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Generals: Wrath of the heavens
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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 07, 2012 10:08 am    Post subject:  Generals: Wrath of the heavens
Subject description: Progress etc.
Reply with quote

Generals: Wrath of the Heavens

In the year 2021 the world as we know it ended. Four major global wars all but destroyed the world governments. These wars, instigated by major corporations allowed them to take control over several portions of the world in 2044. In 2045, the discovery of new manufacturing processes led to the development of new synthetic Elements. These elements however had to be manufactured from rare and often scarce resources. In 2050 inter-corporate tensions reached a boiling point, and in 2055 the Infamous "Texas" incident occurred. This sparked minor conflicts, and in 2061 total open war broke out. In this future there is only war, each corporation squabbling and fighting over diamond mines, ore fields, and most importantly oil.

Faction overview:

Cybertek Initiative Group (CIG).
Founded in 2012, Cybertek Initiative Group rapidly grew in the advanced materials research fields and eventually branced off into weaponry. After several hostile takovers of many major american weapons manufacturing companies, they are now one of the leading arms developers. In 2044 they took control of the entire eastern seaboard of the united states and canada. While like any other Mega-corporation, the living standard of the average CIG citizen is rather high.

Advantages:
Highly Advanced Infantry
Average Selection of units
Surgical Support
Advanced Vehicle/Infantry Synergy
Disadvantages:
High unit cost and build time
Small vehicle selection
Lack of large area damage support abilities.
Lack of unit buffs.

General 1:Director-General Bruce Haet
Focus: Special Forces
Overview:TBA
General 2:Director-General Richard Foetus
Focus: Prototype Weapons
Overview:TBA
General 3:Director-General Charles McFarrin
Overview: Super-Weapons

Global Strategic Solutions (GSS).
Founded in 2039, one of the youngest corporations, GSS holds a major portion of Siberia as thier territory. Global Strategic Solutions is one of the fore-runners in heavy battle-tank development. Not much else is known about the corporation due to the extensive non-disclosure agreement each civilian is forced to sign under threat of thier own life. The average GSS citizen lives a fairly comfortable lifestyle, despite long hours.
Advantages:
Large Selection of vehicles.
Advanced vehicles.
Great area bombardment.
Average unit buffs.
Cheap infantry.
Disadvantages:
Small infantry selection
Lots of Collateral damage
Lack of Precise support

General 1: Director-General Steven Ackerman
Focus: Super Heavy Armor Systems
Overview: TBA
General 2: Director-General Krensky Vladimov
Overview: TBA
Focus: Advanced Light Tanks
General 3: Director-General Chai-Tzu-Faei
Focus: Heavy Bombardment
Overview:TBA

Faction 3:
Solar orion Medical (SOM).
Advantages:
Average units.
Moderately precise support
Average selection of units
Superior Unit buffs
Disadvantages:
Lacks heavy tanks
Lacks precision and heavy bombardment
Long general power recharge time.

General 1: Director-General Asphodel Caine
Focus: Advanced Bio-weaponry
Overview:TBA
General 2: Director-General Heritor Horumaz
Focus: Advanced Cloning Facilities
Overview:TBA
General 3: Director-General Horus Zephar
Focus: AdvancedvCybernetcs
Overview:TBA


Faction 4:
Stahl Industries (SI)
Advantages:
Advanced long range weapon Systems
Large Selection of Artillery
Disadvantages:
Few Tanks
Small selection of infantry
Average selection of General Powers

General 1: Director-General Tomas Schmeizer
Focus: 'Super-Cannon' technology
Overview:TBA
General 2: Director-General Erwin Kriegshaft
Focus: Direct assault artillery
Overview:TBA
General 3: Director-General Johann Kraft
Focus: Guided Munitions
Overview:TBA

-------TBD-------Subject to Change-------TBD-------
Faction 5:
Global Liberation Army (GLA)
Advantages:
Cheap units
No power requirement for Buildings
"Holes" System
Many infantry spawn powers.
Very Stealthy
Disadvantages:
Weak Vehicles
Slow Resource gathering
Fragile Buildings
No Aircraft
-------TBD-------Subject to Change-------TBD-------
Faction 6:
Micron computing Systems (MCS)
Advantages:
Robotic Units
All units have multiple weapon system
Immune to Bioweapons
Drones instead of infantry
Disadvantages:
Expensive units
Susceptable to EMP
Units cannot gain experience
NO infantry

General 1: Strategy Program Seven-four-nine
Focus: Advanced Drone Combat
Overview:TBA
General 2: Strategy Program Four-Alpha-Seven
Focus: Heavy Combat drones
Overview:TBA
General 3: Stragegy Program Alpha-Base-Zero
Focus: Bioform Elimination
Overview:TBA

-------TBD-------Subject to Change-------TBD-------
The Cult (cult)
TBD
-------TBD-------Subject to Change-------TBD-------

Standard Buildings:
Command Center
Barracks
War Factory
Airstrip
Power Plant
Research Facility

CIG Buildings:
Advanced Weaponry Research Facility
Railgun Firebase
"Flyswatter" anti Aircraft system
"Bugzapper" Anti-Missile System
Drone Facility**
Railgun Uplink
GSS Buildings
Foundry
70mm Rotary Cannon Turret
Quad 30mm rotary Anti-Aircraft Turret
"Equalizer" Anti Missle Platform
Weapon Testing Facility**
Mother of All Plasma Weapons (MOAPW)launcher
SOM Buildings
Medical Center
"Eye of Ra" Super-High Output laser Turret (both AA and Ground)
"Horus" Anti-Missile Laser Defense System
Cloning Facility**
Virus-Bomb

SI Buildings
Cannon Research Facility
"Drachen Kralle" 210mm Hyper velocity cannon turret
"WirbelWind" twin 20mm Chainguns
"Glimmerung" Anti-Missile system
**Warhead Facility
750mm Vacuum Shell Cannon
GLA Buildings
-------TBD-------Subject to Change-------TBD-------
TBD
-------TBD-------Subject to Change-------TBD-------
MCS Buildings
Advanced Computer Research Center
Defender Turret
Air Defender Turret
Missile Defense Unit
**Advanced AI research Facility
Laser Satellite Uplink

Cult Buildings
-------TBD-------Subject to Change-------TBD-------
*cannon Turret
*AA turret
** Black Cathedral
Revolution Bringer.
-------TBD-------Subject to Change-------TBD-------


* Subject to change
** General point required.
CIG Units:

CIG Trooper
Weapons:
Pulse rifle, grenade launcher
Health: Moderate
Armor: Light
Upgrades:
Grenade Launcher, Hotlinked weaponry, Ceramite armor
CIG Marksman
Weapons:
Laser Rifle
Health: Low
Armor: None
Upgrades: Hot-shot, hotlinked weaponry
CIG Anti-tank:
Weapons:
Plasma-Rocket Launcher
Health: Moderate
Armor: Light
Upgrades:
Ceramite armor, Shaped Plasma Warhead

CIG Black Dragon Infantry
Weapons:
Flamethrower
Health: Moderate
Armor: Moderate
Upgrades:
Ceramite armor, Fusion-Flamethrower.
CIG Commando
Weapons:
Pulse SMG, grenades, Laser Designator
Armor: Light
Health: Moderate
Upgrades:
grenades, hotlinked weaponry

Black Knight Support Tank (V):
Weapons:
Saturation Missle System, Machinegun
Armor: Moderate
Health: Moderate
Upgrades:
Crystal Composite armor, napalm, Laser Designator Recieving unit
CIG MBT (V)
Weapons:
10mm Railgun
Armor: Moderate
Health: High
Upgrades:
Crystal Compsite armor, Advanced Induction Coils, Laser Designator Recieving unit
CIG Apc (V)
Weapons:
5mm auto-railgun, light machinegun
Armor: Light
Health: Moderate
Carries: 8
Upgrades:
Crystal composite armor, Zero-friction motor

Prototype 7731 (hero infantry)
Weapons: 3mm Hyper-railgun
Armor: Heavy
Health: High
Upgrades:
None
(Cannot garrison buildings or vehicles)
CIG Shrike
Weapons: Dual 5mm Auto-Railguns, 2 cluster missile pods (fires 16 missiles)
Armor: Light
Health: Medium
Upgrades:
Zero Friction Motor
CIG Combat drone:
Weapons:Pulse machine gun
Armor: Light
Health: Medium
Upgrades:
None

CIG Pheonix Multi-Role Fighter
Weapons: 4x Multi-purpose Strike Muntions Pods (fires 20 Missiles)
Armor: Light
Health: Medium
Upgrades:
Crystal Composite Armor

CIG Albatross Heavy Bomber
Weapons: 1x Tactical Strike Munition
Armor: Light, (supersonic on attack)
Health: High
Upgrades:
Crystal Composite armor

CIG Upgrades:
Grenade Launcher: Affixes a grenade launcher to the underbarrel of the pulse rifle, gives infantry ability to clear buildings. (one casualty per shot, low rate of fire)
Hotlinked Weaponry: +10% rate of fire, 10% damage
Ceramite armor: +25% health
Hot-shot: +25% damage, increases effectiveness vs armor.
Fiber-Optic Camo: Stealthed when moving.
Shaped Plasma Warhead: +25% extra damage vs vehicles.
Crystal composite armor: +25% health
Depuheap Rounds: +10% damage, increased effectiveness vs vehicles
Grenades: Same as grenade launcher
Napalm: Sets areas ablaze
Advanced Induction Coils: +50% range
Zero-Friction motor: +50% rate of fire
Laser Designator/Recieving unit: Same as SI

CIG Default general powers:
Level 1: Veteran infantry
Level 1: Drone Facility
Level 1: Repair
Level 2: Precision Airstrike
Level 3: Precision airstrike 2
Level 3: Elite Infantry
Level 2: Repair 2
Level 4: Precision airstrike 3
Level 4: Repair 3
Level 5: Inertial Cannon strike
Level 5: Microwave Blast


GSS Units:

GSS Soldier
Weapons: Bolt-Rifle, grenade launcher
Armor: Light
Health: Moderate
Upgrades:
Grenade launcher
GSS Rocket Trooper
Weapons: Rocket Launcher
Armor: Light
Health: Moderate
Upgrades:
Shaped Charge

GSS MBT:
Weapons: Heavy 70mm Autocannon
Armor: Heavy
Health: High
Upgrades:
APDS Rounds, Reactive armor, MLRS
GSS Recon tank:
Weapons: 30mm Autocannon
Armor: Light
Health: Moderate
Upgrades:
Reactive armor, APDS Rounds, Scanner
GSS IFV:
Weapons: 20mm Chaingun, Mini-MLRS
Armor: Light
Health: Moderate
Carries: 5
Upgrades:
Reactive armor, Mini-MLRS

GSS "Sword" self propelled Artillery
Weapons: 300mm Howitzer
Armor: None
Health: Low
Upgrades:
High Yeild Warheads

GSS Mobile Fortress(Hero):
Weapons: Dual 120mm Auto-Cannons, 2 30mm Autocannon mini-turrets, Mini-MLRS
Armor: Heavy
Health: High
Upgrades:
None

GSS Demon Attack Helicopter
weapons: 40m Rotary autocannon
Armor: Light
Health: Medium
Upgrades:
APDS Rounds

GSS Slayer Strike fighter
Weapons: 4x High Yeild Missiles
Armor: Light
Health: Moderate
Upgrades:
Plasma Warheads


GSS upgrades:
Grenade Launcher: Same as CIG
Shaped Charge: +25% damage
APDS Rounds: +25% damage
Reactive Armor: +25% health
Mini-MLRS: Adds a Multiple Launch Rocket system to vehicles.
Scanner: Vehicle Can detect Stealthed Units
High Yeild Warheads: +25% area of effect +10% extra damage.
Plasma Warheads: +25% extra damage

GSS General powers

Level 1: Veteran Tank Crews
Level 1: Foundry
Level 1: Repair
Level 2: Carpet Bombing
Level 3: Carpet Bombing 2
Level 3: Artillery Barrage
Level 4: Artillery Barrage 2
Level 2: Repair 2
Level 4: Carpet Bombing 3
Level 4: Repair 3
Level 5: "Steelhead" Strike
Level 5: Artillery Barrage 3

SOM Units:

SOM Infantry
Weapons: Bolt-Rifle
Armor: Light
Health: Moderate
Upgrades:
Acid Rounds, Cybernetics, Regenerator Treatment

SOM Anti-tank
Weapons: Missile Launcher
Armor: Light
Health: Moderate
Upgrades:
Cybernetics, Direct Pulse Warhead, Regenerator Treatment

SOM Infiltrator
Weapons: Neuro-Toxin Pistol, Virus 88a
Armor: None
Health: Low
Upgrades:
Patient Zero, Flesh-shaper

SOM Brute
Weapons: Pulse laser
Armor: Medium
Health: High
Upgrades:
Cybernetics
(Cannot ride in APC)
SOM MLRS
Weapons: MLRS Launcher
Armor: Light
Health: Low
Upgrades:
None
(can switch between High ex, and Nerve agent warheads)

SOM MBT
Weapons: High Output Laser Cannon
Armor: Heavy
Health: Moderate
Upgrades:
Multi-Frequency Crystals, Nanite System

SOM APC
Weapons: Pulse Laser
Armor: Light
Health: Moderate
Upgrades:
Multi-Frequency Crystals, Nanite System

SOM Plague Bringer
Weapons: Virus 88a
Armor: None
Health: Low
Upgrades:
Cybernetics, Strain Seventy Seven

Solien Karr (Hero Unit)
Weapons: Virus 1, Pulse Laser
Armor: Light
Health: High
Upgrades:
None

SOM Ptradactyl Attack Fighter
Weapons: 2x Ulta High output Lasers
Armor: Light
Health: Medium
Upgrades:
Multi-frequency crystals
** Still has to rearm.

SOM Upgrades
Cybernetics: +10% movement Speed, +10% health
Acid Rounds: +25% damage
Regenerator Treatement: Unit Self-heals
Patient Zero: Adds Virus 88a
Nanite System: Vehicle Self Repairs
Strain Seventy-Seven: +10% damage
Multi-Frequency Crystals: +25% damage
Flesh Shaper: Lets unit camoflage as another infantry unit.
Patient Zero: Gives unit virus 88a

SOM General Powers
Level 1: Combat Drugs 1
Level 1: Cloning Vat
Level 1: Repair
Level 1: Bio-Infiltration 1
Level 2: Bio-Infiltration 2
Level 2: Combat Drugs 2
Level 3: Combat Drugs 3
Level 3: Frenzy
Level 3: Bio-Infiltration 3
Level 4: Frenzy 2
Level 2: Repair 2
Level 4: Frenzy 3
Level 4: Repair 3
Level 5: Pacification Gas
Level 5: Orbital Laser


SI Units:
SI Light infantry
Weapons: Stormer Assault Rifle, grenades
Armor: Light
Health: Moderate
Upgrades:
Grenades, Cry-Plast Body-armor

SI Anti-Tank
Weapons: Rocket Launcher
Armor: Light
Health: Moderate
Upgrades:
Multi-stage warhead, cryplast bodyarmor

SI operative
Weapons: Auto-shotgun, Laser Designator
Armor: Light
Health: Low
Upgrades:
Stealth training, Cry-plast bodyarmor, laser Designator

SI Panzer Mk III
Weapons: High Velocity Cannon
Armor: Medium
health: High
Upgrades:
Direct Pulse Warhead, tri-weave Alloy

SI Growler Field Artillery
Weapons: tri-barrel 255mm auto-howitzer
Armor: None
Health: Low
Upgrades:
Low Friction loader, laser Designator Recieving unit

SI Basilisk Cruise Missile Launcher
Weapon: Basilisk Cruise Missile
Armor: None
Health: Low
Upgrades:
Laser Designator Recieving Unit

SI "Big Bang" Self Propelled Mortar (Hero)
Weapon: 700mm Moonbreaker Seige Mortar
Armor: Low
Health: High
Upgrades:
None

SI "Wespe" Ultralight Attack Helicopter
Weapons: 20mm Turbocharged Chaingun, Rocket Pods
Armor: Light
Health: Medium
Upgrades: Rocket Pods

SI "Vampir" Multi-Role Fighter
Weapons: 2x Direct attack Rocket Barrage(each is 10 rockets)
Armor: Light
Health: Low
Upgrades:
Tri-Weave Alloy

SI Upgrades
Grenades: Same As CIG
Cryplast Bodyarmor: +25% health
Multi-Stage Warhead: +25% damage
Stealth Training: Makes unit Stealthed
Laser designator: Allows unit to act as a spotter for Vehicular units.
Laser Designator Recieving Unit: Allows unit to have spotters
Tri-Weave Alloy: +25% health
Direct-Pulse Warhead: +25% damage
Low-Friction Loader:+25% rate of fire


(REST IS TBA for NOW)
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

Last edited by SanguineSoul667 on Sat Jan 14, 2012 8:44 am; edited 2 times in total

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jan 07, 2012 10:38 am    Post subject: Reply with quote

Um.. what?

More Info!

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 07, 2012 10:57 am    Post subject: Reply with quote

Post updated.
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 14, 2012 8:46 am    Post subject: Reply with quote

Docu update 14/1/2012


Unit Code progress: 20%
Weapon Code progress: 5%
Models: 1%
sounds: 0%
AI: 0%

Generals: Wrath of the heavens is still looking for people. Coders/modelers appreciated.
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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FurryQueen
General


Joined: 24 Jul 2010

PostPosted: Sat Jan 14, 2012 8:52 am    Post subject: Reply with quote

Too much goddamn text. I had to flip my scroll wheel to free mode to pass all of that shit. Less talk, more proof of work.
_________________
NZG | PC Big Box | RA2 Modding
Discord: The Astronomer#1314
Steam

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 14, 2012 9:00 am    Post subject: Reply with quote

FurryQueen wrote:
Too much goddamn text. I had to flip my scroll wheel to free mode to pass all of that shit. Less talk, more proof of work.


Sorry that well thought out documentation is an inconvenience.
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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FurryQueen
General


Joined: 24 Jul 2010

PostPosted: Sat Jan 14, 2012 9:01 am    Post subject: Reply with quote

A well thought out documentation is great. For your team. Not as an intro post for your project. Just sayin'.
_________________
NZG | PC Big Box | RA2 Modding
Discord: The Astronomer#1314
Steam

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 14, 2012 9:03 am    Post subject: Reply with quote

Point Taken, as for team.. I don't have one right now. So.. Going to be a long time before I have anything other than walls of text.
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 14, 2012 10:16 am    Post subject: Reply with quote

Ah yes, I know that feeling. I've been tinkering for years on my own endeavours and have yet to go more than slightly public. Until you have some good screenshots of working assets, I wouldn't count on much help beyond pointers and tutorials.

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jan 14, 2012 10:25 am    Post subject: Reply with quote

I gave him some pointers.. but since I'm ditching modding, and going to develop my own game using a game engine, I coulddd.. Possibly give him help in coding, since I can do almost all aspects of coding in Generals Zero Hour aside from AI Coding. #Tongue

But Idk... xD

Edit.

OP [Forgot your username]
You can contact me at Cear@astrumproductions.com
if you need any help.

Thefrozenninja@hotmail.com is my MSN.
and
AstrumProductions is my skype.

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SanguineSoul667
Medic


Joined: 30 Dec 2011
Location: Germany

PostPosted: Sat Jan 14, 2012 10:27 am    Post subject: Reply with quote

-Frontlines, entirely up to you in that aspect. I'd appreciate any help with that end.
_________________
C&C Generals: Wrath of the heavens.

Raining Blood Studios:
CEO and Arch-Demon

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jan 14, 2012 10:29 am    Post subject: Reply with quote

Frontlines wrote:


OP [Forgot your username]
You can contact me at Cear@astrumproductions.com
if you need any help.

Thefrozenninja@hotmail.com is my MSN.
and
AstrumProductions is my skype.



Just contact me if you have any questions.. I generally visit PPMsite to check up on random threads, attempt to write a few tutorials, then rage-quit, and head back to designing and planning. -_-;;

I can help you with planning/organization. A long with some coding. I suck at Modeling, which I'm in dire need of, but whatever.. I'll work on it.

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