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Wolfenstein
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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Thu Dec 30, 2010 9:38 am    Post subject:  Wolfenstein
Subject description: Anyone?
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I've been modding Wolf3D recently so do you people mind if we have a wolf3d modding section? The game itself is fully moddable but unfortunately, id software didn't release a source port for win 7 and vista. But!, there are alot of unofficial ports scattered around and one of them is called NewWolf.
All you require is C++ knowledge, THE GAME(Shareware/full, does not matter), and a C++ compiler(The original source's only uses 1 compiler, Borland C++ 3.1, you can't use any other unless you are using a ported source) and lastly, free time(You'll understand). Very Happy
Happy modding and Happy New Year to you guys. Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Dec 30, 2010 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the SC2 and FO3 sections don't get to stretch their legs often, so I'm not sure that Wolfenstein needs its own forum for now.

Given the choice I'd probably find a dedicated forum or just go browse ModDB.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Dec 30, 2010 9:56 am    Post subject: Re: Wolfenstein Reply with quote  Mark this post and the followings unread

+=Marvin=+ wrote:
The original source's only uses 1 compiler, Borland C++ 3.1, you can't use any other unless you are using a ported source)

I didn't know that. Can it use Borland C++ 5.0 too?

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Fri Dec 31, 2010 2:58 am    Post subject: Re: Wolfenstein Reply with quote  Mark this post and the followings unread

Untrue wrote:
+=Marvin=+ wrote:
The original source's only uses 1 compiler, Borland C++ 3.1, you can't use any other unless you are using a ported source)

I didn't know that. Can it use Borland C++ 5.0 too?

It only supports Borland C++ 3.0/3.1.
But there are some source ports like NewWolf (Much 3D-er version of Wolf)

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