Posted: Tue Sep 16, 2003 11:52 am Post subject:
Beta-testers wanted
Well, I'm looking for some beta-testers for my tools.
INI Checker is beta-tested by Kravvitz, and is nearing completion, so I don't think it's necessary for another tester, but if anybody wants to do it, I don't mind. And the AI editor doesn't have any testers... so reply here if you want to do it
All beta-testers will be included in the credits. Naturally, not all features work, but if they were, this wouldn't be called beta-testing QUICK_EDIT
It would be good thing if you added a random Hex value generator to it.
Could it possible you also to add support for Tiberian Sun? The code is quite similar, though there is also some differences. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Well, I used DZ's info on scripttypes, and he didn't make a TS version. I think the TS research (or tutorials, I can't remember) in these forums has the info. So I'll try to do it.
P.S. How should I make it switch between RA2 and TS ? QUICK_EDIT
I think this is a very cool thing u have here Nobody and i think lodsa ppl wud use it, gr8 job Id love 2 test these programs to see how they function - right good work QUICK_EDIT
would u be able to get that in like .zip or .exe or something, cause i dont have anything that can open .rar, or just tell me where i can dl a free program that will open .rar files, thx _________________ <b>::Counter-Strike File Source</b> <b>::The Army of Chaos Empire</b>
yes you should add a switch so you can change between RA2 and TS modes.
iceman559 wrote:
would u be able to get that in like .zip or .exe or something, cause i dont have anything that can open .rar, or just tell me where i can dl a free program that will open .rar files, thx
anyone test it yet, cause i just opened it and opened my AI in it and it says on like Allied Base guard - adv that the Name is Allied and Owner is guard, now im no AI expert, but isnt the Name: guard and Owner: Allied? _________________ <b>::Counter-Strike File Source</b> <b>::The Army of Chaos Empire</b>
AI Editor update:
Well, I fixed (kinda) the no-spaces-allowed bug, now it automatically replaces spaces with underscores, thus allowing the parser to work correctly. Note that the TriggerType name saved into the file is taken from the TriggerType Options table, so if you MUST have spaces, you can put them into the Name field manually... This workaround will have to do for now.
And I added TS support (not much to change, they only added 'Eaten' Mission type into Scripts and UseTransportOrigin to Teams...). Last edited by John Galt on Sun Oct 05, 2003 8:49 am; edited 1 time in total QUICK_EDIT
For TS mode, following things are not supported:
Garrison Structure
Occupy Battle Bunker
Enter Bio Reactor
Occupy Tank Bunker
Enter Grinder
Spy on Structure waypoint
Play sound from EVA.ini (should be Play speech instead)
Iron Curtain/Chrono related scripts
Thank you all for your interest. Sadly, living in a seriously different timezone scrambles any real-time conversations... ;(
Anyway, as I'm currently making the 'credits' section in AI Editor, I'd like to know who downloaded it, so I can add your names to the beta-testers list in there.
P.S. SeaMan: Thanks, I've fixed those script actions now. QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Sat Sep 20, 2003 2:29 pm Post subject:
Kravvitz wrote:
yes you should add a switch so you can change between RA2 and TS modes.
iceman559 wrote:
would u be able to get that in like .zip or .exe or something, cause i dont have anything that can open .rar, or just tell me where i can dl a free program that will open .rar files, thx
rar uses better a compression algorithm then zip does.
I have a question about this program. How long is the trial perioud, and what hapones if you go over it? _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
I think it's 40 days... And it just shows the popup "Please register" until you do... But that doesn't disable the functions, so no big problem QUICK_EDIT
Joined: 18 Jun 2003 Location: Dhaka,Bangladesh (do u know bangladesh ?)
Posted: Mon Sep 22, 2003 8:44 am Post subject:
iceman559 wrote:
would u be able to get that in like .zip or .exe or something, cause i dont have anything that can open .rar, or just tell me where i can dl a free program that will open .rar files, thx
Download WinRAR 3.0here. WinRar has support for *.rar *.lzh *.ace etc archives which r not supported at WinZip
Download tip : Right click on the link, select "Save target as ..." option to download the file.
Here's an updated AI Editor. Hopefully, the last (before I can get hosted). Minor errors fixed, now uses -G suffix (global) all the time, and it doesn't crash Increase ID's. Now all that's left is to setup a Support Team (need ideas, see sticky thread) and I'm done
About generating random numbers... I personally use ths scheme:
TaskForces - 1000XYYY
ScriptTypes - 2000XYYY
TeamTypes - 3000XYYY
TriggerTypes - 4000XYYY
Where X represents the side (0-common, 1-allied, 2-sov, 3-yuri), and YYY is a number from 000 to 999. That's easy to make using Increase ID's. I think that many triggers should be enough for anybody Nevertheless, I might give that generator a try.
Edit: removed attachment, newer version available. Last edited by John Galt on Sun Oct 05, 2003 12:17 pm; edited 1 time in total QUICK_EDIT
I said that I personally use this scheme, so I don't need the hex generator Anybody can use their desired scheme, Increase ID's only adds 1 to the current ID, it doesn't use this (or any other) scheme
Also, I was wondering... I see that maps state "GlobalAITriggers" and list them... so if my triggers aren't lsited in the map, will they still be used? QUICK_EDIT
TIP: by default, all global AITriggerTypes are enabled (i.e. set to 'yes') so you do not need to include this section (thus increase map file size) if you are simply going to set them all to 'yes' (meaning the AI will simply use all available triggers from AI.INI). Similarly, if you plan on setting them all to 'no' (effectively telling the computer armies to ignore AI.INI) then there is no need to include this section either - simply set IgnoreGlobalAITriggers=yes in the [Basic] section instead. See the AI.INI Guide for more details of the AI and AITriggerTypes.
Lots of people asked me how do you add new stuff into AI Editor. Well, the answer is ... just change the 4 values in the textboxes. Then edit the stuff itself and save it. All four frames are automatically linked to each other. QUICK_EDIT
You should have an easier 'add' interface on the AI editor, and where's the INI fixer you promised? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Posted: Wed Sep 24, 2003 4:45 am Post subject:
SeaMan, look at this post!
Fixer? I was talking about checker, which checks your INIs for flaws and stuff, it doesn't fix anything, it just gives you a list of errors...
And don't rush me, I'm working on it
EDIT: Renegade kindly allowed to me to host it on his server, so here's the link.
Note that it's _still_ a beta, so the interface is subject to change... the checking engine, however, is pretty much finished. And I'm improving it as we speak. Sorry for any inconvenience... QUICK_EDIT
I couldn't get the AI editor to extract correctly, however, the INI checker works just fine. Great stuff!
Edit: I found a working version of AI editor; I'm drooling on my keyboard. Too awesome. _________________ War is peace. Freedom is slavery. Ignorance is strength.
I released a new version ... Link changed! Get it here. I think all bugs are fixed... Enjoy!
Note: last version did have some bugs... I really advise you to update to this version.
Changes:
- 'New Action' button added. However, all it does is call 'Increase IDs' button, which in turn adds 1(or ID delta, if set) to all currently open ID numbers... So, it works properly only wih numeric values.
- 'Decrease IDs' added. Function - obvious
- 'Set ID delta' added. Function - if set, incr/decr IDs take it's value instead of 1.
- Support TeamType added.
Planned changes:
- change ID textboxes into drop-down lists, so you can select existing components instead of creating new ones all the time.
- add a readme
- get incr/decr IDs to work with non-numeric values.
- ... <your suggestions here>
So, i'm calling this version Release Candidate 2. If no bugs are found in a week, I'll declare it to be the Final version QUICK_EDIT
I have just checked the TS#TF!E rules.ini and art.ini files using INI Checker. I think it is quite nice, and with some improvements, it would be an awesome modding tool. I have some ideas of new features:
1. A feature that made things reported missing in a list possible to add after checking. You could for example add a checkbox with the option "add missing values to lists" on the result window that, when checked, makes a confirm box come up when you close the result window. If confirmed, INI Checker would then add the missing list entries...
2. If it supported loading multiple .ini files of the same category, so that I could check firestorm or yuris revenge inis without getting errors of missing stuff that are inside the ts or ra2 ini files.
Instead of a Rules file that can be added, you could have something like:
Primary
-----------------------------
Rules | Art | Sound |
-----------------------------
Secondary
-----------------------------
Rules | Art | Sound |
-----------------------------
Where you in TS would load rules.ini into Primary: Rules and firestrm.ini into Secondary: Rules.
3. Specific checking for TS and RA2. You could either make INI Checker detect wich game the file is for or add a swithing option somewhere in the GUI.
Thats all I can think of right now... _________________ QUICK_EDIT
I don't understand you exactly... it checks [***Types] for entries, which are not defined later, like if you put [InfantryTypes] 99=DUMMY , but don't have a [DUMMY] section, it'll complain about missing section. Reverse is impossible, b/c then it'd have to look for category-specific tags, which'll slow it down a lot.
And if it makes a section which is complained to be "missing", then you'd get a blank section with only a name and no entries whatsoever (unless I tell it to clone an existing section of your choice).
Secondary set... sounds doable, but not right now, as you all know, I'm leaving on Friday. When I return, I'll try it. QUICK_EDIT
Posted: Wed Mar 23, 2005 10:23 pm Post subject:
beta testing
i have been playing the command and conquer series for sometime now i am familiar with ts and firestorm but errrr i did not finish the last mission cos i was cheating a bit (ahem) if u can i,d like to test it
pls contact me via e-mail@ colinmeason@hotmail.com thnx QUICK_EDIT
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