^^I don't know how the RA2 map looks like, but maybe it would look better if the "bridge" would use concrete cliffs and concrete cliff caves/holes. So it looks more like an artificial bridge than a natural passage.
Maybe adding a globotech wall to the side of the bridge also gives it a bit better bridge feeling.
Though with all our pro-terrain artist, it shouldn't be difficult to give TI a complete new custom terrain bridge (basically a cliff set that looks like a bridge, with tunnel entrances like DTA used to make the terrain-bridges work) _________________ SHP Artist of Twisted Insurrection: Nod buildings
The original was horribly plain, but this was one of my favorite RA2 maps to play online so I had to do a remake for TI. That bridge idea is more than possible, shouldn't be too difficult to do either, however the bridge would have to be indestructible in order to function properly. QUICK_EDIT
Or simply place 2 or more overlaytype high bridges next to each other. Then these are also destroyable. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I thought it was a bit plain at first sight, but when looking in closer detail, especially compared to the original, it is well done. It has a slight desert feel... More desert maps please! QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Feb 21, 2011 7:15 pm Post subject:
Not enough build room. Your obsession with hills and lack of flat land makes it hard to build a spread-out base for GDI seeing as their buildings are typically larger and take up more room. This is a problem because superweapons take out more at once. Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both). _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
TBH I have to agree with daTS. It needs to be flatier.
I even had problems in river of desolation to build my base, but here it is even less place - nearly none. Bottom left got an advantage there, too - cause it has a lot more buildspace through the roads. Same goes actually for the other one, too.
Additional, the AI could get a lot of problems there.
+ that neither desert nor farmland, like it was stated before, looks like that _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Bottom left got an advantage there, too - cause it has a lot more buildspace through the roads. Same goes actually for the other one, too.
Additional, the AI could get a lot of problems there.
Exactly what I was going to say. And only a human player is smart enough to know how to build a base in areas like that. But sometimes even humans can't do it, mainly island bases.
GDI seeing as their buildings are typically larger and take up more room.
They wouldn't be if you stuck to GDI's currently coded foundations...
Quote:
Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both).
Who said it was meant to look like deserts or farmland? I certainly didn't. It's a remake, a tribute to the original, which was also neither desert or farmland as far as I'm concerned.
Also, I think the build-space is fine personally, there's more than enough room to build a huge base in the player locations if you know how to expand your buildings properly rather than building everything so closely together. Plus, from testing this map myself, the AI is fierce, so that's not of concern. QUICK_EDIT
GDI seeing as their buildings are typically larger and take up more room.
They wouldn't be if you stuck to GDI's currently coded foundations...
Quote:
Also, all those hills... it doesn't look anything like farmlands OR deserts (I've lived in both).
Who said it was meant to look like deserts or farmland? I certainly didn't. It's a remake, a tribute to the original, which was also neither desert or farmland as far as I'm concerned.
Also, I think the build-space is fine personally, there's more than enough room to build a huge base in the player locations if you know how to expand your buildings properly rather than building everything so closely together. Plus, from testing this map myself, the AI is fierce, so that's not of concern.
It's more of a badlands-type of area. And I find that this remake looks significantly better and more realistic than the original. QUICK_EDIT
Still - TI maps are great, but sometimes I miss a simple map, which is quiete flat, where you could actually build a really huge map. The only which comes to my mind, which has partly these properties is pig of bays, but due to the layout, it simple hasnt enough space xD
Mind me and LKO, Aro! ^^ _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Yep, buildspace is fine. If someone wants more space he can simply play another map.
In addition would the small space cause each player to soon build some secondary bases (e.g. at the construction outpost)
And finally there's still the repair vehicle: deploy it, force fire on the ground and simply create more flat space. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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