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Star Strike Holiday Update
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Dec 24, 2010 8:52 pm    Post subject:  Star Strike Holiday Update Reply with quote  Mark this post and the followings unread

Happy Holidays everyone! It's been awhile since the last major SS update- so lets get going.

Reboot
Star Strike's rulesmd.ini has been redone. Part of the reason was for organization reasons- but the other was to reimplement the balance system. While overall, it is recognizable to 0.6X Build 2, the damage system is on a proper scale (close to RA2) and is also easier to manage, meaning future balance tweaks will be less time consuming and over-arcing.
Some major changes:
  • Artillery less expensive, more specialized
  • Base defenses no longer gain veterancy
  • Garrison range nerfed to 9 cells, from 11 cells; or in other words, advanced infantry and vehicles can outrange garrisons with proper micro.
  • Helicopters may only target helicopters- not missiles or fixed wings. Exclusion is the Fightercraft.
  • HP/damage values reduced by roughly 50%
  • SSIA Tech Tree changed:
    --Chronosphere removed, replaced with Nanobot Field (repairs everything in wide radius)
    --Assault Carrier removed
    --Sensor Corvette and Guardian Missile Frigate added
  • EDF Tech Tree changed:
    --Power Plant replaced with (Mini) Nuclear Reactor
    --Radar Tower now provides Radar and Satellite Sweep ability
    --Tech Center (not advanced) removed
    --Nuclear Reactor removed
    --Nuclear Silo and Iron Curtain replaced with Strategic Command (Arc Light Strike) and Chronosphere
    --New resource building: Dropzone (calls in Cargo drops)
    --Battleship and Carrier are now both build-limit to 5; will be mutually exclusive
  • Invader Tech Tree changed:
    --Lite APC (the WF variant) removed
    --Sensor Probing (Psychic Reveal) removed


Flags and Stuff!
By CCHyper:

This is a slightly older version, with the letters being a different color. Hyper is welcome to post the new version, if he wishes. #Tongue

By myself:

SSIA's faction logo.

EDF's faction logo.

Invader's faction logo.

I'd say these 3 are WIP, but that's a crappy defense against criticism, so fire away!

Ye Olde Unit Previewes
Assault Transport

The Invader capital ship, the Assault Transport is a massive amphibious assault vehicle designed to do battle with the largest of enemy vehicles, but also to transport infantry and vehicles around the battlefield. The ship itself has special interfaces that allow infantry and some vehicles to fire out of it, adding to its already amazing firepower.

Sentinel

The SSIA's stolen tech unit when infiltrating an Invader Advanced Tech Center, the Sentinel is a sleek, low profile tank. What distinguishes it from other designs is that it uses a scaled up version of the Eliminator Commando's laser-gatling gun; once this massive weapon spins up to full speed, little on the battlefield will survive for more than a few seconds.

Stallion

The EDF's Stallion Transport is the workhorse of the air force. Replacing Nighthawks and Chinooks in all roles, the huge but speedy Stallion can transport large amounts of men and material to anywhere on the field. Do note that it is unarmed and that much of its durability comes from the redundancy inherent to such a large vehicle- not any sort of resistant armor.

Support Abilities
Thanks to Ares and unlimited superweapons, Star Strike now has support abilities that give players the ability to call in limited tactical firepower at important moments.
SSIA EMP Strike
An SSIA Tactical Fighter makes a run at the target, firing a flurry of EMP Missiles that will shut down all vehicles and disable the functions of many buildings in a small radius for an extended period of time.

EDF Black Eagle Strike
2 Black Eagles attack the target location with fuel air-bombs, which absolutely devastate most vehicular and infantry targets.

Invader Shredder Insertion
Teleports a Shredder Defense Turret to the location specified. These special Shredders do not consume power and cannot be sold. This ability costs 600 credits to use.

Tech Branches
In an effort to add a little diversity to SS's gameplay, tech branches are being added, forcing players to make decisions on what they want to use. Some examples are:
SSIA Heavy Armor Technology
Unlocks the Juggernaut Tank and the Main Battle Tank.
SSIA Advanced Technology
Unlocks the Stealth Tank and Hover Tank.

EDF Battleship Battlegroup
Unlocks the Battleship.
EDF Carrier Battlegroup
Unlocks the Aircraft Carrier.

Invader Fusion Technology
Unlocks the Fusion Tank and Advanced Ore Drone.
Invader Proton Technology
Unlocks the Proton Tank and Bomb Drone.

These are of course, WIPs and subject to change/non-existence. Currently, the test build does not have these- but one thing is a definite- Battleships and Carriers will not be available simultaneously.

That's all for now! Have a Happy Holidays/New Years, see you in 2011!

Last edited by EVA-251 on Fri Dec 24, 2010 9:41 pm; edited 1 time in total

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Dec 24, 2010 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Said it so many times, the Invader logo screams France. Not too fond of EDF's either since it, too, is a star. It also looks too much like the U.S.' old star they put on vehicles.

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Victory!

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Dec 24, 2010 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

As for the Pave Low, it should be armored..

Other than that, great work.

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Okay, my signature was starting to annoy even me.

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