Posted: Thu Aug 18, 2011 3:56 am Post subject:
Perseco Terra (2)
Subject description: #33
Name: Perseco Terra (means 'dissevered land')[ ...well at least that's how I came up with it...original name was River Divide...but i wanted it to be in the line of Terra's but Divided land didn't sound right...sooo i looked up a synonym for divide and dissever came up...using an English to Latin translator online Dissever Land became Perseco Terra]
Map Maker: Ixith
Map Size: 80x80
Players: 2
Theatre: Temperate
Info: This map is a small 2 player map. There are essentially 3 main routes between the bases although the top most route is impassable unless a certain trigger is fired. In the impassable area of the top route also lies a tiberium field with a new color of tiberium. Build space is somewhat limited for higher tech battles however you are able to build down the terrace towards the bridge. Funds through tiberium are on the tight side for large armies unless you take control of the patch of new tiberium color. A fair bit of triggers were added but nothing all that special. Edits to tiberium values, growth and spread have also been made. This appears to be my 33rd map...so enjoy!
Added Story: None... well okay here's a crappy quicky....the Lital river area has been rather peaceful. However, as a new tiberium type has emerged on the path between the two neighboring cities, GDI quickly sealed it off with firestorm walls to attempt to restrict access to it. But...like all special tiberium types...it shall be fought over.
Pics: Have a hastily made non-perfect mega-preview! (which i believe covers the minimap and the need for all pictures even if it isn't a perfect mega.)
yes you can click it for even bigger version.
**some small edits have been made since the making of the mega. primarily removing the blue lamps on the water as I didn't really like it...**
OH and don't forget to check out Pepsi's Tiberium Uprising SP mission figured since his has only been out for a bit i'd link to it to make sure nothing gets covered up and lost in the abyss as so many things have before.
Nice to see a new map from you, the topography of it instantly reminded me of Pit Or Plateau, and that pink tiberium is a nice touch (an unusual sight -- but it works, here), detail is fair and makes me think of a very good WW style map, with nice surprise details here and there (such as the water caves, hidden port-o-shack and Nod temple), though arguably the "3-passages" layout is comparatively linear. This map appears to be a fair addition, in any case. QUICK_EDIT
Nice to see a new map from you, the topography of it instantly reminded me of Pit Or Plateau, and that pink tiberium is a nice touch (an unusual sight -- but it works, here), detail is fair and makes me think of a very good WW style map, with nice surprise details here and there (such as the water caves, hidden port-o-shack and Nod temple), though arguably the "3-passages" layout is comparatively linear. This map appears to be a fair addition, in any case.
Hrmm that's another map someone said it reminds them of. I can't remember much of what Pit or Plateau looks like though as I've rarely ever played on it.
And yes...I like hiding things...almost made me not want to make the mega...lol. then the tiberium...i originally wanted it to be that darker purple color. IIRC it's Hyundai Purple but for some reason the damn color wouldnt change for a few of the colors. despite having the coding EXACTLY as i've had it on another map when testing out tiberium colors. =/ luckily though this 'magenta' color worked and looked decent with the lighting.
As for the general 3 path layout...it's rather linear and this is probably one of the more Tourny-ish style maps i've ever made.
Oh and I do have another one that's just about ready...was going to make a mega of it yesterday but my TS wanted to be super bright so I couldnt do my last minute checks on the lighting. _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
I agree with James' views. In my opinion you should've allowed access to the river from both sides, so amphibious and hover units could pass there. _________________
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