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C&C Red Alert 2 Yuris Return
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 5:43 pm    Post subject:  C&C Red Alert 2 Yuris Return
Subject description: You Thought It Was All Over But It Has Just Begun...
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You Thought It Was All Over But It Has Just Begun Welcome Everyone To Command And Conquer Red Alert 2 Yuris Return!!!!

The Aim Of This Mod is to extract maximum Pleasure for people who don't have Ares or Launch Base Ect. And to use onlly public Voxels And Shps If i see a good Voxel Or Shp I'll Slam It Into The Mod

Some Of The Stuff In The Mod...
Yuri Attack Dog
Combat Copter (Up to six infantry can go in it and shoot out of gunports)
Predator (3 men or a whole tank can go inside and shoot out)
F22 Raptor
Mig-21 Fishbed (Yuris Plane)
Mig-29
SU-50 PAK FA
Allied Battle Bunker
Yuri Battle Bunker
Soviet Airpad
Yuri Airpad
Allied Turret
Tank Hunter
Armour Avenger
SAS
Guardion Tesla Trooper (Which Deploys!!!!)
Repair Ship
Stinger Sub (Yuri Sub)
Silent Hunter Attack Sub
Gattling Sub (Yuri Sub)
Cruiser
And Alot Lot More...

This Mod Is Still Growing and all authers of the Voxel(S)/Shp(S) will be Credited

Cheers For Reading And Stay Tuned



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 18, 2011 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, you've just shown us some public assets.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Ok, you've just shown us some public assets.

It's the rules that count and alot of mods are made from public assets yet they stills use ares and stuff

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 18, 2011 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, but they don't show screenshots displaying a single unit which isn't even unique. You've gotta display the gameplay changes.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Yes, but they don't show screenshots displaying a single unit which isn't even unique. You've gotta display the gameplay changes.
oh alright i'll do that asap

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

At the heart of Yuri's new Naval Force is the Stingray Attack Sub launching duel Torpedos which will Merc both Allied and Soviet Naval Forces this and fast streamline desighn means the Stingray Attack Sub is great for quick Hit & Run Tactics as well as in Convoy with Larger Boomer Subs but does have weak armour

Armour: Medium
Speed: Pretty Quick (for a sub)
Armment: Duel Torpedo Tubes
Requires: Sub Pen
Cost: $1,000

By Mig Eater



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Last edited by dodgevipergts on Mon Apr 18, 2011 8:56 pm; edited 1 time in total

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 8:55 pm    Post subject: Combat Copter Reply with quote  Mark this post and the followings unread

The Russian Combat Copter is Capable of Leveling Bases in little time at all it does not have any weapons but it does have 6 passenger slots although it can't hold vehicles like the Helix it can hold up to 6 Infantry which can shoot out of Gun Ports onboard

Armour: Semi-Light
Speed: Fast
Armament: None
Owner/s: Russians
Requires: War Factory, Battle Lab
Cost: $1,800



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue Apr 26, 2011 9:42 pm    Post subject: Teams New Turrets And Defences Reply with quote  Mark this post and the followings unread

ALLIES=Allied Battle Bunker
England=Machine Gun
France=Grand Cannon (Old)
Korea=Turret
America=Missile Battery
Germany=Prism Tower (Old)
SOVIET
Russia=Advanced Tesla Coil
Cuba=Flame Turret
Libya=Tesla Coil (Old)
Iraq=Tesla Coil (Old)
YURI=Yuri Battle Bunker, New Phychic Tower (ART)

Edit:Korea Get Guard Tower

Last edited by dodgevipergts on Sat May 14, 2011 9:21 pm; edited 1 time in total

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu Apr 28, 2011 9:29 pm    Post subject: The Allied Landing Pad Reply with quote  Mark this post and the followings unread

requires: Allied Airforce Command Headquarters
Price: $500
Teams: Germany, USA, UK, Cuba, Libya



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat Apr 30, 2011 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god. This mod doesn't even use GOOD public assets.

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Last edited by Symphonic on Sat Apr 30, 2011 3:11 pm; edited 1 time in total

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Apr 30, 2011 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I seriously LOVE this mod!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon May 02, 2011 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
Oh my god. This mod doesn't even use GOOD public assets.


I started off using crap for my mod too, just like many other recognizable modders :V

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The future belongs to The Forgotten!

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 07, 2011 3:33 pm    Post subject: The Flipper Tank Reply with quote  Mark this post and the followings unread

The Flipper Tank can flip any vehicle whether it be a Flak Track Or Apocalype onto it's roof Destroying It Instantly and only one may be deployed to the battlefeild at any one time

Countrys: Great Britain
Cost: $2,800
Requires: Battle Lab
Armour: Heavy
Speed: Slow



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Last edited by dodgevipergts on Tue Aug 09, 2011 7:47 pm; edited 1 time in total

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 08, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crazy Ivans can now manualy set off exsplosives

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri May 13, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok guys let's not start attacking modders because they are making a mod using assets,atleast he is giving credits,and you all know that asset's are there for "public use"

now for you dodge
here are a few things i can see wrong:
Quote:

Combat Copter (Up to six infantry can go in it and shoot out of gunports)
Predator (3 men or a whole tank can go inside and shoot out)


in specific am talking about:
Quote:

shoot out of gunports
a whole tank



actually in any mod,having many (or a few) unit's with opentopped=yes ia bad idea,for example,i'd play your mod and put 5 combat choppers filled with the strongest available units and go win in 5 min's.
that's all for now.[/b]

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri May 13, 2011 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

cheers for the tip superluigi949 but i quite like these units i've increased there prices but i'm not much good with AI and if you have a tut or a guide that would really help

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat May 14, 2011 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

superluigi949 wrote:
actually in any mod,having many (or a few) unit's with opentopped=yes is a bad idea,for example, I did play your mod and put 5 combat choppers filled with the strongest available units and go win in 5 minutes.
That's all for now.


Can you tell me what unit did you use? Tesla Trooper? Flak Trooper? Tanya? Boris? Chrono Legionnaire? Cause I really wanna know your strategies. And you'll win unless your opponent build a lot of AA's (Gattling Cannon, Flak Cannon, Flak trooper, etc)

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

New Stuff...
Commando
Hijacker
Parasite Trooper
Spetsnaz
Tank Hunter
SAS
Flame Thrower
Noris
Demo Dog
Bio Trooper
Agent
Tesla Commando
Mortor Trooper
Sharp Shooter
Driller APC
Humvee
Ironfist
Howitzer
Hover Tank
Hellfire Tank
Gattling Sub
Uranium Tank
Strike Carrier
War Crawler
Stinger
Soviet Repair Boat
Allies Repair Boat
Seeker tank
S.S.M Launcher
Tank Trasher
Yuri Miner
Z8 Chopper
Apache Chopper
WZ10 Chopper
Hornet Chopper
Seal Drop Special
Spy Sweeper
Agent Annihilater
Chrono Prison
Frontline Assault APC
Missile Battery
Machine Gun
Prism Power Upgrade
Flame Turret
Medic Center
Allied Landing Pad
Allied Air Control
Advanced Tesla coil
Soviet Arms Dealer
Yuri, Allied And Soviet Gates
Nuke Plant
Prism Power Plant
Turret

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 10:41 am    Post subject: Americas Army Reply with quote  Mark this post and the followings unread

Howitzer-$900 (By Westwood Studios)
Comanche-$1,400 (By Migeater)
Dominator Tank-$1,100 (By Azri_Apoc)
F22 Rapter-$1,500 (By Azri_Apoc)
Air Command-$2,000 (By ArgCmdr)
Missile Battery-$1,100 (By Migeater)
Seal Drop Special-8 Mins



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 1:19 pm    Post subject: All Allies Army Reply with quote  Mark this post and the followings unread

Sniper-$600 (By Westwood Studios)
Armour Avenger-$350 (By Dark_Elf_2001)
Humvee-$500 (By Azri_Apoc)
Apache-$1,100 (By Stingerr)
Chinook-$1,100 (By Migeater)
Allied Battle Bunker-$500 (By MadHq)
Sandbags-$25 (Not Shown) (By Westwood Studios)



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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat May 14, 2011 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm startin to love this mod.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 4:31 pm    Post subject: Russias Army Reply with quote  Mark this post and the followings unread

Gaurdion Tesla Trooper-$700 (By Dark_Elf_2001)
Tesla Commando-$1,500 (By Dark_Elf_2001)
Siege Tank-$3,250 (By Conman)
Helix-$1,200 (By Migeater)
MiG 1.44-$1,500 (By Migeater)
Advanced Tesla Coil (By Xgamer)
Arms Dealer (By Factionmk)



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 4:44 pm    Post subject: All Soviet Army Reply with quote  Mark this post and the followings unread

Terrorist-$200 (By Westwood Studios)
Spetznaz-$1,000 (By Turn-A-Gamer And Edited By M666)
Chitzkoi-$800 (By Dark_Elf_2001)
WZ10 Chopper (By Stingerr)
MiG-29-$1,200 (By Azri_Apoc)
Soviet Airpad-$1,000 (By MadHQ)
Barbed Wire Fence-$25 (By Westwood Studios)



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 9:13 pm    Post subject: !!!!The Trailer!!!! Reply with quote  Mark this post and the followings unread


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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Sun May 15, 2011 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

IamInnocent wrote:
superluigi949 wrote:
actually in any mod,having many (or a few) unit's with opentopped=yes is a bad idea,for example, I did play your mod and put 5 combat choppers filled with the strongest available units and go win in 5 minutes.
That's all for now.


Can you tell me what unit did you use? Tesla Trooper? Flak Trooper? Tanya? Boris? Chrono Legionnaire? Cause I really wanna know your strategies. And you'll win unless your opponent build a lot of AA's (Gattling Cannon, Flak Cannon, Flak trooper, etc)


with conscripts,really!!,the normal AI dosen't build too much AA.

@dodge:
i'd decrease it's armor too,not only the cost that is...
oh and about AI help,send me these and i'll make an AI for you:
infantrytypes (where you added the new unit')
vehicletypes (where new vehicles are)
buildingtypes
? aircraft types ? (where v3rocket,orca,beagle are)

that AI won't be bad,but still it's not the best,if you want to learn how to use decoder's AI editor,PM me.

..............
am mad about the mod,make a beta already
.............

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the only one around here that i'd like to call big brother is LKO

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 1:28 pm    Post subject: Cuban Army Reply with quote  Mark this post and the followings unread

Demo Dog-$250 (By Factionmk)
Grenadier-$250 (By Raminater And Projectile By Cranium)
Tank Hunter-$300 (By Rommel)
Noris-$1,500 (By ArgCmdr)
Flame Thrower-$220 (By Chrono Loony)
Shredder Tank-$750 (By Azri_Apoc)
Inferno Tank-$900 (By TX1138)
Rocket Buggy-$900 (By MadHQ)
Tank Trasher-$850 (By Azri_Apoc)
Flame Turret-$750 (By MadHQ)



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 4:22 pm    Post subject: Korean Army Reply with quote  Mark this post and the followings unread

Mortor Trooper-$500 (By LaoTze)
Commando-$1,500 (By he_Guardian And Shadowfx)
Guardian Tank-$850 (By Conman)
Seeker Tank-$1,200 (Conman And partyzanpaulzy)
Frontline Assault APC-$800 (By Azri_Apoc)
Guard Tower-$650 (By deezire)
Turret-$850 (By The I Man)



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Last edited by dodgevipergts on Sun May 15, 2011 4:39 pm; edited 1 time in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun May 15, 2011 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Seeker tank is an asset created by Conman for XAW, a discontinued mod. If you're using the prepackaged cameo from the mod, you must also credit partyzanpaulzy.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
The Seeker tank is an asset created by Conman for XAW, a discontinued mod. If you're using the prepackaged cameo from the mod, you must also credit partyzanpaulzy.


ok thx

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can now have a up to 99 build Q

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 4:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

GI, Conscripts, Armour Avengers, Tank Hunters, Flak Troopers, Grenadiers And Gattling Gunners Can Now All Garrison Buildings

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 8:46 pm    Post subject: Yuri's Army Reply with quote  Mark this post and the followings unread

Gattling Gunner-$400 (By Dethro)
Mind Controlled Mutt-$200 (By The I Man)
Driller APC-$1,100 (By lefthand)
Hornet Chopper-$2,000 (By Tresbourre)
Ore Miner-$1,400 (By shadowfx78)
MiG-21 Fishbed-$1,000 (By Conman)
Airpad-$800 (By MadHQ)
Service Depot-$800 (By The I Man)
Ore Refinery-$2,000 (By MadHQ)



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon May 16, 2011 7:35 pm    Post subject: !!!!I Got A Present For Ya!!!! Reply with quote  Mark this post and the followings unread

Korea have sacked Tanya and gone back to the classic Commando armed with High Powerd Sniper Rifle the Commando can shoot through loads of men in 1 shot he is also armed with Vehicle And Building C4 Charges

Countrys: Korea
Arment: High Powerd Sniper Rifle, C4 Charges
Prerequisite: Barracks, Battle Lab
Cost: $1,500



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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Mon May 16, 2011 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know, the mod ooks great...but i think the flipper tank can be a bit overpowered, even if only one can be builty, he can destroy any other tank easily. =/

In general, though, good work. =)

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Mon May 16, 2011 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

When it comes to adding new units in a mod, less is always more. Most of these new units you are proposing for this mod will either end up being redundant, extremely niche, inappropriate for their faction or will not be used at all.

Try having a single unit do the job of two-three other units that you have suggested. Not only will this save you from having to code so many different units but will make this single unit more valuable to the player.

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Mon May 16, 2011 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think there's enough units, could you add some more please...

And buildings, LOADS of buildings.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 8:16 am    Post subject: Britain Army Reply with quote  Mark this post and the followings unread

SAS-$1,250 (By justsomeguy)
Sharp Shooter-$600 (By Dark_Elf_2001)
Flipper Tanl-$2,800 (By MadHQ)
Hover Tank-$1,200 (By Azri_Apoc)
Medical Center-$2,000 (By The I Man)
Machine Gun-$900 (By Migeater)



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 18, 2011 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder, have you got into the 100 unit bug?

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Thu May 19, 2011 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

actually he still didn't do the AI so he might not know what it means...

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu May 19, 2011 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I wonder, have you got into the 100 unit bug?
no i've fixed the 100 unit bug

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu May 19, 2011 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's fancy talk for "moved civilian vehicles past 100."

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AZUR
Discord: theastronomer1836
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu May 19, 2011 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahah FurryQueen, & If your going to use the Yuri Service Depo I suggest using MadHQ's is of much better quality and isn't a Cut & Paste Job.
Just a suggestion and good luck Your doing what you want to in YOUR mod don't let anyone else Discourage you Smile

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri May 20, 2011 3:54 pm    Post subject: Iraqs Army Reply with quote  Mark this post and the followings unread

Agent: $1,000 (By Westwood Studios)
Parasite: $1,200 (By Chrono Loony)
Hijacker: $600 (By LordKal)
Predator: $2,200 (By Azri_Apoc)
Iron Fist: $1,200 (By MadHQ)
S.S.M Launcher: $1,200 (By Tony)
Combat Copter: $2,400 (By lefthand)



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 21, 2011 7:48 pm    Post subject: Chitzkoi Reply with quote  Mark this post and the followings unread

Chitzkoi is a higly trained Cyborg Dog which can jump massive distances,run mega fast and can destroy vehicles by knackering them from the inside and can even swim only 1 may be deployed to the battle field at any 1 time

Cost: $1,000
Prerequisite: Barracks And Radar Dome
Speed: Very Fast
Stremgth: Strong
Sides: Russia



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon May 23, 2011 10:19 pm    Post subject: New Mega Infantry Reply with quote  Mark this post and the followings unread

Noris (Boris's Wife)
Side/s: Cuba
Arment: Remington 870 Pump Action Shotgun, Flare
Prerequisite: Barracks And Battle Lab
Price: $1,500

Volkov (From RA1)
Side/s: Libya
Arment: Massively Powerful AP Gun, Flare
Prerequisite: Barracks And Battle Lab
Price: $2,500

Tesla Commando
Side/s: Russia
Arment: Coil Bolt, C4 Charges
Prerequisite: Barracks And Battle Lab
Price: $1,500

SAS
Side/s: Britain
Arment: MP5K, C4 Charges
Prerequisite: Barracks And Airforce Command HQ
Price: $1,250

Only Iraq Can Now Buy Boris



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue May 24, 2011 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Cwe uh, stop being trolls here? Like really, it's his first attempt, it's not balanced, and it's probably n00bish like everybody else's first mod here. I know nobody here shit out their magnum opus the first time they opened Rules.ini

And fewer, moreso, people can make good assets. Public assets are also a taboo now? Jesus Christ. Way to support new modders. Neutral

OP: Take a step back, look at this mod, all of it, and decide what you want to do with it. Public release? private? Balance changes? New factions? Sit down and look at everything (play with people, not AI. Get a few people and test it out), see how it works, and go back to the drawing board. Adding everything and the kitchen sink into a mod might be fun the first time, but it won't be good for balance ,and it sure as hell won't get your mod attention. We've all re-enabled old units like the Howitzer and added most of this stuff. What my point is, look at the big picture when modifying and adding and deleting units.

Why? What's its purpose? Does it overlap with anything else in this faction's arsenal? Does it fit this faction? (Eg: Giving Nod a mammoth tank doesn't necessarily fit their personality.) Is it necessary?

_________________
Victory!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue May 24, 2011 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

As Volgin said, ease up on this guy.
It reminds me of Stalemate and early Star Strike, especially with the epic unit lists and (Stalemate's) use of tons of public assets.

IE its a modder's first attempt.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue May 24, 2011 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

i've donw numerace mods before and i'm not forcing you to download it when it's just done and i just want all factions to have differnt mega men

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Tue May 24, 2011 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

hey dodge,i think you might want someone to test the mod anyways,so why not put the link here and let people look at it?.

_________________

the only one around here that i'd like to call big brother is LKO

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue May 24, 2011 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

superluigi949 wrote:
hey dodge,i think you might want someone to test the mod anyways,so why not put the link here and let people look at it?.


i've tryed to upload it but my internet conection is shit and it can't power it so i'll try agein later

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