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Update #10
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed May 26, 2010 6:22 pm    Post subject:  Update #10
Subject description: (on air!)
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Have had fun with AlphaImage again. Spent a day trying to create holographic broadcast screen effect and pretty happy with results. Both have simple animation for even nicer effect.




Last edited by Gangster on Wed May 26, 2010 6:29 pm; edited 1 time in total

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed May 26, 2010 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh my ztype . . .
Those are bloody awesome :3

They fit in very nicely, makes me wonder why no one else has though of doing these before #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed May 26, 2010 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Absoloutely fantastic!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed May 26, 2010 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are brilliant! Very Happy

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Thu May 27, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Sexiest pieces of work ever made for CnC!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 27, 2010 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I love them, but maybe a little more transparency on the holograms would sell the "I'm composed entirely of light" thing. Also, needs 'H' on forehead.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu May 27, 2010 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

No,they're ok as they are.They don't need to be over-transparent.They are ok as they are.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu May 27, 2010 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gangster, is it worth posting up the logo or you keeping that hidden for a bit?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu May 27, 2010 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess it is safe to show public. Smile

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu May 27, 2010 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks awesome Gangster Smile.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 27, 2010 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epic. Ares stuff I guess?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu May 27, 2010 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

not at all, this uses standart TS\YR logic.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu May 27, 2010 3:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just guess its just a transparent anim and alphalight for extra brightness control.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun May 30, 2010 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The holographic screen is great but nothing special imo. I'm much more interested to know how you got the cool alpha-headlights on the tank and bike? Afaik are unit-following, facing specific alphaimages not possible.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun May 30, 2010 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
The holographic screen is great but nothing special imo. I'm much more interested to know how you got the cool alpha-headlights on the tank and bike? Afaik are unit-following, facing specific alphaimages not possible.


I find it more special that the headlights on units. The latter is possible because of Ares. However these holograms look unbelievably smooth.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun May 30, 2010 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

HasSpotlight=yes?I think this should have a similar effect,right?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Mon May 31, 2010 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares allows to use multi-faced alpha image. New code can calculate correct facing out of total frame counter. So 32-faced Alpha image serve well for a headlights.

HasSpotlight= is nice feature but i havn't found any use to it yet.

As for holos, there is nothing special indeed.
Exept probably fact it have fncking good AlphaImage.
And animation.
And since cast edit it also cast proper lighting.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Jun 01, 2010 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I jut wanta know how lighting is done i've never seen that before!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jun 01, 2010 2:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work, keep it up!

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Jun 01, 2010 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread


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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Jun 01, 2010 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, I've never seen such detailed holograms before, I'd like to have one of those at home. #Tongue

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jun 02, 2010 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ah so its a active animation i see Gangster, i need holo video for my barracks, i got thanks.

Oh and i hope you can bring more updates soon loving the new game your making. keep up the good work.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Wed Jun 16, 2010 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Y0u2 skiLL is 0ff 7hΞ chΛ27s.

Last edited by 206UE on Mon Apr 18, 2011 7:25 am; edited 2 times in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Jun 16, 2010 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Wed Jun 16, 2010 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW! I would assume AlphaImage is not in TS? Sad if thats true........someone *cough* CCHyper *cough* should consider adding it to TS. That would be awesome!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 16, 2010 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course Alpha Images are in TS... Ever seen the Alpha Light Post?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jun 16, 2010 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?


I guess you can,since the logic was made public #Tongue

Thing is,people never try to think outside the box,at stuff such as crop fields,which could be easily implemented(sandwalls anybody?)

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Jun 16, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

2 daTS

cant hold you or anyone else to have experiments with it

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jun 17, 2010 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, Gangster, but you're sort of the innovator. nobody's done it like that, and i dont wanna steal your idea. That's why I asked.

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daviperdragon
Soldier


Joined: 31 Dec 2009
Location: MI, USA

PostPosted: Wed Jul 21, 2010 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

if only i had one of those for real, i'd be playing the mod on it...

realy nice work Mr. Green

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 21, 2010 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Deformat wrote:
daTS wrote:
wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?


I guess you can,since the logic was made public #Tongue

Thing is,people never try to think outside the box,at stuff such as crop fields,which could be easily implemented(sandwalls anybody?)

TI B.E.M uses the same technique for a while now too. #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 21, 2010 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Deformat wrote:
daTS wrote:
wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?


I guess you can,since the logic was made public #Tongue

Thing is,people never try to think outside the box,at stuff such as crop fields,which could be easily implemented(sandwalls anybody?)

TI B.E.M uses the same technique for a while now too. #Tongue


Well,at least I'm glad that the idea has been used.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jul 21, 2010 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Deformat wrote:
daTS wrote:
wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?


I guess you can,since the logic was made public #Tongue

Thing is,people never try to think outside the box,at stuff such as crop fields,which could be easily implemented(sandwalls anybody?)

TI B.E.M uses the same technique for a while now too. #Tongue



What Alpha lighting? A few mods have used this well before Rewire or TI or whatever (Norvus Ordo etc, or you know, original TS...).

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jul 21, 2010 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
Lin Kuei Ominae wrote:
Deformat wrote:
daTS wrote:
wow, I didn't even think of using AlphaLights like that.. Gangster, do you mind if I use that technique in some of my own work?


I guess you can,since the logic was made public #Tongue

Thing is,people never try to think outside the box,at stuff such as crop fields,which could be easily implemented(sandwalls anybody?)

TI B.E.M uses the same technique for a while now too. #Tongue



What Alpha lighting? A few mods have used this well before Rewire or TI or whatever (Norvus Ordo etc, or you know, original TS...).


No,I guess he means both.
How come?
he could:
-Create that concrete base which could be destroyed by tanks
-Create that globe and use alphalight there.

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