Posted: Fri Jan 27, 2012 4:26 am Post subject:
Small Superweapon Issues!
Subject description: A Few Details i need help with
I have two issues when using my custom superweapons. i used Banshee's Tutorial and i sucessfully made a new Ioncannon strike and nuke Missile that looks great ingame.
-They both use the "Dropdown" tequniqie
First: The issues im having involves an ingame shadow that i cant remove with the first "dropdown" animation.. (the spawn Animation after the WH expires) .... (SHP has shadows removed)
Seconced: Once my "dropdown" animation expires and links to the next animation "Ionball" (large ball before the ion cannon ring) it deforms the ground and limits the following animations "spread"
basically i want to remove shadows and and eliminate any deform... i have hit a coding brick wall, and for the life of me cannot impliment the
Deform and DeformThreshhold correctly i guess... any help will be great!!
; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
and shadow is unavoidable due to hard coding for meteor debris logic unless you use empty few frames shp so nothing to draw shadow from. QUICK_EDIT
; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
and shadow is unavoidable due to hard coding for meteor debris logic unless you use empty few frames shp so nothing to draw shadow from.
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