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Green Becomes Brown (2)
Moderators: Tiberian Odyssey Active Staff
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 14, 2011 6:39 am    Post subject:  Green Becomes Brown (2)
Subject description: CTF
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Green Becomes Brown
(2)


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One of the last woodland enviroments left remaining on the planet unscarred from the devastation of Tiberium, though not for much longer. Tiberium has now found its way into the woods and has already begun to claim the trees for itself. All civilians have been evacuated from the area before the whole region becomes a Tiberium jungle. There is not much time left...

Author: Morpher

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 14, 2011 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The "older" buildings look like thrownup brownies. No offence. Other than that it looks pretty sweet....where are the actual Flag buildings? They're not at the starting locations.

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 14, 2011 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

This shot was taken without any player units etc.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 14, 2011 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Now if only we had good trees to work with. TS ones are so dull.

I would make the grass loo less blocky on the left there, Morpher.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 14, 2011 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Speak to Aro, he can help with trees.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jul 14, 2011 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bridge has a broken section attaching it to the ground making the actual bridge part appear as if its holding onto the broken section.

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 14, 2011 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Known bug. (If Anyone has a good way to fix it, I'd love to hear it!)
I made a topic about it a while ago, and the general consensus was that it was strange and possibly related to a whole host of things.

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