, and
the horrific creatures were closing once again. We have nothing left to do to protect ourselfs. We have nothing... nothing but despair."

Enjoy the map Wink



despair minimap.png
 Description:
Minimap of the map.
 Filesize:  23.05 KB
 Viewed:  4247 Time(s)

despair minimap.png



despair1.png
 Description:
Veinholes, fona and lifeforms.
 Filesize:  480.02 KB
 Viewed:  4247 Time(s)

despair1.png



despair2.png
 Description:
Defensive obelisk for capture.
 Filesize:  1.09 MB
 Viewed:  4247 Time(s)

despair2.png



despair3.png
 Description:
Meteor showers occur.
 Filesize:  1.05 MB
 Viewed:  4247 Time(s)

despair3.png



despair (2).mpr
 Description:
The map.

Download
 Filename:  despair (2).mpr
 Filesize:  160.07 KB
 Downloaded:  225 Time(s)


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Last edited by [TiberianFuture] on Sat Nov 28, 2009 7:35 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 28, 2009 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty nice! Could use some lighting around the city and veinholes though.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Nov 28, 2009 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I donn't like the colorless (white) tiled light so much so I have used alphalights in cities. I have used negative lightpost on veinholes, but
they doesn't seem to do much, so I'll test orange ones on them. There are
also green lightposts next to the southern cliffs in the vein pic, but for
some reason they doesn't seem to work Confused - I'll look at them soon.

EDIT: Fixed the lighting and also added smudges to cities, which I had forgotten.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Nov 28, 2009 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, that's a nice layout.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Nov 28, 2009 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you put capturable=yes on that obelisk? btw, that's an AA obelisk so it wouldn't do any major damage without some ini modifications. It's wont hit ground units.

Otherwise, it's not bad at all.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun Nov 29, 2009 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I made the obelisk capturable and also modded it's weapon so it can shoot at ground, too Wink

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Sun Nov 29, 2009 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good. I made a TW map called Despair once.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Nov 29, 2009 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a nice little map you've made there Smile

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