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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun Jun 08, 2003 12:27 pm    Post subject:   -=X=- Reply with quote

a huge map when scouted makes a X on the map #Tongue


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PostPosted: Sun Jun 08, 2003 2:03 pm    Post subject: Reply with quote

Excuse me techno, but your maps are not very worked ... they are too simple, with not element, i don't want to says that it's not good, since i begin too to work on some map

but your maps don't will attire people if they are not attracting ...

At least, terrance trance looks like better than the other, so work on it, add element, things, good things

thanks Smile

Last edited by Guest on Sun Jun 08, 2003 4:33 pm; edited 1 time in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 08, 2003 3:15 pm    Post subject: Reply with quote

These maps are not ordinary skirmish maps. They're for fast online games only. They are simple and everyone has a fair chance. They are not meant to look realistic. However, i agree, these are not exactly the kind of maps we're waiting for at PPM, IMO.

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Techno
Soldier


Joined: 25 May 2003
Location: Houston, TX

PostPosted: Sun Jun 08, 2003 8:23 pm    Post subject: Reply with quote

moo... Shocked i have made a few huge cliff filld realistic maps but im not the kind of person to play anything offline. even though the WOL people are all newbs and shit talkers. i find offline ai triggerd games to be dull and boring. ech echm even halo

Last edited by Techno on Sun Jun 08, 2003 8:31 pm; edited 1 time in total

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Jun 08, 2003 8:29 pm    Post subject: Reply with quote

Sorry if i sounded unfriendly... why don't you try making some cool maps that look realistic? you can take the maps that are already here as an example...but anyway, have fun on PPM Wink

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