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Texturing VXL to 3D conversions
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 18, 2012 3:13 am    Post subject:  Texturing VXL to 3D conversions
Subject description: No luck so far.
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the 3Dizing features of VXLSE3 are pretty awesome for making voxels deploy well into SHPs. Or would be, if I could only export the texture as well.

Blender, Wings3D, and 3ds Max 9 all import the model successfully, but I do not understand how to generate, export, or apply the voxel's texture to the newly created 3D model.

Is this because such functionality is not currently within the scope of VXLSE3, is this an issue with Blender, Wings, and Max, or am I doing it wrong?



guess.png
 Description:
Guess what I'm trying to deploy.
(It's TO's Nod Sensor Array)
 Filesize:  13.84 KB
 Viewed:  4341 Time(s)

guess.png



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 18, 2012 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

VXLSE III is able to export textures. Did you generate them or you don't know how to do it (click the button near the rotations -> Texture Effects -> Generate Diffuse Texture...)?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 18, 2012 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Having generated a diffuse texture, what should this change?
There's no detectable difference in the model.



nmsa.vxl
 Description:
Voxel by Hassan. Not for public use or distribution.

Download
 Filename:  nmsa.vxl
 Filesize:  32.06 KB
 Downloaded:  110 Time(s)


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 18, 2012 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, but now it has a texture. Once you export the model, it will include the texture.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat May 19, 2012 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, thank you, now I understand.
I guess that documentation would help, as I didn't realise the texture then had to be separately exported.

Well, that solves this one.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat May 19, 2012 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The modelizer is a beta tool. Perhaps the final version of VXLSE III might not have it... or it will be totally revamped with a proper interface and documentation.

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