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 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
Civilian pack v2.0 [TS]
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Nov 13, 2011 6:40 am    Post subject:   Civilian pack v2.0 [TS] Reply with quote

Here's an updated version of my civilian infantry pack. All the civilians from the last pack are included here + new ones. Like last time, here are the animated sequences of the civilians (zoomed in at 2x to make details more noticeable) and a small description of them. Note that the colors are slightly off in the images as the GIF does not use the same palette as the actual shps.


Civilians

Tyler, a guy with a too long beard. He looks down on anyone who doesn't listen to heavy metal.



Old man Benny. Nobody messes with Benny because Benny is big.



This is Mike, a tough guy. Mike likes to punch things until they stop moving.



Dennis, a slacker and a very negative person. He just doesn't give a damn, whether it's about current fashion or the 2nd tiberium war.



Liz, a stunningly beautiful girl. She was crowned Miss Tiberium 2030.



Abigail, an accomplished business woman. She thinks the world would be a better place without men.



Joe, a bald man obsessed with guns. His dream is to pilot a mammoth mk.II someday.



Martin, a retired war veteran from the first tiberium war.



Katey, a spicy redhead. She believes GDI could do more to help the Forgotten.



Coach, a zombie apocalypse survivor.



Paco, whose hometown was overrun by tiberium. He is one of the few who managed to survive and escape the tiberium infestation.



Keith. Keith likes wearing red shirts. Infact all the shirts he owns are red.



Bernard. Life hasn't treated Bernard well. He's had to live on the streets for years. He's considering joining Nod in hopes to find a better life.



Bugman. He likes to keep cockroaches as pets.






Biker Gang

Slasher. Despite the menacing nickname Slasher is a big pussy and a pushover.



Turd Muncher. He got the short straw when the gang was handing out code names.



Lizzie the Lizard. Lizzie has yet to meet an argument that her shotgun couldn't solve.






Police / Security Forces

Tim, a police / security officer.



Jackson, Tim's partner and best friend.



Heidi, Tim and Jackson's commanding officer. She takes great pride in her ability to take cover when under fire, something her male colleagues never learned to do. They prefer to run around flapping their arms in the air like a bird.






Scientists

Dr. Petrov, a qualified scientist specializing in human spontaneous combustion.



Some random guy wearing a science lab coat. The real owner of the coat, Dr. Bernie, is being held captive in his basement.



Dr. Moebius, the 2nd. When it comes to hairstyle, the apple didn't fall far from the tree.



Dr. Peters. He believes the hazardous effects of Tiberium are made up by nature activist groups.



Dr. Faraday. There is an ongoing investigation concerning her latest test, in which over 100 people suffering from tiberium poisoning went missing.



Mary Jo, a student in the GDI Tiberium Research Academy. She finds partying alot more interesting than studying.




civvy_pack_v2.rar
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 Filename:  civvy_pack_v2.rar
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Last edited by SuperJoe on Fri Jun 07, 2013 8:28 pm; edited 1 time in total

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Morpher
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Joined: 28 Jan 2005

PostPosted: Sun Nov 13, 2011 7:50 am    Post subject: Reply with quote

This is amazing SuperJoe, if not just for the descriptions! Definately going to use a few of these!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Sun Nov 13, 2011 8:12 am    Post subject: Reply with quote

I'm sure to download this once I get home. I'm propably going to copypaste the descriptions to rules.ini too.

Could I request a male police officer that has prone frames like "Heidi"?

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Nov 14, 2011 9:04 pm    Post subject: Reply with quote

Me likey. Very Happy

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Tue Nov 15, 2011 1:20 am    Post subject: Reply with quote

Crimsonum wrote:
Could I request a male police officer that has prone frames like "Heidi"?


Would it be any good if I made them go on their knee when under fire? Something like this



Think it would work better for a police officer than crawling. Firing a pistol from prone position wouldn't exactly be optimal. Instead of crawling they would still run, but when stopped they would go on their knee. This would also save me the trouble of creating crawling animations  Wink  Would just need 1 frame for being on knee, that could be easily adjusted for firing the pistol from the knee.
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Last edited by SuperJoe on Fri Jun 07, 2013 9:24 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Tue Nov 15, 2011 7:32 am    Post subject: Reply with quote

Sounds excellent. I wish (not saying you should go through the trouble) the regular infantry (except cyborgs and Nod zealots) would also lay down on their knee on their "up" firing frames.
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Thu Nov 24, 2011 10:46 am    Post subject: Reply with quote

Here are the cops with kneeling frames:






And as a little bonus, a police commando. This one isn't zoomed in to give you a better idea how large it is ingame.



It's based on Denmon's work. I've resized it to match TS infantry, added blood to death anims, changed muzzle flashes, and other small changes.


The kneeling police officers require few code changes. In art.ini add the following:

Code:

[CIVCOP1]
Sequence=CopSequence
Crawls=no  ; Leave this No for kneeling to work correctly
Remapable=no
FireUp=2

[CIVCOP2]
Sequence=CopSequence
Crawls=no  ; Leave this No for kneeling to work correctly
Remapable=no
FireUp=2

[CopSequence]
Ready=0,1,1
Guard=0,1,1
Prone=292,1,1  ;86,1,6 ; Kneels instead of going prone
Walk=8,6,6
FireUp=164,6,6
Down=260,2,2
Crawl=8,6,6    ;86,6,6 ; Runs (faster) when under fire, not crawl.
Up=276,2,2
FireProne=212,6,6
Idle1=56,15,0,S
Idle2=71,14,0,E
Die1=134,15,0
Die2=149,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Struggle=0,6,0 ; Be sure to add this to all custom sequences!


In rules.ini make sure they DO NOT have Fraidycat=yes or Civilian=yes.

With this bit of code they will start running faster than normal when they come under fire (and while running faster they get prone bonus to any incoming damage). When they stop running they kneel, and again have the prone bonus.


cops.rar
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 Filename:  cops.rar
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Last edited by SuperJoe on Fri Jun 07, 2013 9:14 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Thu Nov 24, 2011 10:59 am    Post subject: Reply with quote

I don't like RA2-to-TS conversions, and unfortunatelly, the commando doesn't seem like an exception. It looks like a mess of different shades of blue.
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Thu Nov 24, 2011 11:15 am    Post subject: Reply with quote

Think the gif palette hurts it in the preview. Imo it looks detailed in a good way ingame, much like the cyborg commando stands out from the rest of the default TS infantry.


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Last edited by SuperJoe on Fri Jun 07, 2013 9:15 pm; edited 1 time in total

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Nov 24, 2011 12:39 pm    Post subject: Reply with quote

A quick attempt to give the police commando bit more details, especially on the head:



Another (military) version, without zoom:




Tried to base it on this...


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Last edited by SuperJoe on Fri Jun 07, 2013 9:25 pm; edited 2 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Thu Nov 24, 2011 12:48 pm    Post subject: Reply with quote

Much better.
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Nov 24, 2011 8:42 pm    Post subject: Reply with quote

Damn you're good, SuperJoe.

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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Thu Nov 24, 2011 9:30 pm    Post subject: Reply with quote

Yeah you have really good skills Smile, You Remind of Starkku SomeHow.
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Nov 26, 2011 10:17 am    Post subject: Reply with quote

Got the commandos finished now, download below. Note that the police commando preview is again zoomed in at 2x, to show details better. Military version is unzoomed (is that even a word, lol?)










commandos.rar
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Last edited by SuperJoe on Fri Jun 07, 2013 9:17 pm; edited 2 times in total

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0warfighter0
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Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Nov 26, 2011 11:53 am    Post subject: Reply with quote

Amazing quality, SuperJoe. I'm sure I'll enjoy these. Smile

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Nov 26, 2011 2:26 pm    Post subject: Reply with quote

One more version. This could possibly be used as a Tiberian Dawn era GDI soldier, or just some generic soldier. I removed the mask from him, and restored remap so they can belong to a team.






gdiinf.shp
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Last edited by SuperJoe on Fri Jun 07, 2013 9:18 pm; edited 1 time in total

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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Nov 26, 2011 7:57 pm    Post subject: Reply with quote

Even more better another amazing job super joe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Nov 28, 2011 2:48 pm    Post subject: Reply with quote

Can't go leaving Nod empty handed...



Based on the Renegade Nod soldier, to complement the GDI Tiberian Dawn era soldier. This has to be the last version that can be squeezed out of this shp.
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Last edited by SuperJoe on Fri Jun 07, 2013 9:19 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Nov 28, 2011 2:52 pm    Post subject: Reply with quote

Awesome. But we still need an unzoomed picture and an ingame. Very Happy
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Nov 28, 2011 5:22 pm    Post subject: Reply with quote

Very nice.
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Dec 04, 2011 2:03 pm    Post subject: Reply with quote

Both Tiberian Dawn soldiers final versions:








I've included another infantry shp in the pack that I had laying around. The arms could still use some work since they are bit messy.

EDIT: The Heavy Gunner requires a unique sequence in art.ini. Unfortunately I don't have it anymore, so you'll have to recreate it.




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Last edited by SuperJoe on Fri Jun 07, 2013 9:20 pm; edited 1 time in total

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Navy SEAL
Laser Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Mon Dec 05, 2011 10:41 am    Post subject: Reply with quote

good job, these are great for TS
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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Dec 05, 2011 11:11 am    Post subject: Reply with quote

Nod one is awesome, just 1 thing, since they're RA2 recolors, the shadows are wrong, if you could replace the RA 2 with TS shadows i gladly would use them
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Dec 05, 2011 11:20 am    Post subject: Reply with quote

They looks Really neat ingame Super Joe , Well Done Smile
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Last edited by Bu7loos on Mon Dec 05, 2011 12:45 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Mon Dec 05, 2011 12:44 pm    Post subject: Reply with quote

blubb wrote:
Nod one is awesome, just 1 thing, since they're RA2 recolors, the shadows are wrong, if you could replace the RA 2 with TS shadows i gladly would use them


That, or replace all TS infantry shadows with likes of these. The TS infantry shadows are facing the wrong direction anyway.
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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Dec 05, 2011 7:48 pm    Post subject: Reply with quote

yeah i know, i don't know what was wrong with the programmers....as far as i reckon the Ts shadows are ALL completely wrong and different, infantry to southeast, buildings to northeast, voxels to right beneath
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Dec 10, 2011 12:36 am    Post subject: Reply with quote

I've updated the kneeling cops, noticed that the kneeling frames looked tiny compared to the standing ones. This has been fixed in the download below.

blubb wrote:
Nod one is awesome, just 1 thing, since they're RA2 recolors, the shadows are wrong, if you could replace the RA 2 with TS shadows i gladly would use them


Doing decent shadows by hand would be near impossible. I did that with the Duke Nukem shp long time ago and it was a painful and time consuming process, and the result was only passable. And he had alot fewer frames. Wouldn't these shps be usable in RA2 too though? If one made all the infantry in RA2 bit smaller.


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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Dec 10, 2011 12:48 pm    Post subject: Re: Civilian pack v2.0 [TS] Reply with quote

SuperJoe wrote:
Martin, a retired war veteran from the first tiberium war.



Oh hey, it's me Cool
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MasterHaosis
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Joined: 01 Nov 2010

PostPosted: Sat Dec 10, 2011 11:24 pm    Post subject: Reply with quote

SuperJoe, haha!



From so many special forces in whole world you found picture from Serbian Special Police forces.
When I saw that logo in his shoulder I was really surprise that something like that came from my country. Anyway, this soldier looks really good as base for some infantry.
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Volgin
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Joined: 07 Mar 2009

PostPosted: Sun Dec 11, 2011 4:28 am    Post subject: Reply with quote

I LOVE that Nod soldier! well done!
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Dec 12, 2011 8:01 am    Post subject: Reply with quote

I vote for spotlight.
Considering the very poor amount of public infantry shps and these high quality modifications of original infantries, i think the package deserves a spotlight.

Anymore spotlight votes?
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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Mon Dec 12, 2011 8:31 am    Post subject: Reply with quote

Me! Very Happy
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interesting seeing your voxel work. They're still better than Aro's!

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Bu7loos
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Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Mon Dec 12, 2011 8:53 am    Post subject: Reply with quote

Me too !!
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MadCat75
Medic


Joined: 23 Jan 2012
Location: Mary Esther, Florida

PostPosted: Sat Jan 28, 2012 4:10 am    Post subject: Reply with quote

Wow, these are really good.....as LKO said, these are spotlight material
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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jan 29, 2012 8:30 pm    Post subject: Reply with quote

ME...LOVE...THIS => Spotlight + Goldstar + Cookie!
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Mar 21, 2012 9:48 pm    Post subject: Reply with quote

Some extra civvies that I completed:


Kincaid - Kincaid's fashion sense is stuck in the 80s.




Avery - This ex-military guy has a no-nonsense approach to most things in life.




James - James can do a near perfect impression of Kane's voice. He is actively trying to turn this amazing talent into profit.




Big Jenny - All Jenny wants to do is give you a big hug.




Peter - There is absolutely nothing significant about Peter. He is as ordinary as a person can be. You could even go on to say he is boring. Very boring. No imagination. No talents. Did I already mention he's boring?




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Last edited by SuperJoe on Fri Jun 07, 2013 8:30 pm; edited 1 time in total

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Medalmonkey
Cyborg Firebomber


Joined: 26 Nov 2003

PostPosted: Thu Mar 22, 2012 12:44 am    Post subject: Reply with quote

SuperJoe wrote:
Big Jenny - All Jenny wants to do is give you a big hug.

Laughing Laughing Oh Jenny someone somewhere will love you!
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Thu Mar 22, 2012 12:46 am    Post subject: Reply with quote

nice, especially the deaths.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Thu Mar 22, 2012 11:22 am    Post subject: Reply with quote

Quote:
Peter - There is absolutely nothing significant about Peter. He is as ordinary as a person can be. You could even go on to say he is boring. Very boring. No imagination. No talents. Did I already mention he's boring?


He's just a Regular Everyday Normal Guy.
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Mar 22, 2012 2:02 pm    Post subject: Reply with quote

ordinary civilian TS adventures! =o
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Apr 18, 2012 2:05 am    Post subject: Re: Civilian pack v2.0 [TS] Reply with quote

SuperJoe wrote:

Coach, a zombie apocalypse survivor.




Refusing to leave his teammate behind, Nick from L4D2 has joined the civilian pack cast. Download below.






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Last edited by SuperJoe on Fri Jun 07, 2013 8:31 pm; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: The fine land of Finland

PostPosted: Wed Apr 18, 2012 6:33 am    Post subject: Reply with quote

I really like these.
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Thu Apr 19, 2012 1:36 am    Post subject: Reply with quote

One more L4D character, good old Bill. Someone needs to create some zombies for these guys to kill  Razz






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Last edited by SuperJoe on Fri Jun 07, 2013 8:31 pm; edited 1 time in total

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Apr 24, 2012 7:19 am    Post subject: Reply with quote

A lot of these pics seem to either be gone or replaced by random other pics... might wanna go over the whole thread and fix em.

SuperJoe wrote:
Both Tiberian Dawn soldiers final versions:




That's a Renegade soldier, not a TD one -_-
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Katz
Cyborg Soldier


Joined: 01 Sep 2007
Location: Russia, Katzburg

PostPosted: Tue Apr 24, 2012 8:29 am    Post subject: Reply with quote

How about TD infantry with rocket launcher, flamethrowers, grenades, engineer, classic commando, chemsprayer?
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Tue Apr 24, 2012 5:58 pm    Post subject: Reply with quote

Already done, I have downloaded such a public RA infantry pack for TS.
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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Wed Apr 25, 2012 6:47 am    Post subject: Reply with quote

Love it.
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Wed Apr 25, 2012 10:07 am    Post subject: Reply with quote

i wonder why this isn't spotlighted yet..
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 25, 2012 10:14 am    Post subject: Reply with quote

iamn00b wrote:
i wonder why this isn't spotlighted yet..

take a look again Very Happy
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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building

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Katz
Cyborg Soldier


Joined: 01 Sep 2007
Location: Russia, Katzburg

PostPosted: Wed Apr 25, 2012 1:50 pm    Post subject: Reply with quote

OrangeNero wrote:
Already done, I have downloaded such a public RA infantry pack for TS.


Link please
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