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Yuri has gone mad
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun May 02, 2010 11:41 am    Post subject:  Yuri has gone mad Reply with quote  Mark this post and the followings unread

I have added an attack dog for Yuri. The thing is:
-Virus doesnt pop up in game (not buyable)
-Yuri Clone is now also available via War Factory!
-Yuri Clone from war factory spins and has a healthbar from a vehicle

How the heck is this possible?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 02, 2010 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you accidently list him as a Vehicletype? or use Prerequisite=gaweap or something, You need to start posting your codes, sometimes things are noticable with just explanations, but sometimes not. So to be exactly sure what went wrong just post code.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sun May 02, 2010 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can think of only 2 things:
1.You put something like [YuriDog) instead of YuriDog,and because of that the stats of yuri attack dog are mixed with the previous unit stats.
2.You've done something really wrong that cause memory overwriting,thus altering other units.
3.Other thing i've not thought about.

Is yuri clone near the dog in the .ini?

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun May 02, 2010 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's the coding for all three of them:

Dog:
Code:
; Attack dog
[YDOG]
UIName=Name:DOG
Name=Attack Dog ;(Yuri version)
NotHuman=yes
Category=Soldier
Primary=BadTeeth
;Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=YABRCK
LeadershipRating=7
CrushSound=InfantrySquish
Image=CHITZ
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,REA,CC,Omicron
RequiredHouses=YuriCountry,CC,Omicron
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20   ; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes


Yuri Clone:
Code:
[YURI] ;Bender of spoons!
UIName=Name:YuriClone
Name=Yuri Clone
Prerequisite=YABRCK,YAPSIS;GEF want the basic yuri to be a little more low level now YATECH
PrerequisiteOverride=CARUS03 ; SJM: Kremlin Palace
Pip=red
Category=Soldier
Strength=100
LeadershipRating=8
Primary=MindControl
Secondary=PsiWave
TypeImmune=yes
Armor=none
TechLevel=10
CrushSound=InfantrySquish
Insignificant=no
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance,REA,CC,Omicron
;SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=800
Soylent=400
Points=5
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;The new yuri side yuri clone can no longer deploy
;nevermind, they changed their minds
Deployer=yes
DeployFire=yes
UndeployDelay=150
Size=1
DetectDisguise=yes
IFVMode=8


Virus:

Code:
; Virus
[VIRUS]
UIName=Name:Virus
Name=Yuri Virus
;Image=SNIPE
Category=Soldier
Primary=Virusgun
Prerequisite=YABRCK,RADAR
CrushSound=InfantrySquish
Strength=100
Pip=red
Armor=none
TechLevel=1
Sight=9
Speed=4
Owner=YuriCountry,CC,Omicron
RequiredHouses=CC
Cost=700
Soylent=350
Points=10
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=VirusgunE
PreventAttackMove=no
IFVMode=14
ImmuneToPoison=yes
UseOwnName=true


It says that the Virus needs CC, true. But it still doesnt pop up ingame. And for the Yuri Dog I took the existing takeout coding for it and give it an Image= tag.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 02, 2010 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, well for the Dog I see no problems, you didnt mention any problems with him anyway, for Yuri Clone, Code looks good and I cant imagine why hes coming out via warfac unless you have him listed as a vehicletype also, for the Virus the only thing I see that may prevent it from appearing would be not having any CC houses either built or captured. Is CC listed in Owner= tag for YABRCK?

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun May 02, 2010 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it has Owner=CC attached to it.
I will try taking the dog out, see what it does then.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun May 02, 2010 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I take out the dog, Virus does appear again. But Yuri is still at the place he was Sad

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 02, 2010 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isnt [YURI] already an existing unit, 7=YURI, rename your unit YURICLONE or something and try it again.
By taking out the dog the VIRUS appears, hmmm, seems your hitting a limit or something, I'd need to see your Rules and Art to be sure whats going on. Unless someone else knows what the problem might be before hand.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sun May 02, 2010 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you really put a comment right next to something between []?
I don't have the .ini right now,so if it's already like that in the original file,sorry about that.

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GotterakaThing
Medic


Joined: 28 Mar 2010
Location: Yuri's fun carnival barracks

PostPosted: Sun May 02, 2010 5:42 pm    Post subject: Re: Yuri has gone mad Reply with quote  Mark this post and the followings unread

Comr4de wrote:
I have added an attack dog for Yuri. The thing is:
-Virus doesnt pop up in game (not buyable)
-Yuri Clone is now also available via War Factory!
-Yuri Clone from war factory spins and has a healthbar from a vehicle

How the heck is this possible?


Laughing Laughing Laughing Laughing Laughing
What you want me to sing you spin me right round?

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God: F%^& YOU!!!!

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun May 02, 2010 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Can you really put a comment right next to something between []?
I don't have the .ini right now,so if it's already like that in the original file,sorry about that.


Yes, everything after ';' doesnt get read by the game.

@GotterakaThing:
If you mean that song from Flo rida, yes plz, sing! Laughing

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun May 02, 2010 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not YuriCountry it is Yuricountry.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Mon May 03, 2010 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

No, it is YuriCountry.

Anyhow, I'd need to see the actual rules/art to find the problem though. I probably could in about 20 seconds.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon May 03, 2010 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, I just looked at your Rules and Art and I see no apparent reason for your troubles on this issue, but that dosent mean there isnt any. I would get a second opinion from HTX or MigEater, they have far more experince dealing with YR-NPatch. The only thing I noticed that may give you problems is the country PL, other than that I couldnt find anything, Sorry Comr4de.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon May 03, 2010 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't look at the ALMCV of PACNST. It is new and I am working on it. The problem already occured before it,s o thats not the problem. If anyone knows whats the strange problem, please tell! As for the PL, its new too. I am still programming it for the other structures/units/SW's



rulesmd.ini
 Description:
Rules

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 Filename:  rulesmd.ini
 Filesize:  832.42 KB
 Downloaded:  69 Time(s)


artmd.ini
 Description:
Art

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 Filename:  artmd.ini
 Filesize:  357.21 KB
 Downloaded:  63 Time(s)


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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Tue May 04, 2010 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Normally I can spot errors like a king, but I'm honestly stumped on this one. I suggest starting all the way over. I would also delete the comments so there's less clutter.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Tue May 04, 2010 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the problem is in the WarFac, because when I only have the Psychic Radar and the Barracks, it does not pop up at the vehicle tab. So I will take out the YuriClone completely for now. I think I am going to create a whole new one, with the image of the clone.

This really is a brain freezer, isnt it #Tongue

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Tue May 04, 2010 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

With a kick from DCoder, I know one of your problems. Don't use VeteranUnits for infantry. Use VeteranInfantry.

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Wed May 05, 2010 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

High Templar X wrote:
With a kick from DCoder, I know one of your problems. Don't use VeteranUnits for infantry. Use VeteranInfantry.

Remember to place it in [Country] section.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed May 05, 2010 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I just wanted to say, that I solved the problem by cloning [Yuri] But you have seemed to find it first, thanks!

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