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 Forum index » Featured Projects » Tiberian Odyssey » Maps
Hourglass (2)
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 14, 2011 5:37 am    Post subject:   Hourglass (2)
Subject description: CTF
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Hourglass
(2)


Click image for larger preview



An old training ground now left a barren wasteland sets the scene for this CnC: Renegade inspired map. Even Tiberium here struggles to get a firm foothold and has reformed into a Red Tiberium variant. The few supply depots that exist here lay in the center of the map meaning control over them will most likely change hands several times.

Author: Orac

Morpher (Minor Tweaks)
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 14, 2011 5:57 am    Post subject: Reply with quote

There's an overlay misplacement on the bridge to the south-east. You can see its shadow on the bridge base.

Is that watch tower capturable, or just eye-candy?

Interesting cliff work, a good map overall. The waterfalls look out of place, the water seems to be flowing from and to nowhere.
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 14, 2011 6:28 am    Post subject: Reply with quote

Crimsonum wrote:
There's an overlay misplacement on the bridge to the south-east. You can see its shadow on the bridge base.


I'll fix that ASAP, though I have had a masive amount of problems with bridges recently so that ASAP probably means when I feel like facing dreaded bridges. I believe the waterfall is just there simply mimicing Renegades Hourglass. Regarding the watch towers I am considering whether or not they should be capturable or not and used as light guard towers. I can always add remap segments to them if we choose to do that.
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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 14, 2011 6:35 am    Post subject: Reply with quote

Wow...I wrote a lengthy post and it didnt go through.

On the topic of the towers....it appears as if the facing is off. Not perspective but the facing. The shadow from the roof cast a pretty big shadow on the SE windows. Just thought I'd bring that to your attention. Don't know if that was intentional.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 14, 2011 10:54 am    Post subject: Reply with quote

it was, of course, meant to be a direct remake of the Renegade map - since CTF was very much influenced by some elements of Renegade. Converting down to TS did remove a whole lot of stuff, but as symmetrical, tournament type maps go this one works fairly well.

The shadow on the bridge is a bit strange, I've never seen it on my copy of the map.

Good edits, Morpher, just btw.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 14, 2011 12:54 pm    Post subject: Reply with quote

Quote:
The shadow on the bridge is a bit strange, I've never seen it on my copy of the map.


I can't think of anything else but the overlay being on top of the bridge end.
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Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Thu Jul 14, 2011 2:25 pm    Post subject: Reply with quote

I've never thought about remaking Renegade maps before. This is great!
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Thu Jul 14, 2011 3:44 pm    Post subject: Reply with quote

CTF map? great! i like how you make the cliff alot
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Dec 02, 2011 9:24 pm    Post subject: Reply with quote

I love this map. The lighting, everything.
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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Fri Dec 02, 2011 9:43 pm    Post subject: Reply with quote

Joshy wrote:
I love this map. The lighting, everything.


Indeed. Except the awkward fountains in the middle of the map. Looks...odd.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 02, 2011 11:07 pm    Post subject: Reply with quote

They're on the Renegade map, and it wouldn't have felt right to not include them here in some way or another.

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