Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 11:15 pm
All times are UTC + 0
Frontline Chaos April Fools’ Update
Moderators: Dutchygamer
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Apr 01, 2011 8:43 am    Post subject:  Frontline Chaos April Fools’ Update
Subject description: No jokes in this one
Reply with quote  Mark this post and the followings unread

---Frontline Chaos April Fools’ Update---
No jokes in this one

Welcome to the Frontline Chaos April Fools’ Update. As I’ve seen too many false updates for mods the last couple of years, I decided to make an update without any jokes #Tongue
I’ve been working hard on this mod since the last major update. The major updates on this mod are:
-the mod’s story (finally)
-new models and skins for units/structures
-several new units and structures for both armies, and civilians
-AI updates
-balancing

Mod Story:
I know I promised to post this many times before, but I couldn’t get me to post it any sooner. The original was written in an evening, and had some stuff that wasn’t completely straight (note: never write stories like this when you’re tired #Tongue ). After some revisions I can finally present the final form. Check out this topic for the mod’s story. This should explain some stuff, and why the 2 armies are fighting Wink

Unit updates:
While I can try to tell all the updates of each specific unit, it’s better to let the following image comparison speak for itself:
[IMG]http://media.moddb.com/cache/images/mods/1/17/16200/thumb_620x2000/sshot201.png [/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/17/16200/thumb_620x2000/notdead.png [/IMG]
As always, Legion units in front, Revenant units in the back. As you can see, most units have their own models, and have been skinned. There have been some scrapped units for both sides, and some replacements have been added for them. Some of the new units:

Legion:
-Helepolis Heavy Assault Transport – an heavy armoured transport with fireports

Revenant:
-Pyradon – an heavy-duty flame tank, the replacement of the old Promethean

I’ve been also working on the air units. While I can model ground units decently now, air units are still a bit of a problem. I’ve been working on Legion air units, and have been having some problems with polycounts. In example: the Hunter gunship originally had over 800 polies, which makes it very high for an unit that can be spammed rather easily. I’m now considering my options, as the current model does fit the unit.
Besides the above, now remaining is creating new models for the Supply Trucks of both sides, and skinning the remaining models. After that, I’ll begin adding the much-requested details on the textures (with some new techniques I picked up here and there) Wink

Structures:
Some time ago, I didn’t had any inspiration for either side, so I decided to do some work on stuff that wasn’t related to any army. The result of this are several Monuments, some of which are based upon the RA2 monuments. The ones that are done for now are the Washington Monument, and the Lincoln Memorial. Visit this topic for more information about those.

I also have made several other large civilian structures, but displaying them would spoil the campaign a bit #Tongue

In other news:
Besides adding, scrapping, and editing units, I’ve also done some work on other parts of the mod:
-AI: the AI now works for both sides, on all AI levels. I’ve make sure that they use the new units and upgrades as well, and made some updates where needed.
-Maps: while not my strong point, I decided to continue my work on some of the campaign maps, and the shellmap (the map you see in the main menu). These will most likely be updated in bursts, as I can work the best on those when I’m in a mapping mood #Tongue
-Superweapon switch: something I always liked in Red Alert 2 was the option to disable superweapons. With some assistance I’ve changed the Superweapon Limit button of GenZH to a Superweapon Disabler button. This way you can decide whether you want to play with or without the destructive superweapons. I’ve changed this as the superweapons in this mod are more destructive than their counterparts from GenZH, and it can be fun to use more conventional forces to destroy your enemies instead of using a ‘simple’ power.
-General Powers: while I still have to find a new name for this, General Powers are still in this mod. I’ve been looking at some nice ideas I can use as a General Power for each army. Besides the generic ‘unlock unit’ and ‘unlock superweapon’ powers, I have some nice powers for this mod Wink
-Billboards: I always loved the random billboards from TS and RA2, so I decided to include some, just for the heck of it #Tongue They come with random images and quotes, and can be shot so they topple, crushing inf and damaging vehicles/structures.

General Images:
Just some images from the General Images thread:




That is all for now. Watch out for the jokes today, and try not getting fooled #Tongue

Until next time, Dutchygamer out.

Back to top
View user's profile Send private message Send e-mail Skype Account
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 01, 2011 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Six #Tongue's and three Wink's

And as an aside from that most important of comments, nice looking work.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Apr 01, 2011 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

If you know me, I love using '#Tongue' in my posts #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1481s ][ Queries: 11 (0.0078s) ][ Debug on ]