Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 1:42 pm
All times are UTC + 0
New Chimera additions and replacements
Moderators: freedom fighter
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Aug 17, 2010 4:07 pm    Post subject:  New Chimera additions and replacements
Subject description: More stuff for the spoon benders
Reply with quote  Mark this post and the followings unread

Infantry


Slime Colony
Base security and anti-infantry organism. Uses poisonous acids to quickly kill infantry and releases poisonous chemicals when killed. Its acids are extremely weak against buildings and vehicles. It can detect spies and kill them.


Disintegrator
Anti-armor infantry. Uses Mental Gun to damage armor. Does decent damage against infantry but very weak verse buildings. Can also garrison buildings.


Desolator
Advanced infantry. Fires a beam of concentrated toxic material upon enemy units. Effective against infantry and decent against vehicles and buildings. They can also fire at air targets. When elite, the toxic beam cannon has the tendency to contaminate a small area. Useless against anything protected from toxins.


Reaper
Specialist. Uses invisible telekinetic 'arms' known as vectors to easily rip apart infantry and light vehicles but not heavier ones. Plants time bombs similar to Crazy Ivan's to completely demolish or critically damage buildings.


Brute
Heavy infantry. Now extremely tough for an infantry, allowing them to destroy targets while taking in much damage. Brutes are also bigger than any other infantry. Brutes created from mutating infantry are smaller and weaker like before. Brutes are now tier 3 infantries.


Yuri Prime
Hero unit. He can now mind control up to three units without overloading at a time. Against structures, he can use powerful pyrokinesis to burn them to the ground. He is still amphibious, although he now hovers by himself. He is highly vulnerable against robotic units, wild beasts and anything else which are protected from mind control.

Ground Vehicles


Buzzsaw
Scout and anti-infantry. Uses it's sawblade to cut through infantry easily. Can detect cloaked, submerged or subterranean units.


Mole Miner
Resource gatherer. Drives normally towards an ore patch to mine but travels underground when returning to an Ore Refinery after mining.


Burrower APC
Infantry transport. Transports up to five infantry at speed. Travels underground over long distances or across water bodies. Cannot move into unrevealed shroud. Unarmed and lightly armored.


Hades Tank
Advanced tank. Travels underground over long distances or across water bodies. Attacks by focusing a telekinetic beam at the target and rapidly draining the target's health. Cannot move into unrevealed shroud.


Scrapper Launcher
Missile-based artillery. Fires a single "Scrapper" Missile at enemy targets. The missile spreads toxins when elite. Ineffective against structures.


Megalith
Superheavy tank. Armed with a tri-barrel heavy Psionic Immolator cannon which fires three inaccurate psionic energy balls in a burst. The energy balls release psychic energy upon explosion which can damge groups of targets. Explodes violently when destroyed. Cannot be crushed.

Navy


Kraken Attack Sub
Anti-ship submersible. Uses Boomer torpedoes against other vessels.


Gattling Boat
Anti-air warship/light gunboat. Uses gattling cannons to shed aircrafts and can also attack land-borne targets. Like the Gattling Cannon/Tank, the longer it's guns are allowed to spin, the stronger they get.


Leviathan Missile Sub
Sea-based cruise missile platform. Fires a pair of long range cruise missiles against land targets or water-bound structures. Cannot be grabbed by Giant Squids.

Buildings


Spitter Turret
Anti-ground base defense. 'Spits' corrosive acid shots at ground targets.


Apostle
Advanced anti-ground base defense. Focuses a beam of psychic energy at it's target.


Ore Refinery
Income production. Processes collected ore into usable funds


Service Depot
Vehicle repair station. Send vehicles here to get them repaired.


Grinder
Secondary income source. Now costs $1000 and only one can be built at a time.

Support Powers


Slime Horde
Executed from the Barracks. A horde of eight rogue Slime Colonies will emerge at the designated location, attacking anything in their path. These Slime Colonies are stronger than normal ones but lack armor. They are also uncontrollable and they will attack your own forces.


Nightmare Strike
Executed from the Science Complex. Causes anyone in the target area to go berserk for some time.

Researchable Tech

Corruptive Weapons
Commence research on psychic and hallucinogenic weapon systems.


Deviator
Missile-based artillery, replaces the Scrapper Launcher. Fires Chaos Missiles at enemy combat units to make them go berserk. Fires HE Missiles against buildings. Both types of missiles are unguided and are fired in bursts of three.


Overmind
Psychic-based support unit, replaces the Master Mind. Can mind control up to five subjects without overloading.

Biological Weapons Research
Commence research on biologically hazardous weapons.


Infector
Advanced infantry, replaces the Desolator. Uses a Mutator Cannon to turn infantry into small Brutes. Mutated Brutes are not as strong as trainable ones.


Defiler
Advanced tank, replaces the Hades Tank. It's sweep laser can spread toxins as it goes. Can also contaminate the ground with toxins. Blows up violently when destroyed and contaminates the area around it. Immune to toxins and radiation.


This thread will be updated when new stuff comes. All public assets used belong to their respective authors.

_________________
The future belongs to The Forgotten!

Last edited by freedom fighter on Thu Jun 30, 2011 5:33 pm; edited 17 times in total

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Aug 17, 2010 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't mind control wild beasts??? But... that's like, half the fun!

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Aug 17, 2010 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Animals are simply too dumb for The Master to control. Its been like that since RA2... Also for balancing Wink

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Feb 20, 2011 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

First post updated Wink

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Feb 20, 2011 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Those infantry are incredibly tiny.. Can you... make them a little bigger? they look like little sperms.

_________________
Victory!

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Feb 20, 2011 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

So why did you increase the cost of the Grinder and move it up in the tech tree?

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Feb 20, 2011 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

You'll only need one Grinder to grind up whole groups of units. Building more than one Grinder really isn't necessary. Also to balance the factions as their secondary income building is pretty valuable; you can get back lots of cash by grinding enemies or civilians. And also because the Chimera has a Service Depot Wink

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Feb 20, 2011 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess that works.

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 20, 2011 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but Grinders themselves dont do anything. IIRC they were like $600, so $2500 is a big leap. Not worth it IMO.

Back to top
View user's profile Send private message Send e-mail
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Feb 20, 2011 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I assume that the Soylent values for everything have been increased to a ridiculous amount if it's worth that much.

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Feb 21, 2011 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

First post updated Wink

Yeah, I think I might have to decrease the Grinder's cost since the Chimera have two very expensive structures now (this and the Cloning Vat).

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Feb 22, 2011 9:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated! Does $1800 work for the Grinder (I still wanna keep it expensive since it is also a prerequisite for the Megalith)?

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Feb 22, 2011 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think the thing you need to think about is how much the grinder costs versus how much it is going to be used, simply because if it isn't used often and it has a high price tag, no one will build it because it is a financial hit as apposed to a gain. IMO mind controlled units are far more valuable as offensive weapons than quick cash. While the idea of using civilians as a source of income is fun, the time it takes to go out and mind control vehicles and civilians is more micromanaging and detracts the attention from the fast paced gameplay.

Also, with the introduction of the service depot, the grinder is almost obsolete. The whole idea behind the Grinder in YR is that since Yuri couldn't repair vehicles, the better idea was to scrap low health units and gain the cash from them as opposed to letting them die, which was a waste, especially if you built the vehicle yourself. If you have a depot and a grinder, you could keep units in the fight, making the idea of recycling them somewhat backwards.

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 22, 2011 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhh, agreed.

I never bothered with the Grinder myself. I think back in the 2006 version of my old mod I actually made the Grinder a special structure for a Yuri faction... don't make the same mistake I did. #Tongue

Back to top
View user's profile Send private message Send e-mail
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 23, 2011 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Regulus.

Consider also, that the cost and time required to mind control and manage units back to the grinder can sometimes make it a worthless addition. A price of anything about about $1200 is a bit too much for me to be bothered with building the Yuri clone, walking him to the nearest carpark, mindcontrolling some cars (what's with that, btw? Is it telekinesis or are there drivers in their cars skiving off work?), get the vehicle back to the grinder, and get my 70 credits. At 70 credits a pop, I'd need to grind about 171 of them to pay for the grinder alone. That's not paying for that Dominator I ordered.

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

So, the Scrapper Platform is a missile-based artillery that's ineffective against structures?

That means it's basically always using relatively slow missiles against mobile targets? That seems rather silly...

_________________

Last edited by Nyerguds on Wed Feb 23, 2011 10:29 am; edited 1 time in total

Back to top
View user's profile Send private message Visit poster's website Skype Account
freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Feb 23, 2011 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

The Magnetron deals with structures. The Scrapper Platform deals with combat units Wink And the Scrapper's missiles are homing missiles.

About that Grinder thing, should the cost be around $600-$1000?

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

That's not really artillery then, is it? #Tongue

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Feb 23, 2011 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

In my honest opinion, why keep the Grinder if you already have a Service Depot (the original reason Yuri had it was a lack of Service Depot) and a late game economy structure (the Cloning Vats)? It doesn't fit in much. If you're still wanting to keep it, make it require a Tech Secret Lab or something.

And the original price, $600, is the best price unless you increase the armor.

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Feb 25, 2011 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated Wink

Guess how I spawned those slimers without Ares #Tongue

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Mar 06, 2011 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated Wink

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 06, 2011 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Who made that Deviator voxel? Its a cool remake!

Back to top
View user's profile Send private message Send e-mail
freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Mar 06, 2011 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zerg Kete, one of the many uber awesome voxel artists from China. You can get it at RA2DIY (they got loads of great shit over there! @_@).

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Mar 16, 2011 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated. Note that the Toxin Sprayer isn't final.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Mar 28, 2011 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated! Yes, I'm aware that the Leviathan has black dot disease (I can't seem to fix it X_x).

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 28, 2011 8:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I should really revisit it...

Back to top
View user's profile Send private message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jun 30, 2011 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Been some time since the last update so here's some updates. The mod is still running well Wink

Stay tuned for more updates.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Mon Aug 01, 2011 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the grinder, why don't you make it give like 120% of the units original price. Granted this doesn't make logical sense but neither does half of anything in RA2. I don't mod Red Alert 2 so I'm not sure if this is possible. Used in conjunction with the Cloning vats this becomes a viable source of income.

_________________
Beta Tester for Mental Omega 3.0


Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Mon Aug 01, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

120%? Exploitable!

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [29 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1908s ][ Queries: 11 (0.0083s) ][ Debug on ]