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Firestorm Wall Sections (YR+Ares)
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue May 18, 2010 10:20 pm    Post subject:  Firestorm Wall Sections (YR+Ares) Reply with quote  Mark this post and the followings unread

This might be useful for thouse who are testing Ares features right now. Saving your time, have fun! Don't forget credits.


ps yeah. no in-game view:(



gtfsdf.shp
 Description:

Download
 Filename:  gtfsdf.shp
 Filesize:  46.95 KB
 Downloaded:  826 Time(s)


Last edited by Gangster on Tue May 18, 2010 10:29 pm; edited 3 times in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue May 18, 2010 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but there is no download

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 18, 2010 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this from your sandbox Gangster?

It looks really superb, unfortunately it has some minor flaws, which you should fix imo to make this one get spotlighted.
-damage frames are the same as the normal frames. I know that TS didn't supported damage frames, though the shp still had them.
-frame 49 is empty (it should be the single active circle without any connectors to the side)

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Dec 13, 2010 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Bump as screenshot attached using Ares 0.1



fstrm.png
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 Filesize:  96.67 KB
 Viewed:  9410 Time(s)

fstrm.png



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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Dec 13, 2010 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that empty frame can be deleted or something cause looking at the shp it looks like all the peices are in there

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Dec 13, 2010 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do want.

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SightHawk
Cyborg Engineer


Joined: 23 Mar 2016
Location: Vertex HQ

PostPosted: Wed Jun 01, 2016 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any artmd.ini code and rulesmd code for this? I am interested in learning how to code the firestorm wall and add it in my private mod.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jun 01, 2016 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

copy over the code from Tiberian Sun : Firestorm and edit from there.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jun 01, 2016 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread


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