:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Thu Dec 14, 2017 7:01 pm
All times are UTC + 0
 Forum index » Featured Projects » Tiberian Odyssey » Maps
Rain In The Night (3)
Moderators: Tiberian Odyssey Active Staff
Post new topic   Reply to topic Page 1 of 1 [6 Posts] View previous topic :: View next topic
Author Message
Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Dec 02, 2011 10:17 am    Post subject:   Rain In The Night (3)
Subject description: DM
Reply with quote

Rain In The Night
(3)


Click image for larger preview


A familiar sight across Europe, Asia, and the Americas, this township fell prey to the increasing blight of Tiberium.  The slow moving waters wash sediment rich in highly toxic Tiberian biology down from the hills, making the area a tumor even more devastated than the regions surrounding it.
Being near the heart of a Nod recruiting ground, many of the remaining inhabitants have been assimilated into the Brotherhood's ground operations.

Author: Morpher
_________________


Back to top
View user's profile Send private message
SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Dec 02, 2011 11:58 am    Post subject: Reply with quote

Looks nice

once again I think it could do with some subtle lighting to give it more atmosphere, such as in the urban areas (bottom left, middle, bottom right) maybe a gloomy blueish lighting.

Also bottom left player looks like they would have an advantage in defending there base compared to the other 2 players.

Overall nice map
_________________

Back to top
View user's profile Send private message Send e-mail Skype Account
daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Dec 02, 2011 12:33 pm    Post subject: Reply with quote

Smiff, I noticed that too, but they get an increase in defense but a drastic decrease in build space...
_________________
"Reality is a lovely place, but I wouldn't want to live there." -Adam Young
Founder - Savage Media Group

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Dec 02, 2011 2:26 pm    Post subject: Reply with quote

Lighting suggestions considered, however, most players will demolish the urban buildings in their start vicinities, it's more annoyance than defence.
_________________


Back to top
View user's profile Send private message
Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Dec 02, 2011 2:36 pm    Post subject: Reply with quote

You could give the building themself a blue'ish glowing, once they are destroyed, the lighting will vanish, too...
_________________

Think of me as Nordos, 'cause Banshee wouldn't rename me

Back to top
View user's profile Send private message Skype Account
Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Dec 02, 2011 9:23 pm    Post subject: Reply with quote

I enjoy this map.
_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] View previous topic :: View next topic
 Forum index » Featured Projects » Tiberian Odyssey » Maps
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1086s ][ Queries: 12 (0.0056s) ][ Debug on ]