Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 3:02 pm
All times are UTC + 0
Epsilon City (2-6)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Aug 02, 2011 9:12 am    Post subject:  Epsilon City (2-6) Reply with quote  Mark this post and the followings unread



Welcome to Epsilon City, so named for being chronologically the fifth region with established
GloboTech government. The city is especially important for the corporation as its ports
provide them with a shipping monopoly in any nearby seas. The city harbor is famous as it
was succesfully defended from invading fleets in wars through history. Coastal artillery
emplacements remain intact to this day, some saying they might still be operational.

In recent months, Tiberium has made several outbreaks in and outside the city.
As most of their local forces were caught elsewhere quelling riots and securing
Tiberium-infested areas, GloboTech was forced to request GDI in securing the
Tiberium outbreak. They accepted, but with different intentions: Nod had also been interested
in the recent outbreak, and knowing the value of the city as well, they were prepared to fight
for ownership over the region. GDI took defeating the Nod threat as their primary objective,
forgetting the civilians and securing the infestation.

The current situation: The countryside is all but abandoned as farms are consumed by Tiberium.
GloboTech has ordered civilians to stay indoors during nighthours. All
entries to the city are carefully monitored. A total of 6 MCVs have been spotted moving towards
the region. Tensions are high.


(Click image to view map in actual size)


Map made by Crimsonum!

Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Aug 02, 2011 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I say there is severe lack of space at the 'crimson' starting location.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Aug 02, 2011 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
I say there is severe lack of space at the 'crimson' starting location.


Not really, I removed a bunch of trees because of that reason. Plus you can easily get rid of the rest with Scatterpacks, Flame Tanks and other effective tree-killers. What you have left is a nice squarish area of grass and pavement, obstructed by only a handful of light posts and benches #Tongue The trees don't concern the AI, I've seen it build pretty, big bases on that spot.

Btw, everyone note that the spotlight towers actually cast light to the sea, unlike what you see in the megamap. I forgot to update the mega after I had fixed them.

_________________


Last edited by Crimsonum on Thu Aug 11, 2011 3:19 pm; edited 1 time in total

Back to top
View user's profile Send private message
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Aug 02, 2011 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Good, and the minimap looks excellent.

Back to top
View user's profile Send private message
LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Tue Aug 02, 2011 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

this map gave me a big idea of a mission in my 3rd campaign

_________________

Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

Back to top
View user's profile Send private message Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Aug 02, 2011 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Epsilon City is the best city.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Aug 02, 2011 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh man look at that sexy red tiberium pit, with a sweet Globotech base on top.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Aug 02, 2011 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shame you can't allied with the AI in TS, as this is a nice teamplay map Smile

Back to top
View user's profile Send private message Send e-mail Skype Account
Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Wed Aug 03, 2011 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Lots of eye-candy. Love it.

Back to top
View user's profile Send private message
Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Wed Aug 03, 2011 7:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a great map, but more suited towards online play because it isn't as suited for FFA.

Dutchygamer wrote:
Shame you can't allied with the AI in TS, as this is a nice teamplay map Smile

Isn't this codeable, though it might be difficult?

I mean, Red Alert 2 Yurí's Revenge has Ares and the likes, which greatly enhance modding possibilities.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 03, 2011 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback. Smile

Allying with AI is already possible in vanilla YR. No, it's not possible in TS at the moment.

_________________


Back to top
View user's profile Send private message
Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Wed Aug 03, 2011 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Allying with AI is already possible in vanilla YR. No, it's not possible in TS at the moment.

I actually meant RockPatch and now Ares allows more than 9 countries, allows reverse-engineering, killdriver warheads, vehicle alphalights, additional superweapons, and many things from Tiberian Sun removed in orginal RA2 and YR (waterstate function from Ares, for example and Rockpatch allowed EMP already).

Back to top
View user's profile Send private message
ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Wed Aug 03, 2011 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

There's hyperpatch, but it hasn't been released (to the public) yet.

Hopefully things like that will be possible in the relatively near future.

_________________
Dawn of the Tiberium Age staff member

Back to top
View user's profile Send private message Skype Account
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Aug 11, 2011 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

this one looks pretty freakin sweet. I'd be worried that bottom left would have less build space, but it's hard to tell from the minimap

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1473s ][ Queries: 11 (0.0077s) ][ Debug on ]