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GloboTech Water Arena [2-4]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 2:08 am    Post subject:  GloboTech Water Arena [2-4] Reply with quote  Mark this post and the followings unread


Last edited by Aro on Fri Jul 13, 2012 1:43 pm; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Dec 06, 2011 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

There's nothing wrong with symmetry, but isn't this a little bit excessive? #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

You're a little bit excessive. #All_Coholic

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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Tue Dec 06, 2011 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Your mom is a little bit excessive.

on serious note. out of these 3 arena maps this one is probably my favorite just cause the added element of water.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Dec 06, 2011 3:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
You're a little bit excessive. #All_Coholic

TBH I think it's fine. Keep it like this. TI needs some symmetrical maps, too.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Tue Dec 06, 2011 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. I thought this map was much smaller until I saw the conyards. xD

Nice work.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixith wrote:
Your mom is a little bit excessive.


OH NO HE DIDN'!! #Cussing out

Quote:
on serious note. out of these 3 arena maps this one is probably my favorite just cause the added element of water.


So far, there are 4, I just lost the megamap for the other one so I can't post it until tomorrow.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Tue Dec 06, 2011 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

=O That is awesome.! Also an perfect anti-rush map. =P

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Dec 06, 2011 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
an perfect anti-rush map

This is a real camping nightmare. Nightmare I say!

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^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Dec 06, 2011 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
TBH I think it's fine. Keep it like this. TI needs some symmetrical maps, too.
Tbh most TI maps are symmetrical, although adding more symmetrical maps doesn't hurt (however the lack of asymmetrical maps does). Having played this, I have to agree with TiberianFuture about it being a real camping "nightmare".

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Ferrados
Medic


Joined: 29 Aug 2010
Location: The Netherlands

PostPosted: Tue Dec 06, 2011 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I love this map.

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Tue Dec 06, 2011 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

This map is Really nice i like it Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Dec 06, 2011 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good theme!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 06, 2011 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
Quote:
an perfect anti-rush map

This is a real camping nightmare. Nightmare I say!


It's only so because we played against them campers.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Dec 06, 2011 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You, get your ass on MSN. You are NOT getting out of this minimap thing.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 06, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
You, get your ass on MSN. You are NOT getting out of this minimap thing.


I will later tonight Wink

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Jul 13, 2012 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The link to the mega map appears to be broken...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 13, 2012 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The minimega is outdated too. Fixed it now. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 13, 2012 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The big concrete sloped cliffs seem to have a visibility issue. Is the z-data wrong on these?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 13, 2012 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's the high to low cliff transition tiles. They've had it for a while but every attempt I have made at fixing them has been in vain. Sad

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