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Nod's "Big 7"
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Feb 01, 2011 12:24 pm    Post subject:  Nod's "Big 7"
Subject description: Nod's most badass units is HERE!!
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Cool I'm releasing some of my private voxels here, so here it is 7 of em', all are Nod's most well known units, they're used in my private mod but i decide to release it to public, since there's a lack of public release for such voxels, i also have a few GDI's reworked voxels, it might be put in for release soon, hope everyone enjoy this pack, stay tuned for more releases!! Wink

BTW: RA2YR Voxel pack might be postponed for a while since i've been working with Speeder for Mental Omega...



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 01, 2011 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

As always from you, these are some excellent voxels. Surprised
I wonder when you made them and if you had contact with ErastusMercy, because the STNK and the artillery have some similarity with the TI STNK and Howitzer. #Tongue
I guess voxels close to perfection and based on similar designs/purpose come quite close to each other by default. Very Happy

azri_apoc wrote:
BTW: RA2YR Voxel pack might be postponed for a while since i've been working with Speeder for Mental Omega...

Since you've made so many new voxel since your last voxel pack, you should definitely release a new one (regardless if it has 1 or 2 units less than the last pack)

Spotlight vote.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Feb 01, 2011 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
As always from you, these are some excellent voxels. Surprised
I wonder when you made them and if you had contact with ErastusMercy, because the STNK and the artillery have some similarity with the TI STNK and Howitzer. #Tongue
I guess voxels close to perfection and based on similar designs/purpose come quite close to each other by default. Very Happy


yup, that Howitzer was inspired from TI "Hammerhead", but i'm still keeping the original Artillery design, but with few enhancement and details, and that Stealth Tank was inspired from C&C Renegade... Wink

Lin Kuei Ominae wrote:
azri_apoc wrote:
BTW: RA2YR Voxel pack might be postponed for a while since i've been working with Speeder for Mental Omega...

Since you've made so many new voxel since your last voxel pack, you should definitely release a new one (regardless if it has 1 or 2 units less than the last pack)

Spotlight vote.


uhhh...i think its not a right time since someone "turns" my Mobile Weather Controller into a crane... Mad

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 01, 2011 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow they look damn awesome. Please do a complete set!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Feb 01, 2011 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Tue Feb 01, 2011 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Spotlight Now.

Azri... I hope you won't mind, If I would change your Abrams into Mirage Tank (And Tesla Mammoth to look more like Cameo Tesla Tank) ? I ask becouse everyone of us want to put hands on your new Voxel pack Very Happy

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Feb 01, 2011 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great stuff. I like the Artillery a lot.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Feb 01, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

azri_apoc wrote:

uhhh...i think its not a right time since someone "turns" my Mobile Weather Controller into a crane... Mad


So you think it would be good idea to restrict other people's creativity just because you think that your voxels should only be used for one damn purpose? That crane edit definitely isn't that horrible either. Making a big fuss over something like that just seems bit stupid if you ask me.

I suppose in ideal world creator could be asked before applying any edits but that really...does not cut it. I wouldn't even bother to use any public assets if I had to be asking permission from authors for any edits ranging from simple tweak to more complex ones. And I am sure several other people also feel same.

After author releases their asset for public to use, it should be up to any modders to decide how to use it, as long as people do not try to claim they created the said asset by themselves or even release it without permission, of course. Yeah, I suppose we're bound to see bastardized edits (that crane is far from 'bastardized' though) sometimes. In case of those, I think just pointing out that the original is better or giving tips on how to improve would be much better than just going apeshit over it.

On more relevant note, those Nod voxels are looking pretty decent. Somehow you even managed to make much more appealing version of the feared shoebox of death.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 01, 2011 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Considering it didn't look like a Mobile Weather Controller it was used as well as it could've been.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Feb 01, 2011 6:11 pm    Post subject: Re: Nod's "Big 7" Reply with quote  Mark this post and the followings unread

can we get a bigger pic to view?

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Feb 01, 2011 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great work.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Feb 01, 2011 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I accidentally the whole spotlight. Is bad? o.O

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Wed Feb 02, 2011 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
azri_apoc wrote:

uhhh...i think its not a right time since someone "turns" my Mobile Weather Controller into a crane... Mad


So you think it would be good idea to restrict other people's creativity just because you think that your voxels should only be used for one damn purpose? That crane edit definitely isn't that horrible either. Making a big fuss over something like that just seems bit stupid if you ask me.

I suppose in ideal world creator could be asked before applying any edits but that really...does not cut it. I wouldn't even bother to use any public assets if I had to be asking permission from authors for any edits ranging from simple tweak to more complex ones. And I am sure several other people also feel same.

After author releases their asset for public to use, it should be up to any modders to decide how to use it, as long as people do not try to claim they created the said asset by themselves or even release it without permission, of course. Yeah, I suppose we're bound to see bastardized edits (that crane is far from 'bastardized' though) sometimes. In case of those, I think just pointing out that the original is better or giving tips on how to improve would be much better than just going apeshit over it.

On more relevant note, those Nod voxels are looking pretty decent. Somehow you even managed to make much more appealing version of the feared shoebox of death.


i didn't say its a good idea, what i'm trying to say is at least try to notify me first if you want to modify the voxels or just simply mention the original author, just take a look on the ModDB Page he didn't even mention my name there #Tongue, no disrespect here mate but i've seen a few mods out there and they're using my voxels too at least they give me a credit for the work even with a few edits on it...

SSTG also using my wheels style to his Gattling Tank, but why i didn't mad at him? cuz he's using my voxels to learn, i like his style. Cool

anyway here's a full ingame for all of em'

Tick Tank...


Stealth Tank...


Devil's Tongue...


Howitzer...


Recon Bike...


Attack Buggy...


Banshee...

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Wed Feb 02, 2011 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Azri I've heard it says you always make voxel very exactly and now I believe it's true,I like your awesome voxel,hope you can make more RA2/YR voxel soon Smile

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Wed Feb 02, 2011 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

These are pure epic. Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Feb 02, 2011 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

somebody stop this guy! he's too good

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Wed Feb 02, 2011 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god... My Eyes! Shocked

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Wed Feb 02, 2011 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

azri_apoc wrote:
Starkku wrote:
azri_apoc wrote:

uhhh...i think its not a right time since someone "turns" my Mobile Weather Controller into a crane... Mad


So you think it would be good idea to restrict other people's creativity just because you think that your voxels should only be used for one damn purpose? That crane edit definitely isn't that horrible either. Making a big fuss over something like that just seems bit stupid if you ask me.

I suppose in ideal world creator could be asked before applying any edits but that really...does not cut it. I wouldn't even bother to use any public assets if I had to be asking permission from authors for any edits ranging from simple tweak to more complex ones. And I am sure several other people also feel same.

After author releases their asset for public to use, it should be up to any modders to decide how to use it, as long as people do not try to claim they created the said asset by themselves or even release it without permission, of course. Yeah, I suppose we're bound to see bastardized edits (that crane is far from 'bastardized' though) sometimes. In case of those, I think just pointing out that the original is better or giving tips on how to improve would be much better than just going apeshit over it.

On more relevant note, those Nod voxels are looking pretty decent. Somehow you even managed to make much more appealing version of the feared shoebox of death.


i didn't say its a good idea, what i'm trying to say is at least try to notify me first if you want to modify the voxels or just simply mention the original author, just take a look on the ModDB Page he didn't even mention my name there #Tongue, no disrespect here mate but i've seen a few mods out there and they're using my voxels too at least they give me a credit for the work even with a few edits on it...

SSTG also using my wheels style to his Gattling Tank, but why i didn't mad at him? cuz he's using my voxels to learn, i like his style. Cool


but i will credit you when my mod is release.. ok, i am wrong, sorry to azri_apoc, the "crane" is deleted now

again, sorry. i will ask you and credit you when i want to edit and use your voxels

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Feb 02, 2011 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread



Good job! Smile

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Feb 02, 2011 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice work!

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Thu Feb 03, 2011 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Such a fantastic job, Azri! I going to replace old stuff from my mod (Omega Wars), and don't forget to release new RA2 voxel pack.

NEW EDIT: Well, I going to replace the old Shadow.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Thu Feb 03, 2011 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

iamn00b wrote:
but i will credit you when my mod is release.. ok, i am wrong, sorry to azri_apoc, the "crane" is deleted now

again, sorry. i will ask you and credit you when i want to edit and use your voxels


that's okay, everyone make a mistakes in their life so as me... Wink


Yuri Legends wrote:
Such a fantastic job, Azri! I going to replace old stuff from my mod (Omega Wars), and don't forget to release new RA2 voxel pack.


i'll try to release it as soon as possible... Wink , depends on my free time,
i'm taking a training for my current job right now and i hate it... Laughing

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Feb 03, 2011 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that a Grinder or a Devil's Tank? #Tongue

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Feb 04, 2011 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
Is that a Grinder or a Devil's Tank? #Tongue


it's devil's tongue that can grind tanks and wall (like in the movie) #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Feb 04, 2011 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

How in the hell did I miss this!, Damn those look fantastic man.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Feb 04, 2011 4:59 am    Post subject: nod Reply with quote  Mark this post and the followings unread

whats up with the devils tongue? The front looks bit weird, but nice work. looking forward to more

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Fri Feb 04, 2011 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to say these aren't what I'd have expected from you. Their size and color scheme makes most look messy, where detail is lost to a sea of dark. I wouldn't call these spotlight-worthy, but then again I'm always going to prefer the brighter tones of RA2's Allies, Soviets, and Yuri over dark Nod and yellow GDI.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Feb 04, 2011 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got to agree, I'm not a huge fan myself. The Devil's Tongue, Tick Tank and Howitzer all look nice, but the others are either too small or look messy in-game. The Howitzer is the best one there, but it looks like it fades from grey to black as the front seems a lot darker than the back of the vehicle, which looks strange in my opinion.

Great job overall though, I'd say these were worthy of a spotlight, despite the Buggy, Attack Cycle and Banshee.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Feb 04, 2011 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're OK voxels, but I don't think that all of them are as good as what should now be expected of the spotlight forum.

-The Stealth Tank is just a mess of bright spots, imo. It would be hugely improved just by being free of the majority of its blue.

-The Devil's Tongue could use some more definition on the front, and less messy sides. I would also that the remap rectangle on the top would be better if it was turned into something (it looks like a pair of cylinders from the NW, N, NE, and S but from the other angles it is somewhat smudgy and blurred as to what exactly it is)

-The Howitzer is too dark, and doesn't have any definition on most of the body the tracks at the back have blurred into a lake of grey, and imo should be bound up in the same way as the front set.

-The Bike and the Buggy have the same problem, they're pretty much entirely dark grey and black, and the remap doesn't do enough to outline the shape. It would be better to use slightly lighter colours to give them some form.
However, imo the bike is quite good aside from that and some of the remap on the back looking out of place.

Other than those, the remaining voxels look good. Especially the Banshee, although I would remove the blue from it's guns and antialias the remap a little further on it.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 05, 2011 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Well there's a lot of shit in the spotlight forum and these are much better than most. I don't think theyre too dark at all either, theres enough shades there too look interesting in my opinion.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Feb 06, 2011 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I like um to Smile

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Tue Feb 08, 2011 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

What? Neutral

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