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WHAT do YOU want in TIBERIAN EVOLUTION?
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sun Oct 26, 2003 6:11 pm    Post subject:  WHAT do YOU want in TIBERIAN EVOLUTION? Reply with quote  Mark this post and the followings unread

what would u like to see in this mod.

it already will have dogfights (air units fighting eachother)

it already has new units and scrin appearance

it has more cyborgs

what else do u want, post here

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sun Oct 26, 2003 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

a good storyline, and a good campain

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Oct 26, 2003 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

4 sides....GDI Nod CABAL Mutants.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Oct 26, 2003 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

and he probably wants the cabal harvesters to have lasers wich wont shoot unless u order it(j/k)

logical new units: for example in td gdi had grenadiers in ts disk throuwers wich are essentially upgraded grenadiers.
Although some new units must be completely new

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Oct 27, 2003 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Basicly use TS as a back bone and build off of it. It dosnt have to be exact as that would be unreasonable to expect. It would be interesting to play the TS ans FS campains in generals not that would beunresonable but cool lol.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Oct 27, 2003 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

well im trying to think of an original idea for the next disc thrower, eg boomerang thrower or something like that, it wouldnt have a bad name like that but it would use a similar kind of weapon but the weapon would be explosive

harvesters wont have weapons, thats too much like ra2, harvesters all ready had a hidden weapon in tiberian sun, a bomb, if u filled them up with tiberium and put them by an enemy building, when the enemy shot them they would explode and seriously damage or destroy the enemy building.

mutants will definately make an appearance
cabal im not sure about, because it is kinda like making yuri in ra3
gdi and nod ofcourse make an appearance, we dont want to go completely of the original c&c

im working out a way of making the original interface, old sidebar original building system.

the old sidebar is quite simple actually, i can enhance the sidebar which they made in zerohour, there is a sidebar/buttons/icons which is always visible on the right, in zerohour it is so u can see how much ur superweapons have charged up and u can click on the buttons to quickly get ur superweapon. we can change the buttons to build vehicles and structures.

the generals command bar can be used for unit special abilities etc...

the old conyard isnt as simple to makeand it may have some bugs,

the conyard will control an invisible, extreme speed contruction drone. when u want to build something u click on the structure u want to build on the sidebar or the generals command bar the construction yard will make the slave construction drone build the building. it will have this line so the drone can only build buildings from this distance from the master (conyard)

Behavior = SlavedUpdate ModuleTag_06
GuardMaxRange = 100 ;How far away from master I'm allowed when master is idle (doesn't wander)
GuardWanderRange = 100 ;How far away I'm allowed to wander from master while guarding.
StayOnSameLayerAsMaster = No ;we want the drone to be able on higher levels than the conyard
End

how we make the conyard make the drone build the building is the same way we make the aircraft carrier in zerohour make the planes attack the target.

the reason the drone is invisible (not stealth, it will have no .w3d image) is because people will think the conyard is building the building.

the extreme speed of the drone is so the building will imediately build up

the maximum distance from master is so the drone cant build outside a certain distance from the conyard

we need to make the drone die when the conyard is destroyed

the drone must be able to cross water and climb up cliffs so it can build things the other side of a river if it is not past the max distance from the conyard and on cliff tops if it is not past the max distance from the conyard.

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Oct 27, 2003 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yeah ive been thinking about the disc thrower, the new disc thrower will use a disc but it will have to curved spikes (kinda like hooks but less bent). there will be 4 spikes going round the disc going round in the same direction

when throwing the disc thrower will throw it at a vertical angle not at a horizontal angle like when those people (not sure what their name is) throws knifes

this new disc is more effective because it will be more accurate against moving vehicles and the spikes will injure infantry when they hit them

im not sure whether the disc should explode on impact or explode after a few seconds after gripping onto the target

this infantry like always will cost $160

----------------------------------------

nods new rocket for their rocket soldiers is much narrower and has a longer nose making it more aerodynamic. this will make it travel faster and be slightly more powerful

it has more explosive power than disc throwers but it is pretty useless against infantry

this infantry like always will cost $300

-----------------------------------

thermal infantry are nods flamethrower infantry

this probably needs a better name

thermal infantry use a weaker and shorter range more close combat version of the nod flame tank, like all infantry this unit can sneak through rubble and can scorch waves of infantry. although ai will automatically know that infantry r in the rubble most human players wont notice infantry in rubble.

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Sun Nov 09, 2003 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sounds really cool.

Maybe for the Disk Thrower guy, he can have 2 different types of attacks. The first one would just be like the TS Disk Thrower, pretty much, he just throws a high explosive disk that explodes on impact, or bounces once or twice and then explodes.

The second mode would be a remote detonator disk. He would throw it, and then the disk would just sit idle for a while until the DT decided to make it blow up. and if the DT dies, it would automatically explode.
This would be good for sneakier attacks and disrupting enemy supply lines and such, our you could even use it to make a minefield of sorts.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Nov 10, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

woah.. now that's a nice idea, i would really love to see something like that...

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Nov 11, 2003 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool thing is, it shouldnt even really be that hard to do, just modify the remote C4 file so he can throw it, is al lI think that we would need to do.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Nov 11, 2003 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

make it have a range?

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Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Scrinlord
Vehicle Drone


Joined: 09 Nov 2003

PostPosted: Tue Nov 11, 2003 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that should be all that we would need to do. I could be wrong, but I think so.

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lrendall
Medic


Joined: 31 Dec 2002

PostPosted: Tue Nov 11, 2003 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like ZDF I am not really wanting to ad Cabal as 3 playable sides(Nod, GDI, Scrin) or maybe 4 (including Forgotten maybe?) is enough.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Nov 11, 2003 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

#Mad
I'm sick of Cabal!

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed Nov 12, 2003 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

so am i, fm said when he was part of team that it is like adding another yuri to ra3

anyway its even easier than adding another c4. make the disc die on impact but when it die it creates an object which is the c4 disc. the death must be invisible. read the new post on lrendalls idea page about the disc aswell. i havent updated it to have the c4 because i posted it b4 i read this post

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Aug 17, 2004 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

i have an idea abt a cyborg.

when it dies, instead of losing its legs, it converts into cyborg reaper

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Tue Aug 17, 2004 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

make it a throwable tnt attack(china's rocket soldier attack), because you don't want it too powerful.

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lrendall
Medic


Joined: 31 Dec 2002

PostPosted: Wed Aug 25, 2004 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

No Cabal...
Grenaider, Disc Thrower, Sphere Droid
Is a droid to avoid further human contamination from tiberium. After all y would GDI send out soldiers if they would be contaminated by tiberium(which has taken over basically)
Would 'fire' spheres like a mini artillery kinda thing.... though with a small range and not much damage.

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