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Hover Tank...
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Quadhelix
Vehicle Drone


Joined: 31 Aug 2007

PostPosted: Sat Sep 11, 2010 2:29 pm    Post subject:  Hover Tank...
Subject description: ...where is it?
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In the Draft Players' Manual, it mentions the Hover Tank:

Aro wrote:

Hover Tank: Your early game anti-armor unit, has the ability to hover and is armed with both a small anti-infantry gun and anti-armor cannon, effective in large groups and early attacks.
Note: This unit is unable to move during Ion Storms.


However, in game, I am unable to build Hover Tanks. I believe that I am having a similar problem with the Orca Immobilizer.

Have the Hover Tank and Orca Immobilizer simply not been implemented yet, or is something else going on?

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Sep 11, 2010 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Orca is ingame, for sure. Well, Aro and co used them against me in some online matches ...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 11, 2010 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hover Tank was ditched after it proved rather redundant.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Sep 11, 2010 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orca Immobilizers are there. Helipdad -> Tech Center -> EMP Cannon to acquire.

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Ferrados
Medic


Joined: 29 Aug 2010
Location: The Netherlands

PostPosted: Mon Sep 13, 2010 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

hover tanks can be obtained from crates, IIRC.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Sep 13, 2010 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I forgot to disable them from being obtained in crates, this has been fixed already. Any how, In the staff section we are discussing a new unit for GDI to fulfill the additional hovering unit role effectively so it doesn't overlap any other unit roles (which the hover tank did, hence why it was removed).

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Sep 13, 2010 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Orca Immobilizers are there. Helipdad -> Tech Center -> EMP Cannon to acquire.


I'm looking forward to the new Helipdad building. Sure to be a hit! Laughing

I noticed they were gone a while back but there are a few in the 5th Nod mission.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Sep 13, 2010 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

They were never gone. Confused

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Quadhelix
Vehicle Drone


Joined: 31 Aug 2007

PostPosted: Tue Sep 14, 2010 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Any how, In the staff section we are discussing a new unit for GDI to fulfill the additional hovering unit role effectively so it doesn't overlap any other unit roles (which the hover tank did, hence why it was removed).
This is probably a dumb idea, but since the Disruptor seems to exist within the TI universe, why not make the third hover unit something like a Shatterer/Hover Disruptor? Perhaps, however, it could have to deploy to fire, making it more of a mobile turret.

In fact, one fairly dumb idea would be a Mobile Disruptor Turret which has to deploy to fire, but uses the Jump Jet locomotor. Laughing

A slightly more serious idea would be to make the Mobile Sensor Arrays hover or jump jet units.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 14, 2010 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like the hover sensor array idea.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 14, 2010 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Believe it or not, a long time ago we had both the Disruptor and the Railgun tank implemented, in order to make their roles differ from one and other we decided to make the Disruptor a hovering unit (As you just suggested), but that still caused overlapping roles so we scrapped the Disruptor from GDI's arsenal and gave it to GloboTech (Also known to the staff as: TI's Scrapyard). The Mobile Sensor array idea is definitely interesting, it would definitely make use of the extra hovering unit slot. Thanks for the ideas and thoughts, we'll be discussing it.

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