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Tiberian Sun: Tech Level War New Beta Release
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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 3:16 am    Post subject:  Tiberian Sun: Tech Level War New Beta Release Reply with quote  Mark this post and the followings unread


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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 16, 2012 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool... but I won't move it to the news because it doesn't say much about your mod and doesn't provide a picture. It's a news with 2 sentences in one line and one link.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry. Here I go:
Let me introduce you to Tiberian Sun: Tech Level War. It's a mod with a new gameplay tweak, in which you have to build very expensive buildings - the tech centers - in order to level up and have superior buildings and structures and eventually win the battle.
Some changes:
- The mod is standalone.
- In Tech Level 1 there are 2 classes, Deffensive and Offensive. The Deffensive class includes units and structures that work well for that purpose, just defend. The Offensive class includes, for example, fast and deadly units like the Pitbull and the Buggy, so, using them, perhaps you could destroy an enemy base in the 1st Tech Level.
- There is one singleplayer mission made for my Nod campaign. It's called Deja Vu and you'll know why once you played it. There will be more missions in the future.
Here's a pic (IDK if it's enough as it's not an in-game shot) (I can take ingame shots if it's necessary, so please tell me)
http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war/images/welcome-screen
- The AI has been improved a lot since last version.

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

If you need in-game screenshots, could you help me please? I need to know more or less what moments I have to choose to take them. Any ideas/suggestions?

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 16, 2012 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW we two have been doing the exact same thing even the description is similar. You used the same building for mutant barracks too omg the coincidence, ehm I will give it a try.

Nicey Smile

I saw that you started earlier somewhere in september, I wish I found out about your mod in advance. ok download finished will check. wonder if there are more coincidences.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL What? What's your mod?

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 16, 2012 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

http://www.moddb.com/mods/orange-touch-up I am very close to release an updated demo, probably tomorrow. Now I gave both GDI and Nod a try and this is what I think so far for the early version:

- Your experience in modding is visible, overall the changes are of high quality.
- Your techs are from TD to TS to TW, great Idea and execution.
- I could hear new sound effects at the Venom, nice.
- The start wit the many E1 is a good idea i think i will copy that :p
- The AI is enhanced and fun to play against, i was finished off at AI level 2 soon.
- The coincidents are getting fewer, actually its only the tech leveling and some of the units and how we handle subfactions through building to unlock them. There's still some difference however, few.
- I had a lot of fun playing even for such an early state.
- Very nice cameos I can identify what it is and they look a lot better too.
- The notifying is too short witch makes it annoying, when you have your cursor over a unit or the buildlist.
- I dislike the TD mouse in TS.
- Soundtrack by the almighty Frank, while this is nice some other music would be nice too as he's not the only person able to do good music.
- I like the quick mortality of infantry, the balancing is well done such as the tier 2 infantry cyborg and grenadier.
- Your mod is providing a new experience, not only due to the techleveling.
- you forgot to finish the sonic turret but left it inside and I couldn't find out what the security center is good for, the police is not buildable. small issues but you should patch this with uploading a new rules.ini IMO.
- Nice Intro screen

This sure is motivating me to not loose track. The sounds which I use are partially mine and public ones, the projectiles are a public download from tibweb, maybe you'd like to use them too I have nothing against sharing my sound. I will look the credits up for them to hand them out to you if you'd want. Just an offer.
Is it unproblematic to go standalone? I mean some sort of copyright problems for sharing the full free original game?

I RECOMMEND GIVING IT A TRY DESPITE THE LACK OF SCREENSHOTS AND DESCRIPTION.

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EA for worst company of the decade!

Last edited by OrangeNero on Mon Jan 16, 2012 5:21 am; edited 8 times in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 16, 2012 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

General Screenshots...

Gameplay of the new Tech Level System

New Units

New Buildings...

Basically that...

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

THANK YOU THANK YOU THANK YOU!!!!!!!!!!!
Some things I'd like to say:
- I'm glad you liked the cameos, in fact, I thought no one cared about them.
- The notifying too short? I don't know how to change that #Tongue .
- About the soundtrack, I'm already working on some new tracks, I mean, writing music scores.
- About the security guard office: if you build it and then capture certain civilian buildings, then you can train security guards. So, there's no bug.
- About the deffensive/offensive upgrades, they are made for making the first level not boring. If you build the deffensive one, you get some deffensive buildings and special soldiers that help you defend your base but don't let you attack the enemy. If you build the offensive upgrade, you'll get different units out of the light factory which you can use to attack, but you won't get any base defenses.

BTW have you tried the demo singleplayer mission? If you haven't, I hope you like it!!!!

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 16, 2012 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

lol a homage to the nod mission 1. You gave it a nice touch. Down with the infidels, destroy the church to get the money! The mission is fun, I expected there to come a humvee at me not 3 Mammoths lol. Map is simple yet effective. I am tracking you now over moddb.
Also I would like it if the artillery was a bit more useful unlike in patched TS. This is a personal preference however and I know how to do it for me.
I suggest linking your downloads and news to the c&c group called paradise, I would have noticed your mod then and many others would too.
It also looks like you are using UMP, I could spot that the lights at some buildings were fixed, Hand of nod warfactory etc.

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Free Tibed!
EA for worst company of the decade!

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Mon Jan 16, 2012 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

You know? I'd also like the artillery to be as good as it was without patches... in fact, I'm trying to do it, but as you can see, with no success... at least it can kill a soldier with one shot Wink .

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Mon Jan 16, 2012 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Clone its weapon 155mm its hardcoded to some odd restrictions. use this code but lower the damage or its overkill, it is then as unpatched, homing, one shot kill, deforming. thx goes to Aro posting this in some thread.

ROF=110
Anim=GUNFIRE
Range=19
Speed=70
Damage=350
Lobber=yes
Report=120MMF
Warhead=ARTYHE
Projectile=Ballistic
MinimumRange=5

I fear I am about going too offtopic for the post.

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Free Tibed!
EA for worst company of the decade!

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Feb 10, 2012 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you!!!!!! It's amazing!! It works!!!!!

_________________
Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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