Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 5:05 pm
All times are UTC + 0
'Venom' Walker
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Flankerr
Vehicle Driver


Joined: 30 Apr 2011
Location: Zone 51

PostPosted: Sun May 01, 2011 5:41 pm    Post subject:  'Venom' Walker Reply with quote  Mark this post and the followings unread

Woah, today have been playing vs 3 AI level 2. While I've been taking crates I got that Big Scorpion Very Happy

It's looks cool, good job. But it's strange shooting. While target is moving he can't shoot, like he charging his tail with laser and not shooting, charching again not shooting.


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 01, 2011 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is because of the charge anim. It needs to finish that before it can fire. If the target is moving and it has to turn, it must do the charge anim again for the new angle.

Back to top
View user's profile Send private message Send e-mail Skype Account
Flankerr
Vehicle Driver


Joined: 30 Apr 2011
Location: Zone 51

PostPosted: Sun May 01, 2011 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I think on battle field will be hard to attack enemy target.

Back to top
View user's profile Send private message
Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Mon May 02, 2011 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I've noticed it too, it makes the unit quite hard to manoever around at times. But not much can be done about it I guess. Though I would suggest slightly increasing the range, or somehow making that the unit does not fire before it's target is well within range, so it will not have to move if the target moves one square away.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1351s ][ Queries: 11 (0.0069s) ][ Debug on ]