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Need Mod Crew
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How do you like it so far?
Awesome story!
8%
 8%  [ 1 ]
Pretty good so far.
0%
 0%  [ 0 ]
OK, but not special.
41%
 41%  [ 5 ]
Not very good at all.
41%
 41%  [ 5 ]
Trash, just stupid conspiracy type crap.
8%
 8%  [ 1 ]
Total Votes : 12

Author Message
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jan 08, 2010 11:15 pm    Post subject:  Need Mod Crew Reply with quote  Mark this post and the followings unread

Well I had this intrigite mod idea, I thought before "announcing" it, I should have some support. It really isn't a TC but it does go into a different direction. Basically here's the story:

BIG STORY BEGINNING

After Yuri's defeat at the hands of the Allies, the Soviet Union's power waned. Peace deceptively ensued for 10 more years. Until, a secret group of world leaders wiped out 60% of all the people on the planet with false vaccines that were delayed poisons. The population not to the level that they wanted, the secret society named Sovereignty proceeded to subjugate another 20% of the world's population.

When all seemed lost, nations that resisted destroyed, The Hand of Freedom arose. Their message was clear, advert this cataclysm at all cost. Raiding armories around the world they got their hands on weapons to fight back. This was not the only opposition to Sovereignty however, internal power struggles after the culling had erupted leading to a split off of a group wanting even more power than what they got from the division of land between the some 5,000 members of the Sovereignty command.

They became the Eagle Empire. A faction of exmembers of Sovereignty, they remarkably changed their motives from seizing as much power as possible to the complete obliteration of Sovereignty. They control 40% (5% of original) people that weren't culled or subjugated by Sovereignty. Some of the Eagle Empire's forces have unstable alliances with factions of The Hand of Freedom. Since Sovereignty is the enemy these alliances are overlooked by the forces the don't want alliances with the Hand.

BIG STORY OVER

At any rate, I by myself could only code in a bunch of public assets being that I am not good at making such things so I could use people to help me with these parts (of course its all up to you if you want to release assets, I'm not gonna keep them for myself):

SHP artist
Voxel artist
Mapper (I'm gonna have a shot at a few short campaigns)
Concept Artist (I can explain a concept, can't really draw it)
Story Writers (If I do make this into a mod it also might be interesting to write a few side storys)
Terrain Artist (not nesseccary but would be nice)
Graphical Artist (I don't have Photoshop and GIMP is a little confusing to me so I need someone to do logos and what not.)

Notice I did not say tester in any way shape or form, any testing (not that their will be any at this point) will be done in the team. If deemed helpful, I may decide to make it an opt in beta such as MO.

PM me with position, or post it here. It probably won't matter, PMs would be better though.

EDIT: By the way, I could use some feedback on the idea also it might use Ares.

EDIT2: Last note & Graphical Artist

Last edited by Darkstorm on Sat Jan 09, 2010 2:39 am; edited 4 times in total

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Tyler11440
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PostPosted: Sat Jan 09, 2010 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Im good with cameos, would you like futuristic units?

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jan 09, 2010 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. Good with anything else? Not that there is any problem with being just good at cameos. Also, furturistic units would be good but they really need to be matched up with a unit so don't run off to make some until I get someone to work on a complimentary unit.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Jan 09, 2010 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

MO story was crap by the way. Don't tell them Wink Mainly because I was too busy trying to beat their near impossible missions and they don't have movies in every mission (I actually don't blame them, it takes a lot of guts to find those original actors and make them shoot a scene for you.)

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jan 09, 2010 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

They're logical problems, alot of community missions are like that. My missions will be story based and difficulty will vary from mission to mission.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Jan 09, 2010 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Perfect =D

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jan 09, 2010 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I still need to get the mod working first though, it would probably be best to PM me, not post it here. I could also use a graphical artist to make the symbols and whatnot, I got ideas but without Photoshop they are dead in the water. GIMP is quite confusing to me so I'd really rather not use it.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jan 09, 2010 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for double post but all that's really left is a gfx designer and SHP artist as far as nessecity goes.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 10, 2010 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

SHPs are the most sought after asset in the TS/RA2 community. Thus I suggest that you either make a mod which uses a minimum of new SHPs, or learn a 3D program which can render to the TS/RA2 perspective.
Otherwise you will find yourself up the creek without a paddle, because all the projects which need 3D artist already have them, and there are few kicking around free to help you.

Have you considered a mod with much more unit centred gameplay, to both revitalize the game, and also cut down on the requisite buildings?

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 10, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I never really thought that the game was building focused...

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 10, 2010 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunatly, I am gonna have to put this mod on hold, I require Ares, not willing to start using Npatch, and even though I have gotten my hands on Ares it's a mess due to it being a beta. So I will be playing the waiting game I guess.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Jan 11, 2010 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

why not start with modding normal YR? if you need Ares , it means that you are pretty far into this mod already.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jan 11, 2010 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Na, I would like to start with a new UI, I've barely gotten the INI files together. It's the 3rd side UI that I would need.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jan 11, 2010 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Story is OK, but not very special. I love how you had the virus thing and reduced the worlds population that low, it really helps to sort of recreate the situation. What I didn't like was "Hand Of Freedom" and "Eagle Empire".
That just seems... cliche. And that was why I voted with the thing "...not very special". I would recommend you to change the names to more original ones, and also to maybe have these actually develop from real countries?

Oh and you can't expect to attract too many with just a story, getting some work done for this and a significant part out of the way will be more likely to interest people to join your mod crew.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jan 11, 2010 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya, I could use new names for them, Hand of Freedom is basically a resistance group and Eagle Empire is a faction split off from Sovereignty due to power struggles, I really would like to change Eagle Empire.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Jan 12, 2010 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Hand of Freedom really sounds like the Hand of Nod...

the Eagle Empire really sounds like the American Eagle emblem...

and the Sovereignty kinda (but not really) sounds like the Soviets.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jan 12, 2010 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Well heres how it breaks down:

Sovereignty -> Soviet Scheme -> Yuri and Soviet Tactics

Eagle Empire -> Allied Scheme -> Allied Tactics (high tech really)

Hand of Freedom -> Yuri/Soviet/GLA Scheme -> Improvised weapons

Hand of Freedom is like GLA but less terroristie and killie everybodyie.

Eagle Empire is a thought of America if it were a tyrannical empire (if it ain't already).

I really like creating ideas like this but I may not continue due to the fact I switch between my games often, coming back to others weeks to months later. It doesn't really lend a hand in organizing a public modification.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Jan 13, 2010 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, we'll be here when your mod comes out (if ever).

Also, if Eagle Empire is a tyrannical empire, then they shouldn't have high tech 0_o

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