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TS runs slow as molasis when building a building?
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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Sun Dec 27, 2009 5:17 am    Post subject:  TS runs slow as molasis when building a building? Reply with quote  Mark this post and the followings unread

WTF?

The game runs just fine but when I go to build say, a component towe. Everything slows down to a ztyping crawl.

I can train infantry/vehicles/aircraft without issue but when I am building a structure...

WTF?

I have a good enough computer to run todays games at near max, Winderz XP, 2.03 patch.
Installed from my original CD's.

WHAT THE CRAP IS THE PROBLEM?

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Dec 27, 2009 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Well it might be related to TS' age compared to your new equipment. At any rate, TS, I believe, draws the build animation more than once. However, it is only like 3 times I think.

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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Sun Dec 27, 2009 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

No I mean when the building is being bought in the sidebar. As soon as I am able to deploy the building the game jumps right back to full speed.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Dec 27, 2009 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

No, Darkstorm is right, the green timer over the icon slows TS down.

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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Sun Dec 27, 2009 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought he was talking about the buildings animation when u deploy it.

Any way to fix this then?

EDIT: Actually let me clarify something, I can build SOME buildings with no slowdown at all.

It depends how much something costs, any buiding under 1000 causes SOME slowdown.
Any building costing more doesn't cause any NOTICEABLE slowdown at least?

Last edited by epicelite on Sun Dec 27, 2009 6:53 am; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Dec 27, 2009 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I forget. DirectDraw.dll helps with a few things... But I'm a voxeler, I'm not here to care about the inner workings of TS #Tongue

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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Sun Dec 27, 2009 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Teh fudge is "DirectDraw.dll"?

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Alurcas
Soldier


Joined: 29 Jun 2008
Location: Germany

PostPosted: Sun Dec 27, 2009 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 27, 2009 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Sun Dec 27, 2009 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Hay that worked!

Though the menu does seem to go slower, and it did freeze 1 time.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Dec 27, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

This has to do with a hardcoding of frames. I'm not sure the DirectDraw DLL will actually fix this one... but maybe it does.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Dec 27, 2009 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe Hyper is fixing the drawing of the sidebar build animation to only draw once but I may be wrong.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 27, 2009 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ddraw seems to work, oddly enough.

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epicelite
Vehicle Drone


Joined: 09 Jan 2009

PostPosted: Mon Dec 28, 2009 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

What is "WCE" s?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Dec 28, 2009 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The first and fifth post in the topic Alurcas has shown you answers your question

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Dec 28, 2009 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Waveclass Errors

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