I believe ive added it correctly because everything works ingame, but after the anim sequence starts at the temple(removed missile silo), it spawns the WH AT the temple... basically i need to have my weapon go where its suppost to go(where i target it), not at my base
ROT=4 is way too low for the second stage projectile NUKEPROJ.
Second stage split projectiles always spawn with the flight direction facing vertical down towards the ground.
Thus your second stage projectile is unable to get the turn that short above the ground and hits the ground instead.
To fix this, there are 2 ways
a) set ROT=100
b) set ROT only a bit higher and give NUKEPROJ Acceleration=1, so it has more time to turn.
play around with the keys to get the right result
btw, Camera=yes doesn't works. This key has no functionality in TS. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum