Posted: Tue Oct 11, 2011 10:49 pm Post subject:
Battleground RTS/RPG
The game's plot will evolve on Earth, the planet is almost all died out, no more resources, in general, as always, all good things eventually end. Still, people found a way to resource extraction, specifically mining found them - they are creatures from another planet who have decided to finish off Mother Earth, but it was not there. The bottom line is that in their veins is a large concentration of energy value, which turned out to be very useful in everyday life. So our goal - the destruction of as many as possible of different types of individuals for their own benefit.The essence of the game is that it implements a very flexible configuration of the army, is so flexible that they themselves can come up with unique tactics victory over the enemy. Namely, we are the right to choose, what will each battle Specific unit, whether he or shooter, or a wall that does not overwhelm, or quick and nimble - anything. It all depends on how you swing it. Imagine a simple RTS and think about what would happen if each unit - is unique, each unit can be improved in different classes, choosing a life priority, armor, power, etc. What if we can equip the costume Marines with plasma gun, or a rocketeer, etc. But what if we put him in another tank, or air military equipment and the whole experience that he got, will apply in full. In general, a picture emerges quite interesting and beautiful, agree with me?
ok...i´m stuck in mission 2...
how do you build this mechanic unit?
left/right-click don´t work for me _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Awesome game, feels similar to Sunage and Die Verbotene Welt.
One of my issue is that the user input seems to be ineffective at
times. I have to order my guys several times in order for them
to do what I want. Is anyone else experiencing this? QUICK_EDIT
It seems like pathfinding algorithm have problems with obstacles. My troops usually like to running around impossible areas (buildings, trees, stones or any other thing) if i accidently order to move there. _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Yeah, my guys are having obstacle issues as well. Also, anyone know how I might be able to put this on my flash drive? I've been having some issues doing that. QUICK_EDIT
interesting i still try to learn to use GM too toobad codding thing isn't my type. i'll try the game when i finish the job but look from the picture it look really nice. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Thu Oct 13, 2011 6:35 am Post subject:
Wait, wait, wait... I just noticed. You guys made it on GAME MAKER? Coding an actual engine would be more productive, but wow, never really thought something like this can be produced in GM. _________________ DUNK! QUICK_EDIT
Excuse for text translation, I wasn't engaged in it. Yes, game is made on GM, by means of additional libraries. In new version 1.2 many errors will be rectified, wait. QUICK_EDIT
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