Joined: 14 Dec 2009 Location: My map "Eiffel Island"
Posted: Tue Dec 22, 2009 2:56 am Post subject:
How to "wake up" a unit
Subject description: When an engineer is chronoed in, he stands there until shot
On my map, there is a trigger that is working properly, that tells a neutral engineer to chrono to a certain waypoint when a nearby neutral ore refinery is captured. The engineer's script tells him to capture the nearest building, which is the said ore refinery. However, when he appears he does nothing, unless he is shot at, after which he will perform the task correctly. I messed around with wake sleepers and wake harmless. First I had both of these triggered by the refinery being captured. After this didn't work, I had the refinery trigger set the game clock to 10 seconds, and made another event that would wake sleepers and wake harmless after the timer ran out. Neither of these attempts worked.
Could you please tell me what the problem was, and how I could fix it? Thanks! _________________ "Taste your mortality!"- a completely awesome elite mind controlled Apocalypse Tank. QUICK_EDIT
Could you pm this map to me or just post it here? I think I can fix it for you. but I would need to see the triggers in action and review the full code. QUICK_EDIT
Joined: 14 Dec 2009 Location: My map "Eiffel Island"
Posted: Tue Dec 22, 2009 12:46 pm Post subject:
No, -1 just means that it is triggered by any house. I know that the event still works, or the engineer wouldn't appear to start with. _________________ "Taste your mortality!"- a completely awesome elite mind controlled Apocalypse Tank. QUICK_EDIT
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