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Uni-Directional Lighting vs Skylighting
Moderators: Aro, daTS, FurryQueen
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Feb 01, 2012 11:45 pm    Post subject:  Uni-Directional Lighting vs Skylighting Reply with quote  Mark this post and the followings unread

This is just a test using MR Photographic Exposure Control VS No Lighting Control. Renders take exponentially longer, but look tons better. I will probably be using these to render finals, as they look tons more realistic this way.

Community Input?



MR PHOTOGRAPHIC EXPOSURE CONTROL



NO EXPOSURE CONTROL

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 01, 2012 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Funky (Vogt). Very Happy

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Feb 02, 2012 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah great finding! I'll try this out too. Smile

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Feb 02, 2012 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It's pretty dandy, but you have to be careful. if your base plane is blue, or reflects blue, or your environment is blue, everything will have a blue hue to it.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Feb 02, 2012 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Care to share tutorial and your settings?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Feb 02, 2012 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

It's fairly easy. Your only downside is that you have to render your shadows completely separate from the model.

First and Foremost, you must use the base template that modelers such as you or Gangster uses.

You will need your standard Free Directional Light (FDirect01) that casts shadows to be on and casting shadows, but change the intensity multiplier to 0.6. This will be your "sun".

The detail Free Directional Light (FDirect02) needs to be disabled/off and cast shadows turned off.

Then create a skylight. Go to your creation tools, select the lighting tab, select "standard" from the pulldown menu and choose "Skylight" and leave the default parameters except change multiplier to 0.7

Then go to Rendering > Environment and Effects, choose the Environment tab, and set exposure control to "mr Photometric Exposure Control". Leave the rest of the settings default.

Finally, press F10, go to the Advanced Lighting tab, make sure Light Tracer is selected and set bounces to 1. Leave everything else at default.

Now, I must say that this render with no exposure control took about 50 seconds. The render with the mental ray Photographic Exposure Control took 9 minutes and 55 seconds. WITH THESE LIGHTING SETTINGS, YOUR RENDER TIME WILL INCREASE BY A FACTOR OF 10!!!


I have attached a blank .max file. It is compatible with Max 2010 and up!



EXPOSTEST.png
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EXPOSTEST.png



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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Thu Feb 02, 2012 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh man i wish i can make a modle like that O_x

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Feb 15, 2012 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

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