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TS Concept Silo
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Fri Oct 14, 2011 4:32 am    Post subject:  TS Concept Silo
Subject description: Various source files
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The usual set from me.

The Max (9) files include the a build up, pristine, a very basic 'really damaged' animation and finally a destruction animation.

The Max & 3DS download includes the basic complied Textures.


For those who do not like messing around with source files. wait for the C&C3-ready version which will appear soon.


Pristine stats (Without the visible Tiberium models in Brackets)
Polys: 1,195 (565)
Tris: 2,320 (1,132)
Verts: 1,752 (840)

Credit Madin for any public usage.



TSSilo_Group01.jpg
 Description:
A Screen grab from C&C3.
 Filesize:  821.66 KB
 Viewed:  6442 Time(s)

TSSilo_Group01.jpg



Silo_3DMax9.zip
 Description:
.Max format (3D Max 9) plus textures

Download
 Filename:  Silo_3DMax9.zip
 Filesize:  1.28 MB
 Downloaded:  218 Time(s)


Silo_3DS.zip
 Description:
.3DS format with textures

Download
 Filename:  Silo_3DS.zip
 Filesize:  1.21 MB
 Downloaded:  202 Time(s)


Last edited by Madin on Sun Nov 06, 2011 1:16 am; edited 1 time in total

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Oct 14, 2011 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice!

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Oct 16, 2011 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Beautiful! Smile

Does it fill up correctly? Because the original just did that with textures, IIRC.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Mon Oct 17, 2011 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Beautiful! Smile

Does it fill up correctly? Because the original just did that with textures, IIRC.


It fills up in 4 stages.
I am using the same code has the original, just different visuals.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Oct 24, 2011 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait, these look extremely familiar.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 24, 2011 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

These are awesome!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 24, 2011 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 24, 2011 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like these.. Every time I see the TS GDI logo in C&C3, it makes me happy

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Mon Oct 24, 2011 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like new models, it helps modders who dont want to shell out $10,000 for a old version of 3ds max

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Oct 24, 2011 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohhhh, now I understand.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Oct 25, 2011 2:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Great looking silo!

Zengar_Zombolt wrote:
I like new models, it helps modders who dont want to shell out $10,000 for a old version of 3ds max



I use Max 2011 Design Suite, and I certainly didn't shell out ten grand for a hobby... Wink

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Tue Oct 25, 2011 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

you need 3ds max 7 or 9 to make w3x's. On this point I will agree with the haet and say EA is F**King lazy not giving a better way to make these things.

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