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County Sling (2-4)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 21, 2011 10:13 am    Post subject:  County Sling (2-4) Reply with quote  Mark this post and the followings unread



County Sling: A remake of the Red Alert 2 Map: Country Swing


(Click image to view the map in actual size)

Map made by Aro!

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Feb 21, 2011 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

There could be some grass on top of the cliffs also... and the 'bridge' part grass looks odd when placed like that, just saying #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 21, 2011 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

^^I don't know how the RA2 map looks like, but maybe it would look better if the "bridge" would use concrete cliffs and concrete cliff caves/holes. So it looks more like an artificial bridge than a natural passage.
Maybe adding a globotech wall to the side of the bridge also gives it a bit better bridge feeling.
Though with all our pro-terrain artist, it shouldn't be difficult to give TI a complete new custom terrain bridge (basically a cliff set that looks like a bridge, with tunnel entrances like DTA used to make the terrain-bridges work)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 21, 2011 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

The original was horribly plain, but this was one of my favorite RA2 maps to play online so I had to do a remake for TI. That bridge idea is more than possible, shouldn't be too difficult to do either, however the bridge would have to be indestructible in order to function properly.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Feb 21, 2011 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Or simply place 2 or more overlaytype high bridges next to each other. Then these are also destroyable.

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon Feb 21, 2011 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought it was a bit plain at first sight, but when looking in closer detail, especially compared to the original, it is well done. It has a slight desert feel... More desert maps please!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Feb 21, 2011 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not enough build room. Your obsession with hills and lack of flat land makes it hard to build a spread-out base for GDI seeing as their buildings are typically larger and take up more room. This is a problem because superweapons take out more at once. Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both).

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon Feb 21, 2011 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

TBH I have to agree with daTS. It needs to be flatier.
I even had problems in river of desolation to build my base, but here it is even less place - nearly none. Bottom left got an advantage there, too - cause it has a lot more buildspace through the roads. Same goes actually for the other one, too.

Additional, the AI could get a lot of problems there.

+ that neither desert nor farmland, like it was stated before, looks like that #Tongue

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Mon Feb 21, 2011 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ordosherrscher wrote:
Bottom left got an advantage there, too - cause it has a lot more buildspace through the roads. Same goes actually for the other one, too.

Additional, the AI could get a lot of problems there.


Exactly what I was going to say. And only a human player is smart enough to know how to build a base in areas like that. But sometimes even humans can't do it, mainly island bases.

Other than that a nice remake.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 21, 2011 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
GDI seeing as their buildings are typically larger and take up more room.


They wouldn't be if you stuck to GDI's currently coded foundations...

Quote:
Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both).


Who said it was meant to look like deserts or farmland? I certainly didn't. It's a remake, a tribute to the original, which was also neither desert or farmland as far as I'm concerned.

Also, I think the build-space is fine personally, there's more than enough room to build a huge base in the player locations if you know how to expand your buildings properly rather than building everything so closely together. Plus, from testing this map myself, the AI is fierce, so that's not of concern.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Feb 22, 2011 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Quote:
GDI seeing as their buildings are typically larger and take up more room.


They wouldn't be if you stuck to GDI's currently coded foundations...

Quote:
Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both).


Who said it was meant to look like deserts or farmland? I certainly didn't. It's a remake, a tribute to the original, which was also neither desert or farmland as far as I'm concerned.

Also, I think the build-space is fine personally, there's more than enough room to build a huge base in the player locations if you know how to expand your buildings properly rather than building everything so closely together. Plus, from testing this map myself, the AI is fierce, so that's not of concern.

It's more of a badlands-type of area. And I find that this remake looks significantly better and more realistic than the original.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue Feb 22, 2011 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Still - TI maps are great, but sometimes I miss a simple map, which is quiete flat, where you could actually build a really huge map. The only which comes to my mind, which has partly these properties is pig of bays, but due to the layout, it simple hasnt enough space xD

Mind me and LKO, Aro! ^^

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Feb 22, 2011 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

What's all this buildspace complaining? TI has tons of maps with less buildspace and you complain about this one Confused IMO it's fine.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Feb 22, 2011 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, buildspace is fine. If someone wants more space he can simply play another map.
In addition would the small space cause each player to soon build some secondary bases (e.g. at the construction outpost)
And finally there's still the repair vehicle: deploy it, force fire on the ground and simply create more flat space.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Feb 22, 2011 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

As long as the AI is able to construct a full base then the buildspace is fine.

I like this remake a lot, it's one of RA2 maps which I really wanted to see in TI.

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Feb 22, 2011 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Having just played this yesterday, there is well enough buildspace.

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Tue Feb 22, 2011 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good remake besides the comments on the hills.

In multiplayer I would be rather annoyed if I got bottom spots.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

So, can you actually go under the center bridge thing? #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 23, 2011 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

TI has boats now?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 23, 2011 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Not in Skirmish anyway.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Feb 23, 2011 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

This map is awesome, I wish you'd do the same thing to the map for RA2. :p

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
TI has boats now?

It has hover vehicles, no?

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Wed Feb 23, 2011 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
This map is awesome, I wish you'd do the same thing to the map for RA2. :p


I oughta try that myself. Let's see how all kinds of hills and slopes work out for it. Wink

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Mon Mar 07, 2011 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

And how have made a screenshot of all map?

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Mon Mar 07, 2011 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

By taking multiple screenshots and combining them.

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