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 Forum index » Featured Projects » D-Day
Great Purge
Moderators: Mig Eater
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 11, 2012 3:06 am    Post subject:   Great Purge Reply with quote

As most of you know D-day is split up into five different "time frames", each with its own set of units. There is also a sixth mode that lets you play using units from all of the time frames put together, as well as many other units.

Because of the large amount of units that are available in this mode its prone to the WhiteBoy Bug, which makes the game freezes if there are more then 75 units displayed in a tab.

So far only America, Britain & Germany have breached the 75 limit, so to stop the game from hanging when you play as those sides some of their units will have to be disabled. This is hopefully only a temporary measure until this bug is fixed by the Ares team.

Here is a list of the units that I've chosen to disabled, if there is a unit you'd prefer to stay tho I'm open to other suggestions. Even though these units wont be buildable you can still find most of them in bonus crates.

America:
Dodge 1.5t
CKW-353
Dodge WC51
M8
M22 Locust
M39
M4A3E2 "Jumbo" Sherman
T57
T30
T31
T34
M41 Gorilla
M46 Patton
P-38 Lightning
P-39 Airacobra
CH-34 Choctaw
Landing Ship Medium "Rocket"

Britain:
Bedford MW
Morris C8 "Quad"
Morris C8 GS
Bison
Bob Semple
Tank Mk.I
Gun Carrier Mk.I
Cromwell Mk.III
Churchill Mk.III
Hurricane Mk.IIc
Spitfire Mk.IX
Royal Oak

Germany:
Kubelwagen
Opel Blitz
Maultier
Sd.Kfz 234
Kugelblitz 38(d)
Waffentrager 38(d)
A7V
Großkampfwagen
Dickermax
VK3002(DB)
VK4502(P) Ausf.B
Panzerwerfer 42
Bergepanzer IV
Midgard
P-1000 Rat
Me-410 Hornisse
Do-335 "Pfeil"
FW Treibflugle
DB Project "C"
BMW Flugelrad

PS: Each time frame also has a corresponding "Unholy Alliance" game mode, where you have access to every sides buildings. You will eventually get the Whiteboy bug in these game modes too but it will require building most of the sides tech trees, so it's recommended to only build a few at a time.
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Speeder
Commander


Joined: 03 Sep 2004
Location: Point Hope

PostPosted: Wed Apr 11, 2012 6:14 am    Post subject: Reply with quote

Well, luckily it seems there is some progress with Whiteboy bug. One of the branches I've tested some time ago had it fixed but it still needs more tests.
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Apr 11, 2012 6:18 am    Post subject: Reply with quote

I have actually been wondering why this bug is such a low priority to fix for years but thats good news then Smile

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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 11, 2012 7:31 am    Post subject: Reply with quote

I talked to DCoder & tested out the branch with the Whiteboy fix & it worked fine! Was the first time I properly played the full Unholy Alliance mode, having over 400 units on one tab meant it took awhile to scroll threw them all XP

So you can ignore this topic now! Nothing to see, move along...
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Wed Apr 11, 2012 1:03 pm    Post subject: Reply with quote

Was the building-clickbug fixed upon that branch? Last time i checked it it was so wacky that we all looked O_o upon it.
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 11, 2012 1:33 pm    Post subject: Reply with quote

Didn't notice anything wrong with the buildings, there was about 80 of them in the building tab too BTW.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 11, 2012 2:19 pm    Post subject: Reply with quote

Mig Eater wrote:
having over 400 units on one tab meant it took awhile to scroll threw them all XP

Keyboard shortcuts are really helpful here.
I know this from playing TS in 640x480 with only 4 units visible and 70 units available in the list. Using the keyboard shortcut to scroll down pages, it's a lot easier/faster than using the mouse.
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