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 Forum index » Other Projects » Pre-Alpha Projects » Frontline Chaos » Frontline Chaos General Information
Frontline Chaos general images thread
Moderators: Dutchygamer
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 15, 2010 12:02 pm    Post subject:  Frontline Chaos general images thread Reply with quote

In this thread I'll post images I make during the progress of the mod. I'll start with a random image I made yesterday when testing the new flame effects:

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vladek515
Grenadier


Joined: 26 Nov 2009
Location: Yellow zone

PostPosted: Fri Jul 16, 2010 6:12 pm    Post subject: Reply with quote

that is a flame striaght from hell #Tongue
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 16, 2010 6:16 pm    Post subject: Reply with quote

Looks like Burton decided to play Doomguy #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 22, 2010 11:55 am    Post subject: Reply with quote

Some images fitting with the Structure updates I posted:


Hellfire Towers try-out (note: I've changed the field effects in the mean time).


Guardian Towers try-out.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 24, 2010 2:06 pm    Post subject: Reply with quote

Testing out some particle effects, and the progress of the Raden Assault Gun:

This is supposed to be a small flamethrower on top of a unit. I think I'll decrease the size of the flames a bit #Tongue
Also, many thanks to Failure for creating this public flamethrower FX.






Some images of how the Raden was textured. Also, notice the side armor I mentioned in the Unit description here
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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat Jul 24, 2010 2:27 pm    Post subject: Reply with quote

Oh very nice i like the flame, out of interest do you intend to use upgrades a lot in this mod (i like upgrades)
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 25, 2010 11:15 am    Post subject: Reply with quote

There will be upgrades Wink
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sun Jul 25, 2010 12:02 pm    Post subject: Reply with quote

I really like where this mod is going towards. Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Sep 12, 2010 5:31 pm    Post subject: Reply with quote

Small sneak-peak render of a structure (WiP and lacking texture):

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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Mon Sep 13, 2010 11:15 am    Post subject: Reply with quote

Tech Center, Barracks or Command Center. #Tongue

Otherwise, nice job.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Sep 14, 2010 8:12 am    Post subject: Reply with quote

batlab.png? Battle Lab, maybe?

Or maybe a special facility for manufacturing bats and bat accessories? #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 15, 2010 8:21 pm    Post subject: Reply with quote

Aye, it's indeed a Tech Center/Battlelab.
Here's another one:

Do note that it misses the door before anyone mentions it #Tongue
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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Sep 15, 2010 9:11 pm    Post subject: Reply with quote

A door wich slides in the floor would look cool.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Sep 20, 2010 5:44 pm    Post subject: Reply with quote

You gave me a good idea for the War Factory #Tongue
Also, another image:

Comparison of the Legion Viking to the USA Paladin and the China Battlemaster.
This was after I updated the Viking skin with details.
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Sep 20, 2010 9:00 pm    Post subject: Reply with quote

looking good Dutchy. also looks like your skinning getting much better. Razz

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Sep 20, 2010 10:19 pm    Post subject: Reply with quote

*Orac copies link into url bar*
*Orac waits for image to load*
*Orac is impressed*


It looks good Dutchy, now it just needs a few nicks and dings and dirt around the trackguards-or-how-ever-they're-called, and things like rivets as seen on the other two tanks.

Definitely improved, though.

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 21, 2010 4:41 pm    Post subject: Reply with quote

Cheers for the feedback guys. Also, as I have a ModDB page now, I'll most likely host the images there, and link those here. That should fix your problem Orac Wink
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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Sep 21, 2010 11:18 pm    Post subject: Reply with quote

Good Dutchy, good.

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Deformat
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Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Wed Sep 22, 2010 12:59 pm    Post subject: Reply with quote

I really like what I see. Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 28, 2010 7:59 pm    Post subject: Reply with quote


This should look familiar to Orac #Tongue
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Sep 28, 2010 8:08 pm    Post subject: Reply with quote

Very Happy
Your models are getting better and better.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Sep 28, 2010 8:19 pm    Post subject: Reply with quote

Well, they become remarkably better when I have an example to work off. This may explain why some of them have familiar designs #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 07, 2010 5:52 pm    Post subject: Reply with quote

Some images:

Legion Tokamak Reactor


Legion War Factory


Revenant Valkyrie support vehicle


Revenant Power Plant
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 07, 2010 10:24 pm    Post subject: Reply with quote

For some reason the style of units reminds me of Earth 2150.

Also Viking looks like KV-2.
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Dutchygamer
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Joined: 18 Jun 2005
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PostPosted: Fri Oct 08, 2010 4:09 pm    Post subject: Reply with quote

Because the Viking is heavily based upon the KV-2 #Tongue
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 03, 2011 4:14 pm    Post subject: Reply with quote

Been a while since I uploaded a generic image, so here's what I have for now:

Some of the models I've skinned so far. Some may look familiar, other have finally received a skin. Also, a new Tech Structure stands in the middle...
Now I notice it: the Behemoth's skin looks less-detailed then those of the other Legion units. Might update that bugger...
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Mar 08, 2011 6:39 pm    Post subject: Reply with quote

Just testing out the Revenant's latest toy:

Results are 'hot' #Tongue
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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 08, 2011 7:10 pm    Post subject: Reply with quote

Now your talking my language, Fire!
Nice Dutchy, I love it. Razz
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Mar 09, 2011 2:58 pm    Post subject: Reply with quote

Uber range. #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 10, 2011 11:02 am    Post subject: Reply with quote

Cranium wrote:

Now your talking my language, Fire!
Nice Dutchy, I love it. Razz

Hehe, it's pretty effective at roasting enemy infantry, don't worry. Only they are in a bit of trouble when they meet tanks #Tongue

OmegaBolt wrote:
Uber range. #Tongue

Either my sarcasm meter is broken, or you fail to see it has the shortest weapon range of all vehicles #Tongue
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Mar 10, 2011 11:24 am    Post subject: Reply with quote

To us vZHers, that, is uber range #Tongue
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Mar 10, 2011 11:48 am    Post subject: Reply with quote

Comparison:
vGen Dragon Tank range: 75
FC Prometheus range: 90
Okay, it can shoot slightly further, but still it is outranged by most tank weapons, which are around 150 (and not mentioning base defence weapons, which are 200 - 225).
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Mar 10, 2011 2:24 pm    Post subject: Reply with quote

Dutchygamer wrote:
Either my sarcasm meter is broken, or you fail to see it has the shortest weapon range of all vehicles #Tongue
Looks like way too long range for fire weaponry IMO.
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DaFool
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Joined: 07 Nov 2006

PostPosted: Fri Mar 11, 2011 2:42 am    Post subject: Reply with quote

Real Flamethrowers have a range of like 50-80 meters, the ones you see in movies use propane, which makes that short fire effect.
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Scorched Earth
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Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Mar 11, 2011 4:03 am    Post subject: Reply with quote

I REALLY like the blue/gray/orange color scheme you got going on. Will all the units end up receiving a camo scheme like in the later pictures?
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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Mar 11, 2011 4:56 am    Post subject: Reply with quote

I wonder if it is possible for it to rotate it's turret in circles and spew the fire 360 degrees.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 11, 2011 10:05 am    Post subject: Reply with quote

OmegaBolt wrote:
Looks like way too long range for fire weaponry IMO.

You will notice ingame that it's still awfully short compared to most weapons. Also, what DaFool said is true: while flamethrowers aren't exactly long-range weapons, they do have a decent range, compared to what most movies show to us.

Scorched Earth wrote:
I REALLY like the blue/gray/orange color scheme you got going on. Will all the units end up receiving a camo scheme like in the later pictures?

For all Legion units this will be the colour scheme. All Revenant units will have the Brown/Grey/Green colour scheme

gufu wrote:
I wonder if it is possible for it to rotate it's turret in circles and spew the fire 360 degrees.

If you mean if it will have a turret, then I have to disappoint you. While the concept I based it from did had a turret, I decided to not give it one, as it's already powerful enough without one.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Mar 25, 2011 12:46 pm    Post subject: Reply with quote

Small update:

In this image are the current vehicles of both armies. Legion in front, Revenant in the back. The units between the rows are units I once used, but scrapped during development.

I finally got rid of all the temp Generals models. Now all units have their own models. I also skinned most of the units. Still to be done:
-create new models for Supply Trucks
-add skin to Venom
-add details to skins
-fix tread textures on some vehicles (God, I hate fixing those =P )
-see if I can find another unit for Legion. I still feel they lack a radar or battle-lab tech vehicle that doesn't need any GenPoint to be unlocked.

Also, notice the repairing radius around the Valkyrie. It gives a quick feedback on how far it can repair vehicles.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 15, 2011 6:15 pm    Post subject: Reply with quote

Either this will be the new design for the Viking, or I may use it for a new Legion unit:


While the original idea was that this was the new art for the Viking, and the old KV-2 look would be scrapped, I now get some feedback that ppl actually liked the KV-2 look #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 17, 2011 8:02 pm    Post subject: Reply with quote

Finally remade the Hunter Gunship and Charon Transport models:


As you may notice, they are heavily influenced by the TS Orca Transport.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2011 5:17 pm    Post subject: Reply with quote

Spot the new units, the return of old ones, and the remake of current ones:



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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 18, 2011 5:31 pm    Post subject: Reply with quote

I still love that artillery tank Razz
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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2011 6:01 pm    Post subject: Reply with quote

The one with the skin or the one without? Or you mean the Legion (blue) one?
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Cranium
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Joined: 05 Dec 2009
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PostPosted: Sat Jun 18, 2011 6:09 pm    Post subject: Reply with quote

The one that is skinned, with the grinder on the front of it. Belongs to Revenant right?
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 18, 2011 8:18 pm    Post subject: Reply with quote

Ah, the Duke. Yes, that one is good, and it's pretty devastating ingame #Tongue
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 24, 2011 5:56 pm    Post subject: Reply with quote


An Engineer is surveying a Litenium patch.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sun Jul 24, 2011 7:55 pm    Post subject: Reply with quote

Liten! Quite. Is he still active?...

Miss the dude. Also, awesome work there, don't know about the color, but I suppose it works pretty well. Very Happy

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Jul 24, 2011 7:55 pm    Post subject: Reply with quote

Awwww yeah.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jul 25, 2011 5:17 pm    Post subject: Reply with quote

Deformat wrote:
Liten! Quite. Is he still active?...

Miss the dude. Also, awesome work there, don't know about the color, but I suppose it works pretty well. Very Happy

Yep, he still lives, although the only thing I see from him is spamming the spam section of Fallout Studios #Tongue
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 25, 2011 7:15 pm    Post subject: Reply with quote

Well what is Litenium supposed to be? If those green chunks are meant to be crystals of sorts then IMO they should stick out at angles and some should be spiked.
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