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 Forum index » Modding Central » Media Hut » Voxels
Voxel Forum Rules! (Read this before posting)
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 12, 2003 3:24 am    Post subject:   Voxel Forum Rules! (Read this before posting)
Subject description: Important: We only accept finished and downloadable Voxels here!!!!
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The porpouse of Voxel Forum is to people exchange their voxels for both TS and RA2. You post and download voxels and you can also comment them. It's simple and good if you wanna improve your voxel skills. However, it needs organization. So, here's the basic:

- One voxel or voxel pack per post, please. So, when the visitor opens the forum, he will know exactly the ammount of voxels we have and how to get it.

- Topic title must include the name of the voxel and the game it was made for between [ ]. If it's made for Tiberian Sun, write [TS], if it's made for RA2, write [RA2]

- Only include finished voxels. If you wanna help to solve problems on your voxel, post the voxel in Media Hut and ask help there.

- A voxel screenshot is welcomed by those who wanna download your voxel. Make sure you include one or include a very good description with it.

- You are free to update your voxel whenever you wish in the same topic of the older one, but please, reply the original topic saying people that you updated it.

- Feel free to post comments, but remember that forum rules are applied here. So, no flames, illegal discussion, bla bla bla, etc etc....

- If you want to increase the chance to get your VXLs or VXL packs spolighted avoid using low quality pictures of your work.


I hope it becomes a good resource of voxels and you guys enjoy it. Have fun!

Note that our privacy policy is applied here. Make sure you agree with it before posting your voxels.

Last edited by Banshee on Thu May 11, 2006 6:59 pm; edited 2 times in total

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 18, 2004 2:41 am    Post subject: Reply with quote

oh ,and one thing. IT IS NOT POSSIBLE TO MAKE A HELICOPTER WITH MOVING ROTORS IN TIBERIAN SUN. IT IS JUST NOT POSSIBLE. Thank you.

Do not think that that is possible. It is not. Not even if you spend 24 hours working on a SHP and coding it. It does not work. Do not waste your time trying.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Dec 18, 2004 1:03 pm    Post subject: Reply with quote

Well, it might be possible if you make a SHP but aircraift units dont read SHP images. That's too bad.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 18, 2004 1:13 pm    Post subject: Reply with quote

Alex05 wrote:
Well, it might be possible if you make a SHP but aircraift units dont read SHP images. That's too bad.


DO NOT EVEN THINK OF IT. WAY TOO MANY TOPICS HAVE BEEN LOCKED BECUASE OF IT. JUST DO NOT EVEN BRING IT UP.
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Skywalker
Soldier


Joined: 08 Dec 2004
Location: in the 41st century SE, thinking up a new chapter of my novel

PostPosted: Fri Mar 25, 2005 5:26 am    Post subject: Reply with quote

First, where do we post things like voxel colour scheme tips &ctera (EG, saying that the wings are 88, the tail is 148, the ends of the minor barrels are remappable...)

Second, is there a way to make a rotor movement in the same way the mammoth's legs move?
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Mar 25, 2005 1:23 pm    Post subject: Reply with quote

1) I suppose you'd put that in the Media Hut forum, I can't really think of anywhere else.

2) ... Never ask that again.
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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 28, 2005 2:36 pm    Post subject: Reply with quote

in a happy voice : YES YOU CAN!!!

supposedly

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Mar 28, 2005 8:43 pm    Post subject: Reply with quote

There IS one way, but it works if you care to sacrfice the Hover MRLS. If you don't care, set it to hover high, about the ORCA hight, give it the tags Image=whateverthenameoftheaircraft and Turret Spins=yes. Simple.
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Jul 07, 2006 3:53 pm    Post subject: Reply with quote

Note: If you do what Tyler said, your precious helicopter won't go over hills! Laughing

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jul 07, 2006 10:16 pm    Post subject: Reply with quote

Then make them map specific. Or just call it the ROFLcopter
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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Jul 07, 2006 10:28 pm    Post subject: Reply with quote

And what the feck does this have to do with the Voxel Forum rules?
Tyler's initial post was spam, and so are the replies.

I think its time this got locked.
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