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 Forum index » Other Projects » Pre-Alpha Projects » Echilon: The War for Terra Nova
Now Hiring! :D
Moderators: Aro, daTS, FurryQueen
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Sep 14, 2011 5:23 am    Post subject:  Now Hiring! :D Reply with quote

So, everyone knows the best thing about a good mod is the team that's behind it. I've got two awesome co-leaders (Fen and Aro), but Aro is busy with TI and Fen is my Ares liason, so I'm in need of hired hands.

I am in dire need of the following:
    - **Texture Artist: your "job" will entail not only having a vast array of beautiful textures at your disposal, but creating some new ones and texturing models. As you can see from my current models, I'm not the most skilled at it.

    - **3D Animation specialist. My computer has obliterating rendering power, however, there seems to be a problem with rendering animations. Only 1 out of every 10 or so animations is actually successfully rendered. I have yet to figure out why, and I don't exactly qualify for Autodesk tech support, if you know what I mean. Also, i'm not very good at animations. You'll be animating my models after our texture artist is hired.

    - Concept Artist: Generally, this is a free-reign job. You'll have to stay with general colour and architecture constraints, but overall it's free reign.

    - Voxel Artist: Pretty self explanatory. You'll probably end up doing multiple revisions of your work, but you'll be happy.

    - Terrain Artist: While I already have a kickass terrain base (thanks to Aro and the Evolution Staff), obviously, being on another planet and such, new terrain will be needed. Free reign will go here as well. You're free to make what you wish as long as it fits the setting.

    - Conversion Specialist: Again, self explanatory. Just someone who's a master of converting models to YR in-game usable elements.



While these are my most needed positions, other openings will come along on an as-needed basis. Anyone showing astonishing skills will also be welcomed onto the team simply because the leaders of this mod know how to appreciate talent. Smile


**Note: My models are generally high poly (10,000+ polies) and may require a higher end computer and/or endless patience to texture/animate/render.
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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

Last edited by daTS on Tue Dec 06, 2011 7:32 am; edited 2 times in total

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Nov 02, 2011 8:35 am    Post subject: Reply with quote

If I were more skilled, I'd apply. D:

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Dec 06, 2011 7:31 am    Post subject: Reply with quote

Bump. Added a position.
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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Tue Dec 06, 2011 12:41 pm    Post subject: Reply with quote

Quote:
- Conversion Specialist: Again, self explanatory. Just someone who's a master of converting models to YR in-game usable elements.


What sorts of models?, 3ds to vxls or rendering to .shp files?, or what?.
_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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