Posted: Fri Sep 09, 2011 12:41 pm Post subject:
Alternate Warfare Version 0.3 is released!
Dec.05.2011
Alternate Warfare Demo 0.3 has been released, two new units, the M800T IFV and the Expansion Vehicle has been added in this upgrade. Many aesthetic and balance changes has also been made.
Hi everybody, sorry for the long wait, but here's version 0.20 of the Demo for you! For this version we have added in several vehicles and aircraft, and also the directional line-of-sight game component! also note that several old game feature has been filtered out for this version in order to improve the AI. Details of changes are as followed:
New structures:
- Vehicle Transportation Pad
- Air Field
New vehicles:
- XR-311 Scout Vehicle
- MBT-70 Main Battle Tank
- Support Trucks and MCVs can now be constructured from the Vehicle Transportation Pad
Specialpower unlocked:
- Veteran XR-311 reinforcements
- Long range artillery strike
Fixs in V0.2:
- Main menu layout re-adjusted, the "Tutorial" button now access to the Alternate Warfare tutorial campaign. The "Campaign" button for the original C&C3 campaign has been filtered out for now.
- The factions Logo no longer shows up when you are victorious/defeated, although we still haven't come up with a logo for the AW factions yet.
- Due to AI issues, the experience metre has been reversed to the old power metre, and structures now once again require power. This doesn't affect the rank system though, you can still rank up, it just doesn't show the experience metre anymore.
- Due to AI issues, all base structures will now provide build radius, instead of just the Command Center, Supply Depots and Logistic Centers.
- Due to AI issues, captured Neutral Supply Yard must now be destroyed first before it can be captured by another player, so the AI can do this thing properly.
- Smaller AOE weapons, such as grenades fired by Infantry Squads no longer damage supply crates at the Supply Yard.
- Fixed the animation error for Infantry Squads for when they are swapping weapons.
- More realistic sound FXs have been added to gun and cannon weapons, but unit voices are remaining unchanged for now.
- New visual FXs added to weapon firing/vehicle rubbles/etc.
- New model and decal has been added to minefields deployed by Engineering Squads.
All I can say is HOLY SH*T!!! from the crappy map I played on from stock it was pretty cool. very nice.......now i have to find a decent map to play it on. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Dec 05, 2011 12:02 pm Post subject:
Ravage, you shouldn't update the first post of this topic in the way you just did. This is a news post that shows up in www.ppmsite.com. Regardless of how you update this topic, the date of the post remains being the old one. So, it won't show up in the top of the news.
Next time, copy the content of the first post, adapt it and post a new topic at the Community News forum. I'll certainly move your new topic to the Site News. QUICK_EDIT
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