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Evolution
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jun 18, 2010 5:03 am    Post subject:   Evolution Reply with quote



OK, This is the third mod announcement for Evolution. As I wasn't entirely happy with the first or second attempt at it, I decided to start over. I don't have too much to show at the moment excluding progress on Evolution's Desert and Temperate theater, a big thanks to Droke for his excellent Terrain Renders.
Evolution is a project that I've been working on alongside Twisted Insurrection in order to have another creative outlet (While Lin Kuei Ominae does his build work). Twisted Insurrection will remain as my primary project and will have the higher focus as usual, but when I have nothing to do for Twisted Insurrection or lack ideas on what to do for it, I Have this project to work on, plus with the latest Ares release, I've got the additional Motivation.

Evolution is going to be a total-conversion mod for Yuri's Revenge. I've had this mod in the back of my mind for years as some of you may remember from the past two attempts, but all those attempts didn't fall for no reason, every attempt looks more promising than the last. Evolution features two completely new factions (with sub-factions) and everything from the original Yuri's Revenge will be replaced from Loading screens to Trees. Replacing everything in Yuri's Revenge is no easy task for one man to handle, I have one or two people helping me out with planning and Hyper working on faction and mod logos, but I'd like to build up a proper team. My current staff members are:

- Fenring: AI Coder
- Droke: Textures / 3D Artist
- Crimsonum: Planning

I'm looking for people to help in the following criteria:

- 3D/SHP Artists
- Voxel Artists (Highest Priority)
- Music and or Sound Artists
- Animation Artists (Explosions etc.)

There are a couple of people I'd like to hear from if they're interested: ConMan, Ronco, Mig Eater, Starkku, Azri_Apoc, Apollo and MadHQ.

Here is what I have to show at the moment, I also have loads of Infantry in my folder, but they're in need of major editing so I shall show those later when they're ready:

Desert



Temperate




The main reason the last attempts failed was due-to lack of assistance, It's almost impossible to work on a Total-Conversion mod all by yourself. I look forward to hearing your thoughts on what you see and whether or not you'd like to apply to joining Evolution as a staff member. Please only apply if you have plenty of experience in what you do.

Faction and Story information will come at a later date.

- Aro

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Last edited by Aro on Mon Jul 05, 2010 6:54 pm; edited 3 times in total

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Jun 18, 2010 5:14 am    Post subject: Reply with quote

Beautiful! O_O

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Fri Jun 18, 2010 5:29 am    Post subject: Reply with quote

Suddenly,I feel impotent.

Again,how many months did you work just for those 2 sets?

EDIT:That box is actually a Ore Drill which spawns boxes near it,amirite?

Last edited by Deformat on Fri Jun 18, 2010 5:31 am; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jun 18, 2010 5:30 am    Post subject: Reply with quote

A week each, and nope, it's a goodie crate but supply crates and boxes will be one of the resources.
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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Fri Jun 18, 2010 5:39 am    Post subject: Reply with quote

I... wha... wait a minute.

Those are quite possibly the most stunning graphics that I have ever seen out of the entire C&C series.
That's pretty damned impressive.
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Jun 18, 2010 6:25 am    Post subject: Reply with quote

Looking very nice, the best terrain work I've seen so far!
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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Jun 18, 2010 7:44 am    Post subject: Reply with quote

you´re still using the infantry i did last time for you?

and looking nice #Tongue
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jun 18, 2010 7:58 am    Post subject: Reply with quote

Yeah, I still have them but the shadow frames are messed up along with a lot of other problems... Do you still have the 3DS files for them? I know you're not really into modding that much any more, but I'd love it if you could help me out with Infantry.
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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jun 18, 2010 8:09 am    Post subject: Reply with quote

That's like Total Annihilation stylish terrain. Fantastic! #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jun 18, 2010 8:17 am    Post subject: Reply with quote

All of it looks great.
Really, really nice stuff - I'll look forward to seeing some beautiful cliffs Very Happy


If Moscow's Vengeance doesn't resurface, I'd really like to contribute something.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jun 18, 2010 1:04 pm    Post subject: Reply with quote

WAIT Is this a TC Mod for RA2:Yuris Revenge which doesnt Involved The RA, Tib or Generals universe?

If not im still interested and i cant wait to see more. Approved
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jun 18, 2010 1:13 pm    Post subject: Reply with quote

All I can say is WOW!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jun 18, 2010 1:25 pm    Post subject: Reply with quote

I can only wish all the best of luck for this one mate Wink
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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Jun 18, 2010 4:53 pm    Post subject: Reply with quote

can do
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jun 18, 2010 5:08 pm    Post subject: Reply with quote

Excellent. If you can come on MSN at any point this week I'll give you necessary Information (Soldiers with the grey/silver scheme like in the old evolution and the other faction have a rusty red scheme).
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Gen.Kenobi
Disk Thrower


Joined: 08 Dec 2009
Location: Brazil

PostPosted: Fri Jun 18, 2010 7:19 pm    Post subject: Reply with quote

Amazing terrains! Makes me wish to play RA2 again #Tongue

Keep it up mate!
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jun 18, 2010 7:33 pm    Post subject: Reply with quote

The temperate terrain is very nice. I hope the factions are interesting.
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jun 18, 2010 7:55 pm    Post subject: Reply with quote

Hi Aro...do you needz modelerz? :3
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jun 18, 2010 7:57 pm    Post subject: Reply with quote

Heh bout time you started this back up :3
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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jun 18, 2010 9:45 pm    Post subject: Reply with quote

Very Happy


EvolutionLogo.72dpi.rgb.png
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Jun 18, 2010 10:16 pm    Post subject: Reply with quote

Good to see this mod making a comeback
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jun 18, 2010 11:10 pm    Post subject: Reply with quote

Good.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jun 19, 2010 6:12 am    Post subject: Reply with quote

Absoloutely beautiful logo Hyper! That is by far some of your best work yet.

Quote:
Hi Aro...do you needz modelerz? :3


If you're being serious then yes I do.

Quote:
The temperate terrain is very nice. I hope the factions are interesting.


Thanks, and I'm pretty sure they will be. Once I get a voxel artist I'll start showing some units and revealing information.

Quote:
If Moscow's Vengeance doesn't resurface, I'd really like to contribute something.


Be sure to keep in touch, Orac. I'd definitely have something for you to do.
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Last edited by Aro on Sat Jun 19, 2010 6:40 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 19, 2010 6:19 am    Post subject: Reply with quote

Wow Hyper, that logo is astonishing.
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Jun 19, 2010 7:56 am    Post subject: Reply with quote

so beautiful its making me cry
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 19, 2010 8:06 am    Post subject: Reply with quote

Aro wrote:

Thanks, and I'm pretty sure they will be. Once I get a voxel artist I'll start showing some units and revealing information.

Quote:
If Moscow's Vengeance doesn't resurface, I'd really like to contribute something.


Be sure to keep in touch, Orac. I'd definitely have something for you to do.

How many units, approximately, would you aim for per side?
Just wondering idly, you understand.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jun 19, 2010 9:16 am    Post subject: Reply with quote

Vehicles - 8 (May vary if I use sub-factions)
Aircraft - 3 (May vary per faction)
Navy - 4

Evolution is set on an alternate Earth, here is a preview of the world map. Click the image for higher resolution.


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 19, 2010 9:24 am    Post subject: Reply with quote

Lovely stuff here, Aro, I'll be watching..

Nice avi, btw, the Guy is looking good there.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jun 19, 2010 9:28 am    Post subject: Reply with quote

Haha thanks, for a 110x110 box it took a while.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jun 19, 2010 10:02 am    Post subject: Reply with quote

See Aro you love sci-fi.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 19, 2010 10:50 am    Post subject: Reply with quote

Hahaha.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sat Jun 19, 2010 10:53 am    Post subject: Reply with quote

OmegaBolt wrote:
See Aro you love sci-fi.


I so don't. Very Happy
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Jun 19, 2010 11:28 am    Post subject: Reply with quote

the Temperate terrain is by far the best terrain I ever seen
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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jun 19, 2010 11:07 pm    Post subject: Reply with quote

Aro wrote:
(....)Evolution is set on an alternate Earth(...)


Because not even real world terrain is best as your one. Very Happy

By the way, looking awesome as always. Wink

Not sure if want you to make another annouce latter, its enough now. #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jun 20, 2010 9:51 am    Post subject: Reply with quote

cool ideas Morphy
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Jun 22, 2010 11:24 am    Post subject: Reply with quote

First voxel is done with thanks to Orac and Apollo, the Combat Crawler.


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Last edited by Aro on Tue Jun 22, 2010 4:25 pm; edited 1 time in total

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jun 22, 2010 1:27 pm    Post subject: Reply with quote

Nice! o_O

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 22, 2010 1:37 pm    Post subject: Reply with quote

I know this is set on an alternate earth, but do you plan on keeping a Allied/Soviet scheme or are you going outside of the norm on this one?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 22, 2010 4:01 pm    Post subject: Reply with quote

Unfortunatelly voxels are hardcoded to use the regular UNITEM palette, so even changing the palette doesn't change their appearance. So we're forced to use the normal schemes.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Jun 22, 2010 4:12 pm    Post subject: Reply with quote

One faction will use a Metallic silver scheme using Green remap, the other will use a rusty brown scheme using orange remap (as seen on the Combat Crawler). I did have plans to use a Rusty red scheme, I even made the new UnitTem palette but as Crimsonum said, there are hardcoded issues with new palettes and voxels. As for keeping Allies / Soviets / Nod / GDI / America / China / GLA / Whatever, not a chance.
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Last edited by Aro on Tue Jun 22, 2010 4:30 pm; edited 1 time in total

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Tue Jun 22, 2010 4:24 pm    Post subject: Reply with quote

holy shit.That's just awesome.

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Tue Jun 22, 2010 4:56 pm    Post subject: Reply with quote

When it gets to the stage where mappers are required do shout Wink
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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Jun 22, 2010 5:45 pm    Post subject: Reply with quote

This basically allows for new world history and cultures/religions.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue Jun 22, 2010 6:44 pm    Post subject: Reply with quote

Aro wrote:
As for keeping Allies / Soviets / Nod / GDI / America / China / GLA / Whatever, not a chance.


YES! This mod is sounding better and better, and i usually cant stand RA2:YR Mods.

Combat Crawler looks interesting, i cant wait to see more Very Happy
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Last edited by Revolutionary on Tue Jun 22, 2010 7:07 pm; edited 1 time in total

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Jun 22, 2010 6:46 pm    Post subject: Reply with quote

I will do any model you need me to, I just need concepts for them.
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m7
Commander


Joined: 17 Apr 2009
Location: The Fang

PostPosted: Tue Jun 22, 2010 8:11 pm    Post subject: Reply with quote

Aro, I can't offer you much but if you need anything in light of coding, minor graphical work, or anything else I could attempt let me know.
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Jun 22, 2010 9:20 pm    Post subject: Reply with quote

you killed crysis T_T #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Jun 23, 2010 7:54 am    Post subject: Reply with quote

Looks very good!
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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Jun 25, 2010 11:40 am    Post subject: Reply with quote

Couple of new units to show off for the other faction:

'Guardian' Medium Tank:



Mobile Construction Vehicle:



'Tremor' Land Cruiser:


(This voxel is going to be downsized, so do not comment on how large it is)

All these voxels were given to me by SaneDisruption (edited by myself) and are now part of Evolution. SaneDisruption is not a member of Evolution or working on the project, he's just given me the rights to all of his unused work which is now property of Evolution.
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jun 25, 2010 11:42 am    Post subject: Reply with quote

Badass.
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