Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Jan 04, 2012 6:22 pm Post subject:
Mammoth Tank T-57
Subject description: The new face of Soviet power.
Soviet Mammoth Tank: Gameplay Info Cost: 1800
Tech Level: Tech Center
Strength: 1000
Armor: Heavy
Weapon: 2x 125mm D-54 Cannons vs Ground units
2x SA-5 'Goblet' Missile Pods vs Aircraft
Range:Medium and Short (relative to other AA weapons)
Speed: Slow, tracked
Abilities:
-Health regeneration up to 100%
Background Info The Mammoth Tank T-57 was the tank that should have never been. Designed in 1954 and prototyped in 1957, the design bureau, it's engineers, the plans and prototype were nearly lost when in February of 1957, Allied forces entered Moscow. Racing past allied artillery, commandos, roadblocks and airstrikes, the bureau successfully relocated to the eastern safe-zone. Production feverishly began not too long after that. The T-57's revolutionary design included thick all-around armor, the new 125mm cannon caliber and an advanced repair system rumored to be based off "Iron Curtain" technology.
The first T-57 Mammoths participated in the counter-attack that pushed the Allies out of the Soviet Union. The combination of thick and heavily inclined armor meant that only artillery and airpower could knock out these vehicles: even the rear armor of the new T-57 could only be penetrated at point-blank ranges by the 90mm guns of Allied medium tanks.
The design was deemed significantly future-proof that over the following ten years, no changes to the armor package or guns (though new, more powerful APFSDS shells were issued) were made. Most modifications have been made toward the transmission, suspension and fire-control systems, including a basic digital computer in lieu of a more typical analog computer system.
By 1968, every Soviet armored division had several battalions of these vehicles.
Field Report
>Slow, but Near Invincible: While anti-tank weapons have advanced since 1957, the T-57 is considered frontally invulnerable with up to 550mm of LOS armor protection. The sides and rear are however, now quite vulnerable to the guns of Allied and American tanks. Energy weapons, as well as ATGMs and massed artillery, are a serious threat as well. This armor slows down the vehicle considerably, making the threat these weapons pose even greater.
>Rolling Death: Equipped with dual 125mm cannons and AA missile pods, the Mammoth will completely dominate any engagement on a vehicle per vehicle basis and can tear down a base in record speed. This comes at a cost: the limited range of movement for the guns, lack of depression for the missile pods, tank-killing focus and lack of external machine guns means the Mammoth is poorly equipped to handle infantry threats.
>Costly: From the complicated design, NBC systems, crew training requirements and sheer amount of resources needed to construct it, the Mammoth entails high costs and production times. QUICK_EDIT
I have scaled down all cars and infantry to this scale as well. Eventually I'll get around to scaling down benches and such... _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
It seems, to me at least, that the tank's turret overhangs more than is directly centered. Maybe it's the coloring or something, but it feels like that. I don't suppose that could be moved back? _________________ Victory! QUICK_EDIT
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