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Feedback about TI
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Flankerr
Vehicle Driver


Joined: 30 Apr 2011
Location: Zone 51

PostPosted: Thu May 05, 2011 10:02 am    Post subject:  Feedback about TI Reply with quote  Mark this post and the followings unread

First I want to say thank you that you created this awesome TI, still enjoing to play this game. If really it's much better then original C&C Tiberian Sun & Firestorm Very Happy also great soundtracks.

Ok, now some suggestions and feedback.

Nod Harvester

How I remember 1st Nod Harvester was black vihicle in Public Beta 1, but it's bugged, then was released Patch A and there was new maded harvester.
So is that possible to get back that Nod black harvester?
If no then, how about decrease size of Nod Harvester, because it's look to big then GDI one.

GDI Mobile Array

I still don't understand why it have floating mode lol. I think need remove that floating mode, because looks strange.

GDI 'Scatterpack' Gattling Walker

Awesome unit, but I think need decrease size a bit, it's looks to big with Titan Very Happy

GDI Titan & Railgun Tank

If really I don't understand why it have Nod deploy tehnology of old Nod Tick tanks, looks like GDI stoled it Very Happy

I don't like how it looks like when Titan deploying in Nod tick tank style with head of RPG turret. And Railgun tank deploying in anti-aircraft tick tank. I know it helping, but looks strange.
So do you have any plans about those 2 in future updates?

GloboTech

So how about add GloboTech Barraks, Refinery, War Factory and etc? Or is that impossible? For example those structers would be good for capturing.

And question:

Is that possible create a map and in this map create civilians base and those civilians could attack others AI? Like civilians AI could harvest tiberium then train infantry and build tank, and attack other players AI. Is that possible? Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 05, 2011 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all, you're welcome, and thanks for the good comments.

Quote:
How I remember 1st Nod Harvester was black vihicle in Public Beta 1, but it's bugged, then was released Patch A and there was new maded harvester.
So is that possible to get back that Nod black harvester?
If no then, how about decrease size of Nod Harvester, because it's look to big then GDI one.


That old Black Harvester was removed due-to it not matching the quality of the other Nod voxels, whereas the new Nod Harvester does. Harvesters are supposed to be large, but even so, I wouldn't say the new Nod harvester is too big. Also the current GDI harvester is pretty old and will be replaced with a new (larger) voxel in the near future.

Quote:
GDI Mobile Array

I still don't understand why it have floating mode lol. I think need remove that floating mode, because looks strange.


It was done for balance, it only looks strange because it is using a placeholder image.

Quote:
GDI 'Scatterpack' Gattling Walker

Awesome unit, but I think need decrease size a bit, it's looks to big with Titan


Again, it only looks large compared to the Goliath because the Goliath is currently using a placeholder image (TS Titan, which is too small).

Quote:
GDI Titan & Railgun Tank

If really I don't understand why it have Nod deploy tehnology of old Nod Tick tanks, looks like GDI stoled it


Firstly: TS Never happened in TI's storyline. TI happens directly after TD, so both teams could have any technology in TI we can decide to give them, Nod could have Jumpjet soldiers for example and it wouldn't matter because there is no TS to conflict with the technology, it isn't going to happen, it was just an example.
Secondly: Again, the Railgun tank, both mobile and deployed is using a placeholder image, so it does look strange. The final image will not deploy anything like the TS Tick Tank did.

Quote:
I don't like how it looks like when Titan deploying in Nod tick tank style with head of RPG turret. And Railgun tank deploying in anti-aircraft tick tank. I know it helping, but looks strange.
So do you have any plans about those 2 in future updates?


Placeholder Images. They will be replaced in future updates...

Quote:

So how about add GloboTech Barraks, Refinery, War Factory and etc? Or is that impossible? For example those structers would be good for capturing.


Not impossible, but I'd rather not add them as GloboTech is not supposed to be a third side. Capturing the GloboTech armory allows you to train the GloboTech infantry. We were planning on adding a GloboTech refinery as we have a nice GloboTech harvester in the game, we were also planning on adding a GloboTech warehouse-style structure which allows you to build GloboTech vehicles and repair friendly vehicles. We'll see what happens, there is plenty of time ahead.

Quote:
Is that possible create a map and in this map create civilians base and those civilians could attack others AI? Like civilians AI could harvest tiberium then train infantry and build tank, and attack other players AI. Is that possible?


Well it's more than possible to create a map like that using simple map triggers, the only problem is that in Skirmish, neither players or AI's auto-target civilian/mutant units automatically, so nothing will react unless shot first.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Fri May 06, 2011 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
warehouse-style structure which allows you to build GloboTech vehicles and repair friendly vehicles. We'll see what happens, there is plenty of time ahead.


Is it possible to have both WF and SD on same building?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 06, 2011 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

GameMaster0000 wrote:
Is it possible to have both WF and SD on same building?

Needs to be tested, but since GT is a map goodie only, we could still place 2 buildings close together to look like one (a GT warfactory and a separate GT service depot which connect seemless and look like one big building)

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 06, 2011 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well what I actually meant was that it would act the same way as the GloboTech Armory does. It would allow you to build GloboTech vehicles from YOUR war factory, not from the warehouse itself, or in other words, the structure would be the necessary prerequisite for the GloboTech vehicles. As Vehicles can't have a hospital-like structure, I can make the warehouse act as a service depot instead.

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