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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon Aug 18, 2003 6:13 pm    Post subject:  FECK Reply with quote  Mark this post and the followings unread

How do i possition a turret?

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Mon Aug 18, 2003 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Confused - Do you mean turn the turret to a certin direction?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Aug 18, 2003 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

no he means whe the turret is so it isn't floating above the tank or that it is at the end of the tank etc

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Aug 18, 2003 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

if the turret and barrel(if there is one) are part of the body voxel then you should be able to position it in the hva file that goes with it.

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Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Aug 18, 2003 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

and if they are seperate he can use the nudge comand in the vxl editer.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Aug 18, 2003 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, oh btw is this for a unit or for a building?

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Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!

[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Tue Aug 19, 2003 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

A unit, it has a turret and barrel. How do i possition it with hva editor?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Aug 19, 2003 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Be sure to enable the grid behind the unit in .hva editor. Load up the body and place it exactly in the middle (all four views). Then load up the turret in another window, while remembering/looking at the body, and place it in the right position, usually so that the turret's bottem should touch the body's upper side. Next, load up the barrel, once more remember where the other parts where placed on the grid, and make it so that the back of the barrel connects to the front of the turret.

Finally, in art.ini, determine how long the barrel is by setting PBarrelLength=, do not mess with PrimaryFireFLH etc, it's only for .shp's.

If your PBarrelLength= setting is right, bullets will come out of the barrel's end, just like any Muzzle flash if you use one.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Thu Aug 21, 2003 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

This should be moved to the tutorials forum! I learned as much as i would from a tutorial in this post!

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Thu Aug 21, 2003 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually somebody should compile it together then make the tutorial

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[img]http://www.ppmsite.com/forum/download.php?id=953[/img]

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