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Nuclear Town [2]
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 10, 2012 12:06 pm    Post subject:  Nuclear Town [2] Reply with quote  Mark this post and the followings unread


Last edited by Aro on Sun Jun 17, 2012 9:43 am; edited 1 time in total

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Brotherhood of GOD
Cyborg Engineer


Joined: 12 Jan 2010
Location: Worldwide

PostPosted: Tue Apr 10, 2012 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! But it's really strange that so large map is only for 2 players

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Apr 10, 2012 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

interesting, I love all the detailed work TI maps have to offer and the neutral firestorm defense as an environmental factor. awesome!

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Apr 10, 2012 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see a see-through error at the top-left tunnel entrance, which seems to be caused by the shadow of the cliff on top of it.

But a very nice looking map indeed.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 11, 2012 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

It'll be a funny sight when AI aircraft get killed by the firestorm fence.

The map looks very nice, good work Q.

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Ferrados
Medic


Joined: 29 Aug 2010
Location: The Netherlands

PostPosted: Wed Apr 11, 2012 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This will offer some interesting gameplay indeed.

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Wed Apr 11, 2012 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys! Yes, my main goal in this one was to make a layout that allows some interesting and unusual tactics. Smile

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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Sat Apr 14, 2012 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

How long did this take to make?

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Sun Apr 15, 2012 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not quite sure, but I'd say about 3 or 4 days.

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Vulture
AA Infantry


Joined: 08 Jan 2011

PostPosted: Mon Apr 16, 2012 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a great and tactical map.

GJ, Q45 Smile

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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Thu Apr 19, 2012 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Tactical indeed.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Mar 28, 2017 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I noticed that on this map

Hospital, Warehouse, Radar Array cannot be captured but the powered down Vulcan Battery is capturable.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Mar 29, 2017 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just tested this and it seems to work fine. Are you sure?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Mar 29, 2017 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah playing

twisted dawn
nuclear town

by myself

6.5

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