Posted: Wed Aug 03, 2011 1:43 pm Post subject:
Minor suggestions
After playing TI extensively last few days (also for the crate bug) came up with a few minor suggestions.
- In a low tech game, a Nod AI got two Stealth Tanks. No way to counter it, and no way to find them. They harassed my harvesters and retreated, and I couldn't detect them until they attacked my deployed Goliaths (something a human would not do ) - therefore, my suggestion is to lower the tech level requirement for the Mobile Sensor Array (to 2, maybe 3).
- Well, the crate bug; crate effect removement when an unit deploys/undeploys.
Don't say it doesn't happen in TS, because that is irrelevant in TI - and it certainly does happen in TI.
But this might take quite a lot of time to fix, therefore, I suggest it should be mentioned in the TI unit manual, so it at least doesn't suprise people anymore. QUICK_EDIT
Well, it hasn't anything to do with units being built, but with units being found in crates. The AI obeys the Tech Levels quite nicely, but crates do not... QUICK_EDIT
Besides, it just means that random vehicles are a more valuable crate in lower-tech games. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
Build 20 Infantry, place them in a line, then let them move forward in their line formation. Voilà, you have a big mobile sensor array and once the cloaked unit is visible, they can also attack it right away. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Great LKO, you've just suggested exactly what they did in Bosnia with landmines. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
In that case you can bring a Goliath or Eclipse with your infantry, or even an entire army of them if you still have a lot of forces left ^^.
However, is the infantry sensor sight that much? It isn't more than four, is it?
Anyway, I don't think anybody is enough of a dick to move the Stealth Tank on the water (and the AI just attacks your forces with them). _________________ Tales of War QUICK_EDIT
Infantry can detect cloaked units only direct near them on the adjacent cell.
Only the jumpjet can detect them over a longer distance while he is flying. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Infantry can detect cloaked units only direct near them on the adjacent cell.
Only the jumpjet can detect them over a longer distance while he is flying.
Don't Stealth tanks swat Jumpjets just out of the sky within seconds once they found it? They just move away and are cloaked again (and somewhere else).
But again, I don't think someone is enough of a dick to just lame around with a single stealth tank QUICK_EDIT
Only the jumpjet can detect them over a longer distance while he is flying.
From my experience, they can detect stealth units while grounded, too.
But only on the directly adjacent cell like any other infantry. The special CloakDetectionRadius, which uncloaks them in a higher radius, works only while the jumpjet is flying. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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