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Black Hand Training (superweapon)
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Jul 16, 2010 10:08 am    Post subject:  Black Hand Training (superweapon) Reply with quote  Mark this post and the followings unread



Cost: N/A
Prerequisite: Temple of Nod
Role: Support
Strengths: N/A
Weaknesses: N/A

Once a Temple of Nod has been built, Nod infantry can benefit from the experience of the elite Black Hand commandos. Periodically they will allow you to train 5 infantry units of your choosing to elite level. This training comes free and is available as long as the Temple of Nod remains on the battlefield.

When the superweapon is used, a special vehicle will appear near the Temple of Nod. Deploy this vehicle and a training camp will begin construction. Once the camp has been constructed, you have 30 seconds to train up to 5 infantry units of your choosing. Once the timer has gone down, the camp is removed, even if you didn't manage to use up all the training.

Last edited by SuperJoe on Thu May 02, 2013 6:21 pm; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 01, 2011 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh,oh i fear a bug.
I assume you selfdestroy the building once the timer ended via an activeanim.
If there is a unit inside the building, while the building explodes, the unit isn't considered as being destroyed (bad TS engine bug). Thus the player can't be defeated anymore.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Jun 01, 2011 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh yep I am aware of this bug, think I made a topic about it a long time ago. To get rid of the bug I had to make the training camp foundation 4x4. Any smaller than that and you get the bug. The bug happens if the building is a) destroyed, b) sold, c) undeployed while an infantry is inside. I've no idea why the foundation has anything to do with it, but the civilian armory is 4x4 too and hasn't got any problems.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 01, 2011 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for info. I didn't knew that the 4x4 foundation prevents this. Smile

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 01, 2011 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. Like LKO said, thanks for sharing that info.

About the building, I think you should add more than just a single tent to fill the 4x4 foundation. Right now it looks like a 1x1 building at best.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Jun 01, 2011 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Interesting. Like LKO said, thanks for sharing that info.

About the building, I think you should add more than just a single tent to fill the 4x4 foundation. Right now it looks like a 1x1 building at best.


I left it 1x1 partly cause I went through the trouble of creating tem and snow frames for this, with buildups. Only to realise afterwards I have to make it 4x4. On the other hand, I still kinda hope there is a way to reduce it back to 1x1, so the 4x4 is just a temporary thing. Also, I was pissed at Westwood and refused to give in Laughing I'll see if I can quickly cook up anything 4x4, but there are more important things in line for the version 1.0, and I wouldn't want to delay it again Mad

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